Here is a list of all functions with links to the files they belong to:
- s -
- S_epsilon() : W3DAssetManager.cpp
- SameFormat() : olestring.cpp, olestring.h
- SameFormat< char >() : olestring.cpp
- SameFormat< OLECHAR >() : olestring.cpp
- Save_Texture() : texture.cpp, texture.h
- saveAsDialog() : LayoutScheme.cpp
- SaveCallbacks() : Properties.h, CallbackEditor.cpp
- SaveCommonDialogProperties() : Properties.h, Properties.cpp
- SaveLoadMenuFullScreenInit() : GUICallbacks.h, PopupSaveLoad.cpp
- SaveLoadMenuInit() : GUICallbacks.h, PopupSaveLoad.cpp
- SaveLoadMenuInput() : GUICallbacks.h, PopupSaveLoad.cpp
- SaveLoadMenuShutdown() : GUICallbacks.h, PopupSaveLoad.cpp
- SaveLoadMenuSystem() : GUICallbacks.h, PopupSaveLoad.cpp
- SaveLoadMenuUpdate() : GUICallbacks.h, PopupSaveLoad.cpp
- SaveWorkBook() : XLStuff.cpp, XLStuff.h
- scale() : GameMtl.cpp
- scale_epsilon() : W3DAssetManager.cpp
- ScaleRect2D() : Line2D.h, Line2D.cpp
- scene_setup_cf() : SceneSetup.cpp
- ScoreScreenEnableControls() : PopupReplay.cpp, ScoreScreen.cpp
- ScoreScreenInit() : GUICallbacks.h, ScoreScreen.cpp
- ScoreScreenInput() : GUICallbacks.h, ScoreScreen.cpp
- ScoreScreenShutdown() : GUICallbacks.h, ScoreScreen.cpp
- ScoreScreenSystem() : GUICallbacks.h, ScoreScreen.cpp
- ScoreScreenUpdate() : GUICallbacks.h, ScoreScreen.cpp
- SelectActiveSheet() : XLStuff.cpp, XLStuff.h
- SelectColor() : GUIEditColor.h, ColorDialog.cpp
- SelectColorDlgProc() : ColorDialog.cpp
- selectFriendsWrapper() : SelectionXlat.cpp
- selectObjectOfType() : ControlBarCommandProcessing.cpp
- sellBuildings() : Player.cpp
- SendStatsToOtherPlayers() : PeerDefs.h, WOLGameSetupMenu.cpp
- SET_ALL_DAMAGE_TYPE_BITS() : Damage.h
- SET_ALL_DISABLEDMASK_BITS() : DisabledTypes.h
- SET_ALL_KINDOFMASK_BITS() : KindOf.h
- SET_ALL_OBJECT_STATUS_MASK_BITS() : ObjectStatusTypes.h
- SET_ALL_SPECIALPOWERMASK_BITS() : SpecialPower.h
- SET_ALL_UPGRADE_MASK_BITS() : Upgrade.h
- Set_Bit() : jshell.cpp, Vector.H, jshell.cpp, Vector.H
- Set_MeshModel_Flag() : mesh.cpp, mesh.h
- Set_Mouse_Cursor() : _xmouse.h
- set_origin_app_data_cf() : AppData.cpp
- Set_Palette() : ddraw.cpp, misc.h
- SET_SPECIALPOWERMASK() : SpecialPower.h
- Set_SR_Camera_Transform() : sr_util.h
- Set_SR_Transform() : sr_util.h
- Set_Uncomp_Buffer() : IFF.H
- Set_Video_Mode() : ddraw.cpp, misc.h
- Set_W3D_Name() : util.cpp, util.h
- SetControlColor() : Properties.h, Properties.cpp
- setDamageTypeFlag() : Damage.h
- setDeathTypeFlag() : Damage.h
- SetDifficultyRadioButton() : MapSelectMenu.cpp
- setEnabledButtons() : ChallengeMenu.cpp
- setFPMode() : FPUControl.h, GameLogic.cpp, W3DWaterTracks.cpp
- setFPSTextBox() : SkirmishGameOptionsMenu.cpp
- setGeneralBio() : ChallengeMenu.cpp
- setGeneralCampaign() : ChallengeMenu.cpp
- SetInGameChatType() : GUICallbacks.h, InGameChat.cpp
- setKeyDown() : KeyboardOptionsMenu.cpp
- SetLobbyAttemptHostJoin() : PeerDefs.h, WOLLobbyMenu.cpp
- SetLookAtPlayer() : PersistentStorageDefs.h, PopupPlayerInfo.cpp
- setObserverWindows() : ScoreScreen.cpp
- setSortMode() : LobbyUtils.cpp
- SetStringInRegistry() : registry.cpp, Registry.h
- setStringInRegistry() : registry.cpp
- setUnignoreText() : WOLBuddyOverlay.cpp, WOLLobbyMenu.cpp
- SetUnsignedIntInRegistry() : registry.cpp, Registry.h
- setUnsignedIntInRegistry() : registry.cpp
- setup_mesh_attributes() : meshsave.cpp
- Setup_Mix_File() : mixfile.cpp, mixfile.h
- Setup_Signals() : main.cpp
- setup_texture_attributes() : texture.cpp
- setup_wsm_derived_obj() : SkinCopy.cpp
- SetupDownload() : CHATAPI.CPP
- SetUpGameSpy() : PeerDefs.h, PeerDefs.cpp
- setupGameStart() : DifficultySelect.cpp, MainMenu.cpp
- setupGenerals() : wolInit.cpp, wolSetup.h
- setVeterancyLevelFlag() : GameCommon.h
- setWakeupIfInRange() : StealthUpdate.cpp
- Shake_Screen() : misc.h
- SHD_Flush() : shdlib.cpp
- SHD_Force_Links() : shdforcelinks.cpp, shdforcelinks.h
- SHD_Init() : shdlib.cpp
- SHD_Init_Shaders() : shdlib.cpp
- SHD_Register_Loader() : shdlib.cpp
- SHD_Shutdown() : shdlib.cpp
- SHD_Shutdown_Shaders() : shdlib.cpp
- ShortestDistancePointToSegment2D() : Line2D.h, Line2D.cpp
- Show_Message() : autorun.cpp
- Show_Mouse() : _xmouse.h
- ShowControlBar() : GUICallbacks.h, ControlBarCallback.cpp
- ShowDiplomacy() : Diplomacy.cpp
- ShowDisconnectWindow() : GUICallbacks.h, DisconnectWindow.cpp
- ShowEstablishConnectionsWindow() : GUICallbacks.h, EstablishConnectionsWindow.cpp
- ShowInGameChat() : GUICallbacks.h, InGameChat.cpp
- showNotificationBox() : WOLBuddyOverlay.cpp
- showReplayControls() : ControlBarCallback.cpp, InGameUI.cpp
- ShowReplaySavedPopup() : PopupReplay.cpp
- showResults() : test1.cpp
- showSkirmishGameOptionsUnderlyingGUIElements() : SkirmishMapSelectMenu.cpp
- ShowUnderlyingGUIElements() : GUIUtil.h, GUIUtil.cpp
- Shutdown_Chat() : CHATAPI.CPP, CHATAPI.H
- Shutdown_Computer_Now() : patch.cpp
- ShutdownEntryGadget() : Gadget.h
- shutdownMemoryManager() : GameMemory.h, GameMemory.cpp
- sign() : BaseType.h
- Signal_Quit() : main.cpp
- SignalUIInteraction() : ShellHooks.h, Scripts.cpp
- Simple_Dialog_Proc() : CHATAPI.CPP
- simpleDialogProc() : CHATAPI.CPP
- Sin() : Trig.cpp, trig.h
- SinglePlayerMenuInit() : GUICallbacks.h, SinglePlayerMenu.cpp
- SinglePlayerMenuInput() : GUICallbacks.h, SinglePlayerMenu.cpp
- SinglePlayerMenuShutdown() : GUICallbacks.h, SinglePlayerMenu.cpp
- SinglePlayerMenuSystem() : GUICallbacks.h, SinglePlayerMenu.cpp
- SinglePlayerMenuUpdate() : GUICallbacks.h, SinglePlayerMenu.cpp
- Skip_Leading_Pixels() : rlerle.h
- skipNonSeps() : AsciiString.cpp, CHATAPI.CPP
- skipNonWhitespace() : AsciiString.cpp
- skipSeps() : AsciiString.cpp, CHATAPI.CPP
- skipWhitespace() : AsciiString.cpp
- SkirmishGameOptionsMenuInit() : GUICallbacks.h, SkirmishGameOptionsMenu.cpp
- SkirmishGameOptionsMenuInput() : GUICallbacks.h, SkirmishGameOptionsMenu.cpp
- SkirmishGameOptionsMenuShutdown() : GUICallbacks.h, SkirmishGameOptionsMenu.cpp
- SkirmishGameOptionsMenuSystem() : GUICallbacks.h, SkirmishGameOptionsMenu.cpp
- SkirmishGameOptionsMenuUpdate() : GUICallbacks.h, SkirmishGameOptionsMenu.cpp
- SkirmishMapSelectMenuInit() : GUICallbacks.h, SkirmishMapSelectMenu.cpp
- SkirmishMapSelectMenuInput() : GUICallbacks.h, SkirmishMapSelectMenu.cpp
- SkirmishMapSelectMenuShutdown() : GUICallbacks.h, SkirmishMapSelectMenu.cpp
- SkirmishMapSelectMenuSystem() : GUICallbacks.h, SkirmishMapSelectMenu.cpp
- SkirmishMapSelectMenuUpdate() : GUICallbacks.h, SkirmishMapSelectMenu.cpp
- skirmishPositionStartSpots() : SkirmishGameOptionsMenu.cpp, SkirmishMapSelectMenu.cpp
- skirmishUpdateSlotList() : SkirmishGameOptionsMenu.cpp, SkirmishMapSelectMenu.cpp
- Slerp() : quat.cpp, quat.h, w3dquat.cpp, w3dquat.h
- Slerp_Setup() : quat.cpp, quat.h, w3dquat.cpp, w3dquat.h
- sortByBuddies() : LobbyUtils.cpp
- SPECIALPOWERMASK_ANY_SET() : SpecialPower.h
- Spheres_Intersect() : sphere.h
- Split_Node_Name() : util.cpp, util.h
- sqr() : BaseType.h
- StackDump() : StackDump.h
- StackDumpFromAddresses() : StackDump.h
- StackDumpFromContext() : StackDump.h
- StartDownloadingPatches() : MainMenuUtils.h, MainMenuUtils.cpp
- startNextCampaignGame() : ScoreScreen.cpp
- StartPatchCheck() : MainMenuUtils.h, MainMenuUtils.cpp
- StartPressed() : LanGameOptionsMenu.cpp
- Startup_Chat() : CHATAPI.CPP, CHATAPI.H
- StatDebugDisplay() : Display.h, W3DDisplay.cpp
- Static_Cast() : ref_ptr.h
- stdAngleDiff() : GameCommon.h
- STM_AccessAdvance() : AUD_StreamBuffering.cpp
- STM_AccessFileTransfer() : AUD_StreamBuffering.cpp
- STM_AccessGetBlock() : AUD_StreamBuffering.cpp
- STM_AccessGetError() : AUD_StreamBuffering.cpp
- STM_AccessID() : AUD_StreamBuffering.cpp
- STM_AccessMode() : AUD_StreamBuffering.cpp
- STM_AccessNextBlock() : AUD_StreamBuffering.cpp
- STM_AccessPosition() : AUD_StreamBuffering.cpp
- STM_AccessRelease() : AUD_StreamBuffering.cpp
- STM_AccessReturnToStart() : AUD_StreamBuffering.cpp
- STM_AccessSetMode() : AUD_StreamBuffering.cpp
- STM_AccessTotalBytes() : AUD_StreamBuffering.cpp
- STM_AccessTransfer() : AUD_StreamBuffering.cpp
- STM_AccessUpdate() : AUD_StreamBuffering.cpp
- STM_AccessUpStreamAccessor() : AUD_StreamBuffering.cpp
- STM_SBufferCreate() : AUD_StreamBuffering.cpp
- STM_SBufferDestroy() : AUD_StreamBuffering.cpp
- STM_SBufferNext() : AUD_StreamBuffering.cpp
- STM_SBufferRemove() : AUD_StreamBuffering.cpp
- STM_StreamAcquireAccess() : AUD_StreamBuffering.cpp
- STM_StreamAddSBuffer() : AUD_StreamBuffering.cpp
- STM_StreamCreate() : AUD_StreamBuffering.cpp
- STM_StreamCreateSBuffers() : AUD_StreamBuffering.cpp
- STM_StreamDestroy() : AUD_StreamBuffering.cpp
- STM_StreamDestroyBuffers() : AUD_StreamBuffering.cpp
- STM_StreamFull() : AUD_StreamBuffering.cpp
- STM_StreamReset() : AUD_StreamBuffering.cpp
- STM_StreamTotalBytes() : AUD_StreamBuffering.cpp
- STM_StreamTotalBytesIn() : AUD_StreamBuffering.cpp
- STM_StreamTotalBytesTillFull() : AUD_StreamBuffering.cpp
- Stop_Execution() : keyboard.cpp
- Stop_Sound_Playing() : autorun.cpp
- StopAsyncDNSCheck() : MainMenuUtils.h, MainMenuUtils.cpp
- StoreColor() : Properties.h, Properties.cpp
- StoreImageAndColor() : Properties.h, Properties.cpp
- StripLeft() : UString.cpp
- StripRight() : UString.cpp
- StripSpaces() : olestring.cpp, olestring.h
- StripSpaces< char >() : olestring.cpp
- StripSpaces< OLECHAR >() : olestring.cpp
- StripSpacesFromMetaString() : olestring.cpp, olestring.h
- StripSpacesFromMetaString< char >() : olestring.cpp
- StripSpacesFromMetaString< OLECHAR >() : olestring.cpp
- strtok_r() : strtok_r.cpp, strtok_r.h
- strtrim() : trim.cpp, trim.h
- submul() : matrix3d.h
- Subtract() : matrix4.h
- SuperClassID_From_ClassID() : definitionclassids.h
- Swap() : vector2.h, vector3.h, vector4.h, vector2.h, vector3.h, vector4.h
- swap() : stripoptimizer.cpp, swap.h, Utils.h
- switch() : patch.cpp
- SwitchToState() : Properties.h, Properties.cpp