Here is a list of all file members with links to the files they belong to:
- f -
- F : md5.cpp
- F2DW() : dx8wrapper.cpp, mapper.cpp
- FACTION__KEY : PeerThread.cpp
- FACTION__STR : PeerThread.cpp
- FADE_PALETTE_FAST : stimer.h
- FADE_PALETTE_MEDIUM : stimer.h
- FADE_PALETTE_SLOW : stimer.h
- FADE_RATE_EPSILON : Drawable.cpp
- FADE_TIME_FRAMES : W3DTerrainTracks.h
- FADEOUT_END_STRING : dazzle.cpp
- FADEOUT_START_STRING : dazzle.cpp
- FALSE : BaseType.h, wstypes.h, WSTYPES.H
- False : gimex.h
- false : bool.h
- FAST_AS_POSSIBLE : AIUpdate.h
- fast_float2long_round() : BaseType.h
- fast_float_ceil() : BaseType.h
- fast_float_floor() : BaseType.h
- fast_float_trunc() : BaseType.h
- FAST_REAL_CEIL : BaseType.h
- FAST_REAL_FLOOR : BaseType.h
- FAST_REAL_TRUNC : BaseType.h
- Fast_Slerp() : quat.cpp, quat.h
- FASTER_GCO : PartitionManager.h
- FEATHER_LAYER_COUNT : W3DWater.cpp
- FEATHER_THICKNESS : W3DWater.cpp
- FEATHERTOOL_H : FeatherTool.h
- FenceTool_H : FenceTool.h
- Fetch_Resource() : data.cpp, data.h
- Fetch_String() : data.cpp, data.h, CHATAPI.CPP, CHATAPI.H
- FF : md5.cpp
- FFACTORY_H : ffactory.h
- FIELD_HEADER_SIZE : field.h
- FILE_DEVICE_MONO : MONODRVR.H
- FILE_PREFIX : urllaunch.cpp
- FILE_TYPE_COMPLETELY_UNKNOWN : W3DFileSystem.cpp
- FILE_TYPE_DDS : W3DFileSystem.cpp
- FILE_TYPE_TGA : W3DFileSystem.cpp
- FILE_TYPE_W3D : W3DFileSystem.cpp
- FileAttribs() : fileops.cpp, fileops.h
- FileCommandMap : ConnectionManager.h
- FileExists() : fileops.cpp, fileops.h
- FileInfoSet : textureCompress.cpp
- FileMaskMap : ConnectionManager.h
- Filename_From_Asset_Name() : rendobj.cpp
- FILENAME_PARAM : editable.h
- FilenameList : FileSystem.h
- FilenameListIter : FileSystem.h
- FileProgressMap : ConnectionManager.h
- fillCommandListBox() : KeyboardOptionsMenu.cpp
- FillStackAddresses() : StackDump.h
- filter : vchannel.cpp
- FILTER_TABLE_GEN_SIZE : motchan.cpp, vchannel.cpp
- FILTER_TABLE_GEN_START : motchan.cpp, vchannel.cpp
- FILTER_TABLE_SIZE : motchan.cpp, vchannel.cpp
- FilterModes : CommandXlat.h
- filtersAllow() : PartitionManager.cpp
- FilterTypes : CommandXlat.h
- find_equivalent_node() : SkinCopy.cpp
- Find_Named_Node() : util.cpp, util.h
- Find_Origin() : util.h
- Find_Patch() : findpatch.cpp, findpatch.h
- Find_POT() : pot.cpp, pot.h, pot.cpp, pot.h
- Find_POT_Log2() : pot.cpp, pot.h, pot.cpp, pot.h
- find_skin_binding() : SkinCopy.cpp
- find_skin_mod_context() : SkinCopy.cpp
- find_skin_node_cf() : SkinCopy.cpp
- find_skin_node_in_tree() : SkinCopy.cpp
- find_skin_wsm() : SkinCopy.cpp
- Find_Tangent() : vehiclecurve.cpp
- Find_Tangents() : vehiclecurve.cpp
- Find_Turn_Arc() : vehiclecurve.cpp
- findCommandCenterOrMostExpensiveBuilding() : CommandXlat.cpp
- findDozerCommandSet() : AcademyStats.cpp
- findDrawPositions() : MapUtil.h, MapUtil.cpp
- findDrone() : AIDock.cpp
- findPositionButton() : ChallengeMenu.cpp
- FindPositionFlags : PartitionManager.h
- FindStartingXPos() : render2dsentence.cpp
- finishSinglePlayerInit() : ScoreScreen.cpp
- FirewallDetectionState : FirewallHelper.h
- FIRING_TRACKER_H : FiringTracker.h
- FIRST_DRAWABLE_MODULE_TYPE : Module.h
- First_False_Bit() : jshell.cpp, Vector.H, jshell.cpp, Vector.H
- First_True_Bit() : jshell.cpp, Vector.H, jshell.cpp, Vector.H
- FIRST_VALID_IDENTIFIER : Properties.h
- FirstTransDB() : TransDB.cpp, TransDB.h
- Fix_Double_Ampersands() : Utils.cpp, Utils.h
- Fix_Single_Ampersands() : Utils.cpp, Utils.h
- FIX_TEAM : WorldBuilderDoc.cpp
- FIXED_BRIDGE : W3DBridgeBuffer.h
- FixupScoreScreenMovieWindow() : ScoreScreen.cpp
- flag : vchannel.cpp
- FLAG_BRIDGE_FLAGS : MapObject.h
- FLAG_BRIDGE_POINT1 : MapObject.h
- FLAG_BRIDGE_POINT2 : MapObject.h
- FLAG_DONT_RENDER : MapObject.h
- FLAG_DRAWS_IN_MIRROR : MapObject.h
- FLAG_ROAD_CORNER_ANGLED : MapObject.h
- FLAG_ROAD_CORNER_TIGHT : MapObject.h
- FLAG_ROAD_FLAGS : MapObject.h
- FLAG_ROAD_JOIN : MapObject.h
- FLAG_ROAD_POINT1 : MapObject.h
- FLAG_ROAD_POINT2 : MapObject.h
- FLAG_VAL : WorldHeightMap.h
- FlammabilityStatusType : FlammableUpdate.h
- FLARE_COLOR_STRING : dazzle.cpp
- FLARE_COUNT_STRING : dazzle.cpp
- FLARE_LOCATION_STRING : dazzle.cpp
- FLARE_SIZE_STRING : dazzle.cpp
- FLARE_UV_STRING : dazzle.cpp
- FlatShroudShaderList : W3DShaderManager.cpp
- flatShroudTextureShader : W3DShaderManager.cpp
- flatTerrainShader2Stage : W3DShaderManager.cpp
- FlatTerrainShaderList : W3DShaderManager.cpp
- flatTerrainShaderPixelShader : W3DShaderManager.cpp
- FlickerPositions : autorun.cpp
- flimby() : dx8wrapper.h
- FLIP_DISABLEDMASK() : DisabledTypes.h
- FLIP_KINDOFMASK() : KindOf.h
- FLIP_OBJECT_STATUS_MASK() : ObjectStatusTypes.h
- FLIP_SPECIALPOWERMASK() : SpecialPower.h
- FLIP_TRIANGLES : HeightMap.h
- FLIP_UPGRADE_MASK() : Upgrade.h
- FLIPPED_MASK : TileData.h
- Float : UTypes.h
- Float32 : UTypes.h
- float32 : bittype.h
- Float64 : UTypes.h
- float64 : bittype.h
- FLOAT_EDITABLE_PARAM : editable.h
- FLOAT_TO_BYTE : part_ldr.h
- FLOAT_UNITS_PARAM : editable.h
- FLOATING : ObjectCreationList.cpp
- FloatingTextList : InGameUI.h
- FloatingTextListIt : InGameUI.h
- FloodFillTool_H : FloodFillTool.h
- FM_NULL_MODE : CommandXlat.h
- FM_VIEW_BW_BLACK_AND_WHITE : CommandXlat.h
- FM_VIEW_BW_GREEN_AND_WHITE : CommandXlat.h
- FM_VIEW_BW_RED_AND_WHITE : CommandXlat.h
- FM_VIEW_CROSSFADE_CIRCLE : CommandXlat.h
- FM_VIEW_CROSSFADE_FB_MASK : CommandXlat.h
- FM_VIEW_DEFAULT : CommandXlat.h
- FM_VIEW_MB_END_PAN_ALPHA : CommandXlat.h
- FM_VIEW_MB_IN_ALPHA : CommandXlat.h
- FM_VIEW_MB_IN_AND_OUT_ALPHA : CommandXlat.h
- FM_VIEW_MB_IN_AND_OUT_SATURATE : CommandXlat.h
- FM_VIEW_MB_IN_SATURATE : CommandXlat.h
- FM_VIEW_MB_OUT_ALPHA : CommandXlat.h
- FM_VIEW_MB_OUT_SATURATE : CommandXlat.h
- FM_VIEW_MB_PAN_ALPHA : CommandXlat.h
- FN_TEMPLATE : INT.H
- FOCUSED : autorun.h
- FocusedButtonImages : autorun.cpp
- FOG_INTERPOLATION_RATE : W3DShroud.cpp
- FONT3D_H : font3d.h
- Font_From_TPF() : TTFont.cpp, TTFont.h
- FONT_H : FONT.H
- FONTINFOMAXHEIGHT : wwfont.cpp, TTFont.cpp
- FONTINFOMAXWIDTH : wwfont.cpp, TTFont.cpp
- FontManager : TTFont.cpp, TTFont.h
- FORCE_DRAWABLEID_TO_LONG_SIZE : GameType.h
- FORCE_FORMATIONID_TO_LONG_SIZE : GameType.h
- FORCE_LINK : wwhack.h
- Force_Link_WWSaveLoad() : saveload.cpp
- FORCE_NAMEKEYTYPE_LONG : NameKeyGenerator.h
- FORCE_OBJECTID_TO_LONG_SIZE : GameType.h
- FOREVER : GameCommon.h
- FORM_BABYLONDB : loadsave.cpp
- FORM_LABEL : loadsave.cpp
- FORM_TEXT : loadsave.cpp
- FORM_TRANS : loadsave.cpp
- FORMAT : buildVersionUpdate.cpp, versionUpdate.cpp
- FORMAT_STRING : ScriptEngine.cpp, ParticleEditorDialog.h
- FORMAT_STRING_LEADING_STRING : ScriptEngine.cpp
- FormationID : GameType.h
- FormatURLFromRegistry() : urlBuilder.cpp, urlBuilder.h
- FORMCONV_H : formconv.h
- ForwardMaskType : mangler.h
- FOUR_WAY : W3DRoadBuffer.h
- FPF_CLEAR_CELLS_ONLY : PartitionManager.h
- FPF_IGNORE_ALL_OBJECTS : PartitionManager.h
- FPF_IGNORE_ALLY_OR_NEUTRAL_STRUCTURES : PartitionManager.h
- FPF_IGNORE_ALLY_OR_NEUTRAL_UNITS : PartitionManager.h
- FPF_IGNORE_ENEMY_STRUCTURES : PartitionManager.h
- FPF_IGNORE_ENEMY_UNITS : PartitionManager.h
- FPF_IGNORE_WATER : PartitionManager.h
- FPF_NONE : PartitionManager.h
- FPF_USE_HIGHEST_LAYER : PartitionManager.h
- FPF_WATER_ONLY : PartitionManager.h
- FRAME_DATA_LENGTH : NetworkDefs.h, NetworkUtil.cpp
- FRAME_FUDGE_ADD : LoadScreen.cpp
- FRAME_INNER_BACKDROP_ALPHA_SHOW : LoadScreen.cpp
- FRAME_INNER_CIRCLE_ALPHA_SHOW : LoadScreen.cpp
- FRAME_INNER_CIRCLE_LINE_HIDE : LoadScreen.cpp
- FRAME_INNER_CIRCLE_LINE_SHOW : LoadScreen.cpp
- FRAME_OUTER_CIRCLE_ALPHA_SHOW : LoadScreen.cpp
- FRAME_OUTER_CIRCLE_LINE_HIDE : LoadScreen.cpp
- FRAME_OUTER_CIRCLE_LINE_SHOW : LoadScreen.cpp
- FRAME_PORTRAITS_START : LoadScreen.cpp
- FRAME_RIGHT_VOICE : LoadScreen.cpp
- FRAME_TELETYPE_START : LoadScreen.cpp
- FRAME_TITLES_START : LoadScreen.cpp
- FRAME_VS_ANIM_START : LoadScreen.cpp
- FRAMEDATA_NOTREADY : FrameData.h
- FRAMEDATA_READY : FrameData.h
- FRAMEDATA_RESEND : FrameData.h
- FrameDataReturnType : FrameData.h
- FRAMEGRAB_H : framgrab.h
- FRAMES_BETWEEN_UPDATES : AcademyStats.cpp
- FRAMES_TO_KEEP : NetworkDefs.h, NetworkUtil.cpp
- FRAMES_UNPULLED_LONG_ENOUGH_TO_UNHITCH : RailroadGuideAIUpdate.cpp
- FrameTimer : _timer.cpp, _timer.h
- FREE_MEMORY : wwmemlog.cpp
- FREE_TO_EXIT : AIUpdate.h
- freeFromW3DMemPool() : GameMemory.cpp, always.h
- FreeRandom : crandom.h
- FRENZY_COLOR : Drawable.cpp
- FRENZY_COLOR_INFANTRY : Drawable.cpp
- FRGB_TO_INT32 : render2d.h
- FRGBA_TO_INT32 : render2d.h
- FROM_BOUNDINGSPHERE_2D : PartitionManager.h
- FROM_BOUNDINGSPHERE_3D : PartitionManager.h
- From_Buffer() : blit.cpp, blit.h
- FROM_CENTER_2D : PartitionManager.h
- FROM_CENTER_3D : PartitionManager.h
- FROM_HANGAR : JetAIUpdate.cpp
- FROM_PARKING : JetAIUpdate.cpp
- FRONT_END_CRUSH : CrushDie.h
- FRUSTUM_H : frustum.h
- FS_AFLAME : FlammableUpdate.h
- FS_BURNED : FlammableUpdate.h
- FS_NORMAL : FlammableUpdate.h
- FS_NORMAL_COUNT : FlammableUpdate.h
- FT_MAX : CommandXlat.h
- FT_NULL_FILTER : CommandXlat.h
- FT_VIEW_BW_FILTER : CommandXlat.h
- FT_VIEW_CROSSFADE : CommandXlat.h
- FT_VIEW_DEFAULT : CommandXlat.h
- FT_VIEW_MOTION_BLUR_FILTER : CommandXlat.h
- FtoDW() : W3DSnow.cpp
- FTP_CouldNotConnect : RESOURCE.H
- FTP_DisconnectError : RESOURCE.H
- FTP_FAILED : ftpdefs.h
- FTP_LocalFileOpenFailed : RESOURCE.H
- FTP_LoginFailed : RESOURCE.H
- FTP_NoSuchFile : RESOURCE.H
- FTP_NoSuchServer : RESOURCE.H
- FTP_StatusConnecting : RESOURCE.H
- FTP_StatusDisconnecting : RESOURCE.H
- FTP_StatusDone : RESOURCE.H
- FTP_StatusDownloading : RESOURCE.H
- FTP_StatusFindingFile : RESOURCE.H
- FTP_StatusFinishing : RESOURCE.H
- FTP_StatusIdle : RESOURCE.H
- FTP_StatusLoggingIn : RESOURCE.H
- FTP_StatusNone : RESOURCE.H
- FTP_StatusQueryingResume : RESOURCE.H
- FTP_SUCCEEDED : ftpdefs.h
- FTP_TCPError : RESOURCE.H
- FTP_TEMPFILENAME : ftp.h
- FTP_TRYING : ftpdefs.h
- FTP_UnknownError : RESOURCE.H
- FTPREPLY_COMPLETE : ftp.h
- FTPREPLY_CONTROLCLOSED : ftp.h
- FTPREPLY_CWDOK : ftp.h
- FTPREPLY_LOGGEDIN : ftp.h
- FTPREPLY_OPENASCII : ftp.h
- FTPREPLY_OPENBINARY : ftp.h
- FTPREPLY_PASSWORD : ftp.h
- FTPREPLY_PORTOK : ftp.h
- FTPREPLY_RESTARTOK : ftp.h
- FTPREPLY_SERVEROK : ftp.h
- FTPREPLY_TYPEOK : ftp.h
- FTPSTAT_CONNECTED : FTP.CPP
- FTPSTAT_CONNECTING : FTP.CPP
- FTPSTAT_FILEDATACLOSED : FTP.CPP
- FTPSTAT_FILEDATAOPEN : FTP.CPP
- FTPSTAT_FILEFOUND : FTP.CPP
- FTPSTAT_FILEOPEN : FTP.CPP
- FTPSTAT_INIT : FTP.CPP
- FTPSTAT_LISTDATAOPEN : FTP.CPP
- FTPSTAT_LISTDATARECVD : FTP.CPP
- FTPSTAT_LOGGEDIN : FTP.CPP
- FTPSTAT_LOGGINGOFF : FTP.CPP
- FTPSTAT_SENDINGCWD : FTP.CPP
- FTPSTAT_SENDINGLIST : FTP.CPP
- FTPSTAT_SENDINGPASS : FTP.CPP
- FTPSTAT_SENDINGQUIT : FTP.CPP
- FTPSTAT_SENDINGREST : FTP.CPP
- FTPSTAT_SENDINGRETR : FTP.CPP
- FTPSTAT_SENDINGTYPE : FTP.CPP
- FTPSTAT_SENDINGUSER : FTP.CPP
- FTPSTAT_SENTCWD : FTP.CPP
- FTPSTAT_SENTFILEPORT : FTP.CPP
- FTPSTAT_SENTLIST : FTP.CPP
- FTPSTAT_SENTPORT : FTP.CPP
- FTPSTAT_SENTQUIT : FTP.CPP
- FTPSTAT_SENTREST : FTP.CPP
- FTPSTAT_SENTRETR : FTP.CPP
- FTPSTAT_SENTTYPE : FTP.CPP
- FTPSTAT_SENTUSER : FTP.CPP
- FTPSTAT_TRANSFERREPLY : FTP.CPP
- FTPSTAT_WAITINGSERVEROK : FTP.CPP
- FUDGEDIV : wwfont.cpp, TTFont.cpp
- FULL_FADE_TRANSITION : GameWindowTransitions.h
- FULL_LOUDNESS : AUD_Events.cpp
- FULLY_HEAL : BodyModule.h
- func1() : test6.cpp
- func2() : test6.cpp
- func3() : test6.cpp
- FuncPtr : CommandLine.cpp
- funcPtr : debug_stack.cpp
- FunctionTableAccessRoutine : debug_stack.cpp, debug_stack.inl
- FVFCategoryList : dx8list.h
- FVFCategoryListIterator : dx8list.h
- FX_DAMAGE_LOC_TYPE_BONE : TransitionDamageFX.h
- FX_DAMAGE_LOC_TYPE_COORD : TransitionDamageFX.h
- FXBoneInfoVector : StructureToppleUpdate.h
- FXDamageLocType : TransitionDamageFX.h
- FXListVec : InstantDeathBehavior.h, SlowDeathBehavior.h
- FXVec : StructureCollapseUpdate.h