Here is a list of all macros with links to the files they belong to:
- s -
- S11 : md5.cpp
- S12 : md5.cpp
- S13 : md5.cpp
- S14 : md5.cpp
- S21 : md5.cpp
- S22 : md5.cpp
- S23 : md5.cpp
- S24 : md5.cpp
- S31 : md5.cpp
- S32 : md5.cpp
- S33 : md5.cpp
- S34 : md5.cpp
- S41 : md5.cpp
- S42 : md5.cpp
- S43 : md5.cpp
- S44 : md5.cpp
- S_WORLD : shd6bumpdiff_constants.h, shd6bumpspec_constants.h, shd7bumpdiff_constants.h, shd7bumpspec_constants.h, shd8bumpdiff_constants.h, shd8bumpspec_constants.h
- SABOTAGE_COMMAND_CENTER_CRATE_COLLIDE_H_ : SabotageCommandCenterCrateCollide.h
- SABOTAGE_FAKE_BUILDING_CRATE_COLLIDE_H_ : SabotageFakeBuildingCrateCollide.h
- SABOTAGE_INTERNET_CENTER_CRATE_COLLIDE_H_ : SabotageInternetCenterCrateCollide.h
- SABOTAGE_MILITARY_FACTORY_CRATE_COLLIDE_H_ : SabotageMilitaryFactoryCrateCollide.h
- SABOTAGE_POWER_PLANT_CRATE_COLLIDE_H_ : SabotagePowerPlantCrateCollide.h
- SABOTAGE_SUPERWEAPON_CRATE_COLLIDE_H_ : SabotageSuperweaponCrateCollide.h
- SABOTAGE_SUPPLY_CENTER_CRATE_COLLIDE_H_ : SabotageSupplyCenterCrateCollide.h
- SABOTAGE_SUPPLY_DROPZONE_CRATE_COLLIDE_H_ : SabotageSupplyDropzoneCrateCollide.h
- SAFE_DELETE : part_ldr.cpp, Utils.h, util.h
- SAFE_DELETE_ARRAY : part_ldr.cpp, Utils.h, util.h
- SAFE_FREE : agg_def.h, part_ldr.h, Utils.h
- SAFE_RELEASE : W3DWater.cpp
- SALVAGE_CRATE_COLLIDE_H_ : SalvageCrateCollide.h
- SAMPLE_DYNAMIC_LIGHT : wbview3d.cpp
- SAMPLER_H : sampler.h
- SAVELOAD_H : saveload.h
- SAVELOADIDS_H : saveloadids.h
- SAVELOADSUBSYSTEM_H : saveloadsubsystem.h
- SC4AVI_FILENAME : autorun.cpp
- SC_ADD : W3DStatusCircle.cpp
- SC_ADD_2D : shader.cpp
- SC_ADD_SPRITE : shader.cpp
- SC_ADDITIVE : shader.cpp
- SC_ADDITIVE_SOLID : shader.cpp
- SC_ALPHA : W3DStatusCircle.cpp, shader.cpp, DrawObject.cpp
- SC_ALPHA_2D : shader.cpp
- SC_ALPHA_DETAIL : W3DBibBuffer.cpp, W3DBridgeBuffer.cpp, W3DCustomEdging.cpp, W3DRoadBuffer.cpp, W3DTreeBuffer.cpp
- SC_ALPHA_DETAIL_2X : W3DTreeBuffer.cpp
- SC_ALPHA_MIRROR : W3DBridgeBuffer.cpp, W3DRoadBuffer.cpp
- SC_ALPHA_SOLID : shader.cpp
- SC_ALPHA_SPRITE : shader.cpp
- SC_ALPHA_Z : W3DStatusCircle.cpp, DrawObject.cpp
- SC_ATEST_2D : shader.cpp
- SC_ATEST_SPRITE : shader.cpp
- SC_ATESTBLEND_2D : shader.cpp
- SC_ATESTBLEND_SPRITE : shader.cpp
- SC_BUMPENVMAP : shader.cpp
- SC_DETAIL : W3DTerrainBackground.cpp
- SC_DETAIL_BLEND : BaseHeightMap.cpp, FlatHeightMap.cpp, HeightMap.cpp, W3DCustomEdging.cpp, W3DStatusCircle.cpp, W3DWater.cpp
- SC_MUL_2D : shader.cpp
- SC_MUL_SPRITE : shader.cpp
- SC_MULTIPLICATIVE : shader.cpp
- SC_NO_ALPHA : W3DCustomEdging.cpp
- SC_OP_2D : shader.cpp
- SC_OP_SPRITE : shader.cpp
- SC_OPAQUE : shader.cpp, DrawObject.cpp
- SC_OPAQUE_SOLID : shader.cpp
- SC_OPAQUE_TEXONLY : W3DWater.cpp
- SC_OPAQUE_Z : DrawObject.cpp
- SC_PLAYER_COLOR : W3DScene.cpp
- SC_SCREEN_2D : shader.cpp
- SC_SCREEN_SPRITE : shader.cpp
- SC_ZFILL_ALPHA_TEX : W3DWater.cpp
- SC_ZFILL_BLEND : W3DWater.cpp
- SC_ZFILL_BLEND3 : W3DWater.cpp
- SC_ZFILL_BLENDx : W3DWater.cpp
- SC_ZFILL_MODULATE_TEX : W3DWater.cpp
- SCENE_H : scene.h
- SCHEME_VERSION : LayoutScheme.cpp
- SCORCHTOOL_H : ScorchTool.h
- SCRIPT_DIALOG_SECTION : ScriptDialog.cpp
- SCRIPT_PARAM : editable.h
- SCRIPTLIST_PARAM : editable.h
- SCRIPTS_H : Scripts.h
- SCROLL_ALPHA : resource.h
- SCROLL_COLOR1 : resource.h
- SCROLL_COLOR2 : resource.h
- SCROLL_COLOR3 : resource.h
- SCROLL_UV : W3DWater.cpp
- SEA_BUMP_SCALE : W3DWater.cpp
- SEA_REFLECTION_SIZE : W3DWater.cpp
- SECOND : WWFILE.H, wwfile.h
- SEEK_CUR : WWFILE.H, Wnd_File.h, wwfile.h
- SEEK_END : WWFILE.H, Wnd_File.h, wwfile.h
- SEEK_SET : WWFILE.H, Wnd_File.h, wwfile.h
- SEGLINE_CHUNK_SIZE : seglinerenderer.cpp
- SEGLINE_H : segline.h
- SELECT_PYRAMID_HEIGHT : DrawObject.cpp
- SEMI_MASK : mpmath.cpp
- SEMI_UPPER_MOST_BIT : mpmath.cpp
- SERIAL_MAX : mangler.h
- SET_REF_OWNER : refcount.h
- SET_SMUDGE_PARAMETERS : Smudge.h
- setColor : Mouse.cpp
- SETUP_INI_FILE1 : autorun.cpp
- SETUP_INI_FILE2 : autorun.cpp
- SETUP_MAIN_WINDOW_NAME : autorun.cpp
- SETUP_NAME : autorun.h
- SHA_DIGEST1a : sha.h
- SHA_DIGEST1b : sha.h
- SHA_DIGEST2a : sha.h
- SHA_DIGEST2b : sha.h
- SHA_DIGEST3a : sha.h
- SHA_DIGEST3b : sha.h
- SHA_SOURCE1 : sha.h
- SHA_SOURCE2 : sha.h
- SHA_SOURCE3 : sha.h
- SHADE_CNST : shader.h
- SHADER_H : shader.h
- SHADOW_DECAL_FVF : W3DProjectedShadow.cpp
- SHADOW_DYNAMIC_VOLUME_FVF : W3DVolumetricShadow.cpp
- SHADOW_EXTRUSION_BUFFER : W3DVolumetricShadow.cpp
- SHADOW_SAMPLING_INTERVAL : W3DVolumetricShadow.cpp
- SHADOW_STATIC_VOLUME_FVF : W3DVolumetricShadow.cpp
- SHADOW_VOLUME_FVF : W3DProjectedShadow.cpp
- SHAREBUF_H : sharebuf.h
- SHATTER_DEBUG_LOG_ENABLED : shattersystem.cpp
- SHATTER_DEBUG_SAY : shattersystem.cpp
- SHATTER_PATTERN_FORMAT : shattersystem.cpp
- SHATTERSYSTEM_H : shattersystem.h
- SHD_FLUSH : shdlib.h
- SHD_INIT : shdlib.h
- SHD_INIT_SHADERS : shdlib.h
- SHD_REG_LOADER : shdlib.h
- SHD_SHUTDOWN : shdlib.h
- SHD_SHUTDOWN_SHADERS : shdlib.h
- SHELL_APP_PATHS_KEY : autorun.h
- SHELL_UNINSTALL_KEY : autorun.h
- SHELLHOOKS_H : ShellHooks.h
- SHORTTOLONG : GameWindow.h
- SHOW_GAMESPY_BUTTON : autorun.cpp
- SHOW_MOH_DEMO : autorun.cpp
- SHROUD_CRATE_COLLIDE_H_ : ShroudCrateCollide.h
- SHUFFLE : vp.cpp
- SIDESLIST_H : SidesList.h
- SIGHT_RANGE_LINE_WIDTH : DrawObject.cpp
- signeddigit : MPMATH.H
- SIMPLE_PLAYER_CLOSE_EVENT : simpleplayer.h
- SIMPLE_PLAYER_OPEN_EVENT : simpleplayer.h
- SIMPLEVEC_H : simplevec.h
- size_of : always.h, GETCD.CPP, CHATAPI.H, always.h
- SKIN_MOD_CLASS_ID : skin.h
- SKIN_OBJ_CLASS_ID : skin.h
- SKIRMISH_AREA_ANY_SUPPLYDEPOT : Scripts.h
- SKIRMISH_AREA_HOME_BASE : Scripts.h
- SKIRMISH_BACKDOOR : Scripts.h
- SKIRMISH_CENTER : Scripts.h
- SKIRMISH_FLANK : Scripts.h
- SKIRMISH_SPECIAL : Scripts.h
- SKYBODY_HEIGHT : W3DWater.cpp
- SKYBODY_SIZE : W3DWater.cpp
- SKYBODY_TEXTURE : W3DWater.cpp
- SKYBODY_X : W3DWater.cpp
- SKYBODY_Y : W3DWater.cpp
- SKYPLANE_HEIGHT : W3DWater.cpp
- SKYPLANE_SIZE : W3DWater.cpp
- sleep : main.cpp
- SLEEPY_AI : AIUpdate.cpp
- SLEEPY_PHYSICS : PhysicsUpdate.cpp
- SLERP_EPSILON : quat.cpp, w3dquat.cpp
- SLIDER_INSET_AMOUNT : WBPopupSlider.cpp
- SLIDER_PROPERTIES_DIALOG : resource.h
- SLOTLIST_DEBUG_LOG : WOLGameSetupMenu.cpp
- SMUDGE_DRAW_SIZE : W3DSmudge.cpp
- SNAPPOINTS_H : SnapPoints.h
- SNAPPTS_H : snapPts.h
- SNAPSHOT_SAY : ww3d.h
- SNOW_BATCH_SIZE : W3DSnow.cpp
- SNOW_BUFFER_SIZE : W3DSnow.cpp
- SOFTWARE_EAGAMES_KEY : autorun.h
- SOFTWARE_SUBKEY : autorun.h
- SORT_LEVEL_BIN1 : w3d_file.h
- SORT_LEVEL_BIN2 : w3d_file.h
- SORT_LEVEL_BIN3 : w3d_file.h
- SORT_LEVEL_NONE : w3d_file.h
- SORTING_RENDERER_H : sortingrenderer.h
- SOUND_FILE1 : autorun.cpp
- SOUND_FILE2 : autorun.cpp
- SOUND_RANGE_LINE_WIDTH : DrawObject.cpp
- SPAWN_DELAY_MIN_FRAMES : SpawnBehavior.cpp
- SPECIAL_ABILITY_HUGE_DISTANCE : SpecialAbilityUpdate.h
- SPECIAL_GETVEC_AS_QUAT : motchan.h
- SPHERE_H : sphere.h
- SPHERE_HIGHEST_LOD : sphereobj.h
- SPHERE_LOWEST_LOD : sphereobj.h
- SPHERE_NUM_LOD : sphereobj.h
- SPHEREOBJ_H : sphereobj.h
- SQgetbits : huffdecode.cpp
- SQgetnum : huffdecode.cpp
- SQmemset : huffdecode.cpp
- SQRT_2 : GroveTool.cpp
- SR_REF_PTR_RELEASE : sr_util.h
- SR_REF_PTR_SET : sr_util.h
- SR_UTIL_H : sr_util.h
- SRCMATPTR : vertmaterial.cpp
- STATE_DECODE_BLOCK : AUD_DSoundDriver.cpp
- STATE_INIT_BLOCK : AUD_DSoundDriver.cpp
- STATE_READ_BLOCK : AUD_DSoundDriver.cpp
- STATE_SLEEP : StateMachine.h
- STATE_SLEEP_FOREVER : StateMachine.h
- STATE_WRITE_BLOCK : AUD_DSoundDriver.cpp
- STATECHANGED_LOG : PeerThread.cpp
- STATIC_CURRENT_DIR : Resource.h
- STATIC_CURRENT_SCHEME : resource.h
- STATIC_GAP_INFO : Resource.h
- STATIC_NAME_MAX : resource.h
- STATIC_SORT_LIST_H : static_sort_list.h
- STATIC_STATUS : Resource.h
- STATIC_TEXT_PROPERTIES_DIALOG : resource.h
- STATIC_WINDOW : resource.h
- STATIC_X : Resource.h
- STATUS_BAR_ID : GUIEdit.h
- STL_H : stl.h
- STOP_ID : ControlBarStructureInventory.cpp
- STRAW_H : STRAW.H
- STRAY_MULTIPLIER : MobMemberSlavedUpdate.cpp, SlavedUpdate.cpp
- STREAK_CHUNK_SIZE : streakRender.cpp
- STREAK_H : streak.h
- STREAMER_BUFSIZ : streamer.h
- STRETCH_FACTOR : TerrainTex.cpp, W3DShaderManager.cpp
- STRFMT : versionUpdate.cpp
- STRICT : _pch.h, debug_dlg.cpp, netserv.cpp, _pch.h, ARGS.CPP, autorun.cpp, CDCNTRL.H, DrawButton.cpp, TTFont.cpp, WinFix.CPP
- STRING_FILE : GameText.cpp
- STRING_IT : Debug.h, debug_macro.h, wwdebug.h, Wnd_File.h
- SUN_DISTANCE_FROM_GROUND : W3DShadow.cpp
- SUPPLY_CENTER_CLOSE_DIST : AIPlayer.cpp
- SUPPORT_HANDLES : Wnd_File.h
- SUPPORT_STREAMS : Wnd_File.h
- SURFACE_H : Surface.h
- SURFACECLASS_H : surfaceclass.h
- SUSTAIN_INDEFINITELY : Drawable.h
- SWATCH_OFFSET : ObjectPreview.cpp, TerrainSwatches.cpp
- SxT_WORLD : shd6bumpdiff_constants.h, shd6bumpspec_constants.h, shd7bumpdiff_constants.h, shd7bumpspec_constants.h, shd8bumpdiff_constants.h, shd8bumpspec_constants.h
- SYNC_WAVES : W3DWaterTracks.cpp
- SYSLOG : cpudetect.cpp