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Here is a list of all variables with links to the classes they belong to:
- x -
- X : EdgeStruct, IOVector2Struct, IOVector3Struct, IOVector4Struct, NodeCompressedMotionStruct, NodeMotionStruct, Point2DStruct, Quaternion, ShapeSet::ShapeRecord, TPoint2D< T >, TRect< T >, Vector2, Vector3, Vector4, VertexStruct, W3dVectorStruct
- x : _IID, Coord2D, Coord3D, ICoord2D, ICoord3D, ParticleSystemInfo, PCX_HEADER, PopupMessageData, SHADOW_DECAL_VERTEX, SHADOW_STATIC_VOLUME_VERTEX, VertexFormatXYZ, VertexFormatXYZDUV1, VertexFormatXYZDUV2, VertexFormatXYZN, VertexFormatXYZNDCUBEMAP, VertexFormatXYZNDUV1, VertexFormatXYZNDUV1TG3, VertexFormatXYZNDUV2, VertexFormatXYZNUV1, VertexFormatXYZNUV2, VertexFormatXYZNUV2DMAP, VertexFormatXYZUV1, VertexFormatXYZUV2, WaterRenderObjClass::SEA_PATCH_VERTEX
- xCenter : ThreatValueParms
- xEnd : HorzLine
- xExtent : TNewHeightInfo
- XMax : TexProjectClass
- XMin : TexProjectClass
- XOffset : _TGAHeader
- xOrigin : TTargaHeader
- XR : NodeMotionStruct
- xRes : _DisplaySettings
- xres : PCX_HEADER
- xStart : HorzLine
- XStep : EdgeStruct