Here is a list of all macros with links to the files they belong to:
- m -
- M : random.cpp
- M1_MARKER : lzo1x_c.cpp
- M1_MAX_OFFSET : lzo1x_c.cpp
- M2_MARKER : lzo1x_c.cpp
- M2_MAX_OFFSET : lzo1x_c.cpp
- M3_MARKER : lzo1x_c.cpp
- M3_MAX_OFFSET : lzo1x_c.cpp
- M4_MARKER : lzo1x_c.cpp
- M4_MAX_OFFSET : lzo1x_c.cpp
- MACRO_UPDATE : BabylonDlg.cpp
- MAGIC_CHAR : QuotedPrintable.cpp
- MAGIC_GROUND_Z : Tool.h
- MAIN_FRAME_SECTION : MainFrm.h
- MAKE_DISABLED_MASK : DisabledTypes.h
- MAKE_DISABLED_MASK2 : DisabledTypes.h
- MAKE_DISABLED_MASK3 : DisabledTypes.h
- MAKE_DISABLED_MASK4 : DisabledTypes.h
- MAKE_DISABLED_MASK5 : DisabledTypes.h
- MAKE_DLINK : GameCommon.h
- MAKE_DLINK_HEAD : GameCommon.h
- MAKE_ID : IFF.H
- MAKE_KINDOF_MASK : KindOf.h
- MAKE_MODELCONDITION_MASK : ModelState.h
- MAKE_MODELCONDITION_MASK12 : ModelState.h
- MAKE_MODELCONDITION_MASK2 : ModelState.h
- MAKE_MODELCONDITION_MASK3 : ModelState.h
- MAKE_MODELCONDITION_MASK4 : ModelState.h
- MAKE_MODELCONDITION_MASK5 : ModelState.h
- MAKE_OBJECT_STATUS_MASK : ObjectStatusTypes.h
- MAKE_OBJECT_STATUS_MASK2 : ObjectStatusTypes.h
- MAKE_OBJECT_STATUS_MASK3 : ObjectStatusTypes.h
- MAKE_OBJECT_STATUS_MASK4 : ObjectStatusTypes.h
- MAKE_OBJECT_STATUS_MASK5 : ObjectStatusTypes.h
- MAKE_SPECIALPOWER_MASK : SpecialPower.h
- MAKE_STANDARD_MODULE_DATA_MACRO_ABC : Module.h
- MAKE_STANDARD_MODULE_MACRO : Module.h
- MAKE_STANDARD_MODULE_MACRO_ABC : Module.h
- MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA : Module.h
- MAKE_UPGRADE_MASK : Upgrade.h
- MAKE_UPGRADE_MASK2 : Upgrade.h
- MAKE_UPGRADE_MASK3 : Upgrade.h
- MAKE_UPGRADE_MASK4 : Upgrade.h
- MAKE_UPGRADE_MASK5 : Upgrade.h
- MakeID : iff.h
- MAP_EXTENSION : NoxCompress.h
- MAP_HEIGHT_SCALE : MapObject.h, TensileFormationUpdate.cpp
- MAP_OPENSAVE_PANEL_SECTION : OpenMap.h, SaveMap.h
- MAP_PREVIEW_DIR_PATH : FileSystem.h
- MAP_XY_FACTOR : MapObject.h, TensileFormationUpdate.cpp
- MapObject_H : MapObject.h
- MAPPACKVERSION_SUBKEY : autorun.h
- MARK_BORDER_PINCHED : AIPathfind.cpp
- MATCH : WHeightMapEdit.cpp
- Material : vertmaterial.cpp
- MATERIAL_PASS_OPACITY_FADE_SCALAR : Drawable.cpp
- MATHUTIL_H : mathutil.h
- MATINFO_H : matinfo.h
- MATPASS_H : matpass.h
- Matrix3_H : matrix3.h, WWmatrix3.h
- MATRIX3D_H : matrix3d.h
- MATRIX4_H : matrix4.h
- MATRIX_A : random.cpp
- mAUDIO_EVENT_ALLOCATED : AUD_Events.cpp
- mAUDIO_EVENT_CHANNEL : AUD_Events.cpp
- mAUDIO_EVENT_DEAD : AUD_Events.cpp
- mAUDIO_EVENT_DO_END : AUD_Events.cpp
- mAUDIO_EVENT_END : AUD_Events.cpp
- mAUDIO_EVENT_NO_ATTACK : AUD_Events.cpp
- mAUDIO_EVENT_NO_DECAY : AUD_Events.cpp
- mAUDIO_EVENT_PLAYING : AUD_Events.cpp
- MAX : always.h, autorun.h, wstypes.h, always.h
- max : BaseType.h
- MAX_2D_CURSOR_ANIM_FRAMES : Mouse.h
- MAX_2D_CURSOR_DIRECTIONS : Mouse.h
- MAX_ADVICE_TIPS : AcademyStats.h
- MAX_ARGUMENT_LENGTH : ARGS.H, autorun.h
- MAX_BENCH_PROFILES : GameLOD.h
- MAX_BIT8 : wstypes.h, WSTYPES.H
- MAX_BIT_PRECISION : INT.H, MPMATH.H
- MAX_BLENDS : W3DCustomEdging.h
- MAX_BRAKING_FACTOR : Locomotor.cpp
- MAX_BUDDY_CHAT_LEN : BuddyThread.h, PersistentStorageThread.h
- MAX_BUFFER : loadsave.cpp
- MAX_BYTES_PER_CHAR : ustring.h
- MAX_CD_DRIVES : GetCD.h
- MAX_CELL_COUNT : AIPathfind.cpp
- MAX_CELL_SIZE : WorldBuilderDoc.h
- MAX_CHARS : encrypt.cpp
- MAX_COMMAND_LINE_ARGUMENTS : ARGS.H, autorun.h
- MAX_CONTROL_BAR_SCHEME_IMAGE_LAYERS : ControlBarScheme.h
- MAX_DAMAGE_REGIONS : w3dappdata.h
- MAX_DISPLAY_NODES : W3dWaypointBuffer.cpp
- MAX_ENABLED_DYNAMIC_LIGHTS : BaseHeightMap.h
- MAX_ENCRYPTED_STRING : encrypt.h
- MAX_EVENTS : AUD_Events.cpp
- MAX_EXTRUSION_LENGTH : W3DVolumetricShadow.cpp
- MAX_FILES_OPEN_AT_A_TIME : Wnd_file.cpp
- MAX_GROUPS : W3DDisplayStringManager.h
- MAX_IB_SIZES : W3DBufferManager.h
- MAX_INDEX_BUFFERS_CREATED : W3DBufferManager.h
- MAX_IP_STATUS : PingThread.cpp
- MAX_LINKS : W3DRoadBuffer.h
- MAX_LOADSTRING : test2.cpp, wbview3d.cpp
- MAX_LOD_PRESETS_PER_LEVEL : GameLOD.h
- MAX_MATCH : MatchDlg.cpp
- MAX_MESSAGE_LEN : NetworkDefs.h
- MAX_MESSAGES : NetworkDefs.h
- MAX_MP_STARTING_UNITS : PlayerTemplate.h
- MAX_NODE_NAME_LEN : util.cpp
- MAX_NUMBER_SLOTS : W3DBufferManager.h
- MAX_OUTER_NODES : ParticleUplinkCannonUpdate.h
- MAX_OUTPUT_FILE_LEN : ImagePacker.h
- MAX_PATH_LENGTH : dllmain.h
- MAX_PATH_SIZE : Wnd_File.h
- MAX_PATH_SUBJECTS : GameLogicDispatch.cpp
- MAX_POS : MyToolbar.cpp
- MAX_QUAD_IB_SIZE : pointgr.cpp
- MAX_QUAD_POINTS : pointgr.cpp
- MAX_RIDERS : RiderChangeContain.h
- MAX_RUNWAYS : FlightDeckBehavior.h
- MAX_SEGLINE_POINT_BUFFER_SIZE : seglinerenderer.cpp
- MAX_SEGLINE_POLY_BUFFER_SIZE : seglinerenderer.cpp
- MAX_SEGLINE_SUBDIV_LEVELS : seglinerenderer.h
- MAX_SHADOW_CASTER_MESHES : W3DVolumetricShadow.h
- MAX_SHADOW_EXTRUSION_UNDER_OBJECT_BEFORE_CLAMP : W3DVolumetricShadow.cpp
- MAX_SHADOW_LENGTH_EXTRA_AIRBORNE_SCALE_FACTOR : W3DVolumetricShadow.cpp
- MAX_SHADOW_LENGTH_SCALE_FACTOR : W3DVolumetricShadow.cpp
- MAX_SHADOW_LIGHTS : Shadow.h
- MAX_SHADOW_VOLUME_VERTS : W3DVolumetricShadow.cpp
- MAX_SILHOUETTE_EDGES : W3DVolumetricShadow.cpp
- MAX_SINT16 : wstypes.h, WSTYPES.H
- MAX_SINT32 : wstypes.h, WSTYPES.H
- MAX_SINT8 : wstypes.h, WSTYPES.H
- MAX_SORT_LEVEL : w3d_file.h
- MAX_SPARE_SOCKETS : FirewallHelper.h
- MAX_SQUIRRELLINESS : MobMemberSlavedUpdate.h
- MAX_STATUS_TEXT_ID : saveloadstatus.cpp
- MAX_STREAK_POINT_BUFFER_SIZE : streakRender.cpp
- MAX_STREAK_POLY_BUFFER_SIZE : streakRender.cpp
- MAX_STREAK_SUBDIV_LEVELS : streakRender.h
- MAX_STRING_LENGTH : dllmain.h
- MAX_SYNC_SEARCH : AUD_Source.cpp
- MAX_TERRAIN_NAME_LEN : Terrain.h
- MAX_TILES_PER_CLASS : WHeightMapEdit.h
- MAX_TRACK_EDGE_COUNT : W3DTerrainTracks.h
- MAX_TRACK_OPAQUE_EDGE : W3DTerrainTracks.h
- MAX_TRANSPORT_SLOTS : AssaultTransportAIUpdate.h
- MAX_TRANSPORT_STATISTICS_SECONDS : NetworkDefs.h
- MAX_TREE_RISE_OVER_RUN : GroveTool.cpp
- MAX_TRI_IB_SIZE : pointgr.cpp
- MAX_TRI_POINTS : pointgr.cpp
- MAX_TRIES : mpu.cpp
- MAX_UINT16 : wstypes.h, WSTYPES.H
- MAX_UINT32 : wstypes.h, WSTYPES.H
- MAX_UINT8 : wstypes.h, WSTYPES.H
- MAX_UITEXT_LENGTH : GameText.cpp
- MAX_UNDOS : WorldBuilderDoc.h
- MAX_UNIT_PRECISION : INT.H, MPMATH.H
- MAX_VB_SIZE : pointgr.cpp
- MAX_VB_SIZES : W3DBufferManager.h
- MAX_VECTOR_SIZE : vchannel.cpp
- MAX_VERTEX_BUFFERS_CREATED : W3DBufferManager.h
- MAX_VISIBLE_OCCLUDED_PLAYER_OBJECTS : W3DScene.cpp
- MAX_VOLUME_PARTICLE_DEPTH : ParticleSys.h, pointgr.cpp
- MAXEXTENSIONS : gimex.h
- MAXIMUM_CAMERA_DISTANCE : W3DSnow.cpp
- MAXMACTYPES : gimex.h
- MAXPLAYER_STR : PeerThread.cpp
- MD : md5.h
- MD_CTX : md5.h
- MDFinal : md5.h
- MDInit : md5.h
- MDUpdate : md5.h
- MEM_BOUND_ALIGNMENT : GameMemory.cpp
- MEMLOG_USE_CRITICALSECTION : wwmemlog.cpp
- MEMLOG_USE_FASTCRITICALSECTION : wwmemlog.cpp
- MEMLOG_USE_MUTEX : wwmemlog.cpp
- MEMORY_POOL_DELETEINSTANCE_VISIBILITY : GameMemory.h
- MEMORY_POOL_GLUE : GameMemory.h
- MEMORY_POOL_GLUE_ABC : GameMemory.h
- MEMORY_POOL_GLUE_WITH_EXPLICIT_CREATE : GameMemory.h
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE : GameMemory.h
- MEMORY_POOL_GLUE_WITHOUT_GCMP : GameMemory.h
- MEMORY_POOL_OBJECT_ALLOCATION_SLOP : GameMemory.h
- MEMPOOL_H : mempool.h
- MENU_ABOUT : resource.h
- MENU_BACKGROUND_COLOR : resource.h
- MENU_CALLBACKS : resource.h
- MENU_COPY : resource.h
- MENU_CUT : resource.h
- MENU_EXIT : resource.h
- MENU_GRID_SETTINGS : resource.h
- MENU_HIERARCHY_MOVE_HERE : resource.h
- MENU_NEW : resource.h
- MENU_OPEN : resource.h
- MENU_PASTE : resource.h
- MENU_SAVE : resource.h
- MENU_SAVEAS : resource.h
- MENU_SCHEME : resource.h
- MENU_SHOW_HIDDEN_OUTLINES : resource.h
- MENU_SHOW_SEE_THRU_OUTLINES : resource.h
- MENU_TEST_MODE : resource.h
- MESH_FORCE_STATIC_SORT_HACK : meshmdlio.cpp
- MESH_H : mesh.h
- MESH_RENDER_SNAPSHOT_ENABLED : ww3d.h
- MESH_SINGLE_MATERIAL_HACK : meshmdlio.cpp
- MESHBUILD_H : meshbuild.h
- MESHMDL_H : meshmdl.h
- MESHMOLDTOOL_H : MeshMoldTool.h
- MESHSAVE_H : meshsave.h
- MESSAGE : Debug.h, debug_macro.h, wwdebug.h, Wnd_File.h
- MESSAGE_QUEUE : BuddyThread.cpp, PeerThread.cpp, PersistentStorageThread.cpp
- METALMAP_H : metalmap.h
- METALMAP_SIZE : metalmap.h
- METALMAP_SIZE_2 : metalmap.h
- mIFF_FILE_CHUNKOPEN : iff.h
- mIFF_FILE_FORMOPEN : iff.h
- mIFF_FILE_LOADED : iff.h
- MIN : always.h, autorun.h, wstypes.h, always.h
- min : BaseType.h, mpmath.cpp, sha.cpp
- MIN_AABTREE_POLYGONS : meshsave.cpp
- MIN_ACCEPTED_FREQUENCY : W3DShaderManager.cpp
- MIN_ACCEPTED_MEMORY : W3DShaderManager.cpp
- MIN_ACCEPTED_TEXTURE_MEMORY : W3DShaderManager.cpp
- MIN_AMD_CPU_FREQ : W3DShaderManager.cpp
- MIN_CAPPED_ZOOM : W3DView.cpp
- MIN_CELL_SIZE : WorldBuilderDoc.h
- MIN_DISPLAY_RESOLUTION_X : W3DDisplay.cpp
- MIN_DISPLAY_RESOLUTOIN_Y : W3DDisplay.cpp
- MIN_FRAME_SIZE : AUD_Streamer.cpp
- MIN_GRID_SIZE : WorldBuilderView.h
- MIN_INTEL_CPU_FREQ : W3DShaderManager.cpp
- MIN_POS : MyToolbar.cpp
- MIN_ROAD_SEGMENT : W3DRoadBuffer.h
- MIN_SLOT_SIZE : W3DBufferManager.h
- MIN_SLOT_SIZE_SHIFT : W3DBufferManager.h
- MIN_SQUIRRELLINESS : MobMemberSlavedUpdate.h
- MIN_VEL : Locomotor.cpp
- MINIMUM_CHANGE : ParticleSys.cpp
- MINUTE : WWFILE.H, wwfile.h
- MIPMAP_BUMP_TEXTURE : W3DWater.cpp
- MISCUTIL_H : miscutil.h
- MISSING_STRING_HINTS_MAX : Locale_API.cpp
- MM_SLAVED_UPDATE_RATE : MobMemberSlavedUpdate.h
- MMSYS_H : mmsys.h
- MODE_HSV : ColorDialog.cpp
- MODE_READ_AND_WRITE : Wnd_File.h
- MODE_READ_ONLY : Wnd_File.h
- MODE_RGB : ColorDialog.cpp
- MODE_WRITE_APPEND : Wnd_File.h
- MODE_WRITE_ONLY : Wnd_File.h
- MODE_WRITE_TRUNCATE : Wnd_File.h
- MODE_WRITE_UPDATE : Wnd_File.h
- MODEL_DEF_PARAM : editable.h
- MODPOW2 : W3DSnow.cpp
- MOH_DEMO_PROGRAM : autorun.cpp
- MONEY_CRATE_COLLIDE_H_ : MoneyCrateCollide.h
- MONO_H : MONO.H
- MONTH : WWFILE.H, wwfile.h
- MORE_RANDOM : GameLogic.cpp
- MOTCHAN_H : motchan.h
- MOUND_TOOL_H : MoundTool.h
- MOUSE_EVENT_NONE : Mouse.h
- MOUSE_FAILED : Mouse.h
- MOUSE_LOST : Mouse.h
- MOUSE_MOVE_ABSOLUTE : Mouse.h
- MOUSE_MOVE_RELATIVE : Mouse.h
- MOUSE_NONE : Mouse.h
- MOUSE_OK : Mouse.h
- MOUSE_WAV : autorun.cpp
- MOUSE_WHEEL_DELTA : Mouse.h
- MOUSE_WHEEL_FACTOR : wbview3d.cpp
- MPEXPORT : MPMATH.H
- MPLAYER_NAME_MAX : mangler.h
- MPMATH_H : MPMATH.H
- MPSB_DLINK : GameMemory.cpp
- MPU_H : MPU.H
- MS_TIMER_SECOND : systimer.h
- Msg : Wnd_File.h
- MSGLOOP_H : msgloop.h
- MSGW3DNEW : always.h
- MSGW3DNEWARRAY : always.h
- MTL_HDR_CHUNK : GameMtl.cpp
- MULTILIST_H : multilist.h
- MUSIC_BIG : ArchiveFileSystem.h
- MUSIC_PATH : GameMusic.cpp
- MX_MAX_OFFSET : lzo1x_c.cpp
- MY_INNER_PERIMETER : Scripts.h
- MY_OUTER_PERIMETER : Scripts.h
- MYDEBUGLOCK : mydebug.h
- MYDEBUGUNLOCK : mydebug.h
- MYTOOLBAR_H : MyToolbar.h