Here is a list of all functions with links to the classes they belong to:
- v -
- Valid() : CWaveInfo
- valid() : RadiusDecalTemplate, VideoBuffer, W3DVideoBuffer
- Validate() : SkinDataClass
- validate() : CWorldBuilderDoc, FunctionLexicon, LocomotorTemplate, MapObject, PropEdit, ThingTemplate
- Validate_3D_Sound_Buffer() : WWAudioClass
- Validate_Active_Ref() : RefCountClass
- Validate_Cached_Bounding_Volumes() : RenderObjClass
- Validate_Device() : DX8Wrapper
- Validate_Texture_Size() : TextureLoader
- Validate_Transform() : RenderObjClass
- validateAllyEnemyList() : SidesList
- validateArmorAndDamageFX() : ActiveBody
- validateAudio() : ThingTemplate
- validateClipboardNames() : GUIEditWindowManager
- ValidateDialog() : BabylonText
- validateDragDropOperation() : HierarchyView
- ValidateEditFloat() : SceneSetupDlg
- validateFactory() : WorkOrder
- ValidateFormat() : Translation
- validateImages() : ImagePacker
- validateNames() : GUIEdit
- validateParentForCreate() : GUIEdit
- validateRallyPoint() : GarrisonContain
- validateSides() : SidesList
- ValidateSlope() : ImpassableOptions
- validateSpecialObjects() : SpecialAbilityUpdate
- ValidateStrFile() : CBabylonDlg
- validateStuff() : ModelConditionInfo
- validateStuffForTimeAndWeather() : W3DModelDrawModuleData
- validateTeam() : PlayerList
- validateTeamOwners() : CTeamsDialog
- Validity() : GameMtl
- validLocomotorSurfacesForCellType() : Pathfinder
- validMovementPosition() : Pathfinder
- validMovementTerrain() : Pathfinder
- Value() : BasicTimerClass< T >, CDTimerClass< T >, CRCEngine, TTimerClass< T >
- Vector2() : Vector2
- Vector2i() : Vector2i
- Vector3() : Vector3
- Vector3HollowSphereRandomizer() : Vector3HollowSphereRandomizer
- Vector3i() : Strip::Vector3i, Vector3i
- Vector3i16() : Vector3i16
- Vector3SolidBoxRandomizer() : Vector3SolidBoxRandomizer
- Vector3SolidCylinderRandomizer() : Vector3SolidCylinderRandomizer
- Vector3SolidSphereRandomizer() : Vector3SolidSphereRandomizer
- Vector4() : Vector4
- Vector_To_Angle() : cMathUtil
- VectorChannelClass() : VectorChannelClass
- VectorClass() : VectorClass< T >
- VehicleCurveClass() : VehicleCurveClass
- VelocityPanelCylinder() : VelocityPanelCylinder
- VelocityPanelHemisphere() : VelocityPanelHemisphere
- VelocityPanelOrtho() : VelocityPanelOrtho
- VelocityPanelOutward() : VelocityPanelOutward
- VelocityPanelSphere() : VelocityPanelSphere
- VerifyDialog() : CBabylonDlg, TransDB
- VerifyDlg() : VerifyDlg
- VerifyTranslations() : CBabylonDlg
- verifyValidTeam() : MapObject
- verifyValidUniqueID() : MapObject
- Version() : Version, W3dExportClass, WindowsVersionInfo
- Version_Name() : WindowsVersionInfo
- Version_String() : WindowsVersionInfo
- VertClass() : MeshBuilderClass::VertClass
- Vertex() : DynamicMeshClass
- Vertex_Material_Count() : MaterialInfoClass, W3dMaterialDescClass
- Vertex_Split_Table() : Vertex_Split_Table
- VertexArrayClass() : VertexArrayClass
- VertexBufferClass() : VertexBufferClass
- VertexBufferLockClass() : VertexBufferLockClass
- VertexClass() : VertexClass
- VertexColorRestoreClass() : VertexColorRestoreClass
- VertexMaterialClass() : VertexMaterialClass
- VertexPositionRestoreClass() : VertexPositionRestoreClass
- VertexRestoreClass() : VertexRestoreClass
- VertexStreamStruct() : VertexStreamStruct
- Verts_Match() : VertexArrayClass
- Verts_Shading_Match() : VertexArrayClass
- VeterancyCrateCollide() : VeterancyCrateCollide
- VeterancyCrateCollideModuleData() : VeterancyCrateCollideModuleData
- VeterancyGainCreate() : VeterancyGainCreate
- VeterancyGainCreateModuleData() : VeterancyGainCreateModuleData
- VictoryConditions() : VictoryConditions
- VictoryConditionsInterface() : VictoryConditionsInterface
- VideoBuffer() : VideoBuffer
- videoBuffer() : InGameUI
- VideoPlayer() : VideoPlayer
- VideoStream() : VideoStream
- View() : MonoClass, View
- VIEWDBSII() : VIEWDBSII
- ViewLocation() : ViewLocation
- ViewportClass() : ViewportClass
- ViewShakeFXNugget() : ViewShakeFXNugget
- viewToDocCoords() : CWorldBuilderView, WbView3d, WbView
- viewToDocCoordZ() : WbView3d, WbView
- violatesVoice() : SoundManager
- vis_render_box() : BoxRenderObjClass
- vis_render_ring() : RingRenderObjClass
- vis_render_sphere() : SphereRenderObjClass
- Visibility_Check() : RTS3DScene, SimpleSceneClass
- visibilityChanged() : W3DRoadBuffer
- VisRasterizerClass() : VisRasterizerClass
- Volatile() : _Application
- Volume() : AABoxClass, MinMaxAABoxClass, OBBoxClass, SphereClass
- VolumeStruct() : GridCullSystemClass::VolumeStruct
- VolumeTextureClass() : VolumeTextureClass
- VolumeTextureLoadTaskClass() : VolumeTextureLoadTaskClass
- volumeToDict() : MapObjectProps
- voteForPlayer() : DisconnectMenu
- voteForPlayerDisconnect() : ConnectionManager, DisconnectManager, Network, NetworkInterface
- VoxelClass() : VoxelClass
- VoxelDebugWindowClass() : VoxelDebugWindowClass
- VoxelLayerClass() : VoxelLayerClass