Here is a list of all variables with links to the classes they belong to:
- h -
- HalfbrightMask : DSurface
- HalfRotationKeyFrameDeltas : ParticleBufferClass
- halfSize : ParticleSystemInfo::emissionVolumeUnion
- halo_color : DazzleInitClass
- halo_intensity : DazzleInitClass
- halo_intensity_pow : DazzleInitClass
- halo_scale_x : DazzleInitClass
- halo_scale_y : DazzleInitClass
- handle : _aud_thread, AudioEventTag, INetUtilEventVtbl, INetUtilVtbl
- hangarInternal : ParkingPlaceBehaviorInterface::PPInfo
- hangarInternalOrient : ParkingPlaceBehaviorInterface::PPInfo
- HAnimComboData : HAnimComboClass
- HAnimManager : WW3DAssetManager
- HasAccel : ParticleBufferClass
- HasBeenInUse : MeshModelClass
- HasDiffuseColor : MeshBuilderClass::MeshStatsStruct
- HasDiffuseIllumination : MeshBuilderClass::MeshStatsStruct
- hasFirewall : BuddyRequest
- hashNext : DNode< K, V >
- HashTable : HashListClass< T, U, NumHashValues >
- hasMap : LANMessage
- HasPerPolyShader : MeshBuilderClass::MeshStatsStruct
- HasPerPolyTexture : MeshBuilderClass::MeshStatsStruct
- HasPerVertexMaterial : MeshBuilderClass::MeshStatsStruct
- HasShader : MeshBuilderClass::MeshStatsStruct
- HasSpecularColor : MeshBuilderClass::MeshStatsStruct
- HasTexCoords : MeshBuilderClass::MeshStatsStruct
- HasTexture : MeshBuilderClass::MeshStatsStruct
- HasVertexMaterial : MeshBuilderClass::MeshStatsStruct
- HasZeroEntry : RemainderTable< T >
- head : FastFixedAllocator
- Header : TagBlockFile, Targa
- header : HLodSaveClass, HLodSaveClass::HLodArrayEntry, TransportMessage
- header_offset : MIXFILE_HEADER
- Height : _TGAHeader, EdgeStruct, LegacyDDSURFACEDESC2, ResolutionDescClass, ShapeSet, ShapeSet::ShapeRecord, Surface, SurfaceClass::SurfaceDescription, TextureBaseClass, TextureLoadTaskClass, TextureTrackerClass, TRect< T >
- height : _AddMessageStruct, _ListEntryCell, _ListEntryRow, GameFont, GINFO, PCX_HEADER, WaterRenderObjClass::WaterMeshData
- Held : SkinDataClass
- hemispherical : ParticleSystemInfo
- hero : HeroHolder
- HFov : TexProjectClass
- hi : IRegion2D, IRegion3D, RealRange, Region2D, Region3D, WVINFO
- hidden : Channel
- hide : ModelConditionInfo::HideShowSubObjInfo
- HierarchyFilename : W3dExportOptionsStruct
- HierarchyModelName : W3dMeshHeader3Struct, W3dMeshHeaderStruct
- HierarchyName : HMorphAnimClass, W3dAnimHeaderStruct, W3dCompressedAnimHeaderStruct, W3dHLodHeaderStruct, W3dHModelHeaderStruct, W3dMorphAnimHeaderStruct
- HierarchyTreeName : W3dMeshHeaderStruct
- highestPercentage : PlayerObjectFindInfo
- HighPart : QuadValue::QuadPart
- hInstance : Main
- history_weight : DazzleInitClass
- Hits : RenderStatistics
- hiZ : SampleBuildData
- HModelDef : HModelPrototypeClass
- hModule : Main, ResourceFileClass
- homepageURL : LadderInfo
- horiz : TBlendTileInfo
- host : INetUtilVtbl
- hostName : LANMessage
- hostname : GameResultsRequest, GameResultsResponse, PingRequest, PingResponse
- hostPingStr : PeerRequest
- hotSpotPosition : CursorInfo
- hotspottbl : GINFO
- Hour : _TGA2TimeStamp
- hour : SaveDate
- HpalOld : GameMtlDlg
- hPrevInstance : Main
- hProcess : Process
- HSVShift : TextureBaseClass, TextureLoadTaskClass
- hThread : Process
- HTree : Animatable3DObjClass, GeometryExportContextClass
- HTreeManager : WW3DAssetManager
- hue : HSVColorReal
- Hwnd : DX8Wrapper, LogDataDialogClass, W3dOptionsDialogClass
- hWnd : Window
- HwndDisplacementMap : GameMtlDlg
- HwndEdit : GameMtlDlg, GameMtlPassDlg
- HwndPanel : GameMtlPassDlg
- HwndPassCount : GameMtlDlg
- HwndSurfaceType : GameMtlDlg