Here is a list of all file members with links to the files they belong to:
- b -
- b640X480 : autorun.cpp
- B64PIPE_H : b64pipe.h
- B64STRAW_H : b64straw.h
- b800X600 : autorun.cpp
- BabylonstrDB : Babylon.cpp, Babylon.h
- BabylonstrFilename : Babylon.cpp, Babylon.h
- BACK_END_CRUSH : CrushDie.h
- BackBufferDC : TTFont.h
- BACKGROUND_BITMAP : autorun.cpp
- BAD : base64.cpp
- BANK : locale.cpp
- Base64_Decode() : base64.cpp, base64.h
- Base64_Encode() : base64.cpp, base64.h
- BASE_DLG_DIR : GameSpeech.cpp
- BASE_DLG_EXT : GameSpeech.cpp
- BASE_DLG_ID : GameSpeech.cpp
- BATTLE_HONOR_AIR_WING : BattleHonors.h
- BATTLE_HONOR_APOCALYPSE : BattleHonors.h
- BATTLE_HONOR_BATTLE_TANK : BattleHonors.h
- BATTLE_HONOR_BLITZ10 : BattleHonors.h
- BATTLE_HONOR_BLITZ5 : BattleHonors.h
- BATTLE_HONOR_CAMPAIGN_CHINA : BattleHonors.h
- BATTLE_HONOR_CAMPAIGN_GLA : BattleHonors.h
- BATTLE_HONOR_CAMPAIGN_USA : BattleHonors.h
- BATTLE_HONOR_CHALLENGE : BattleHonors.h
- BATTLE_HONOR_CHALLENGE_MODE : BattleHonors.h
- BATTLE_HONOR_DOMINATION : BattleHonors.h
- BATTLE_HONOR_DOMINATION_ONLINE : BattleHonors.h
- BATTLE_HONOR_ENDURANCE : BattleHonors.h
- BATTLE_HONOR_FAIR_PLAY : BattleHonors.h
- BATTLE_HONOR_GLOBAL_GENERAL : BattleHonors.h
- BATTLE_HONOR_LADDER_CHAMP : BattleHonors.h
- BATTLE_HONOR_LOYALTY_CHINA : BattleHonors.h
- BATTLE_HONOR_LOYALTY_GLA : BattleHonors.h
- BATTLE_HONOR_LOYALTY_USA : BattleHonors.h
- BATTLE_HONOR_NOT_GAINED : BattleHonors.h
- BATTLE_HONOR_OFFICERSCLUB : BattleHonors.h
- BATTLE_HONOR_STREAK : BattleHonors.h
- BATTLE_HONOR_STREAK_ONLINE : BattleHonors.h
- BATTLE_HONOR_ULTIMATE : BattleHonors.h
- BattleHonorTooltip() : SkirmishBattleHonors.h, PopupPlayerInfo.cpp
- BattlePlanStatus : BattlePlanUpdate.h
- BC_APPEARS_AT_RALLY_POINT : ThingTemplate.h
- BC_INVALID : ThingTemplate.h
- BC_NUM_TYPES : ThingTemplate.h
- BC_PLACED_BY_PLAYER : ThingTemplate.h
- BeaconWindowInput() : FunctionLexicon.cpp, ControlBarBeacon.cpp
- BEGIN_ITERATE_DRAWABLES_WITH_STATUS : GameClient.h
- BEGIN_MIDPOINT_RATIO : FireWeaponWhenDamagedBehavior.cpp, FireWeaponWhenDeadBehavior.cpp, SlowDeathBehavior.cpp
- BEGIN_PROFILE : Debug.h
- BETWEEN_FIRING_SHOTS : WeaponStatus.h
- BFAVI_FILENAME : autorun.cpp
- BgEn16 : iff.h
- BgEn32 : iff.h
- BH_CHALLENGE_MASK_1 : BattleHonors.h
- BH_CHALLENGE_MASK_2 : BattleHonors.h
- BH_CHALLENGE_MASK_3 : BattleHonors.h
- BH_CHALLENGE_MASK_4 : BattleHonors.h
- BH_CHALLENGE_MASK_5 : BattleHonors.h
- BH_CHALLENGE_MASK_6 : BattleHonors.h
- BH_CHALLENGE_MASK_7 : BattleHonors.h
- Bias_To() : RECT.h
- BIG_DISTANCE : SpawnBehavior.cpp
- BIG_JUMP : HeightMap.cpp
- BigEndian : endian.h, manglertest.cpp
- BigInt : INT.H
- BIGNUM : Locomotor.cpp, ChinookAIUpdate.cpp, JetAIUpdate.cpp, MissileAIUpdate.cpp
- bignum : INT.H
- Binary_Search() : BSEARCH.H
- bioLine1 : ChallengeMenu.cpp
- bioLine1Readout : ChallengeMenu.cpp
- bioLine2 : ChallengeMenu.cpp
- bioLine2Readout : ChallengeMenu.cpp
- bioLine3 : ChallengeMenu.cpp
- bioLine3Readout : ChallengeMenu.cpp
- bioLine4 : ChallengeMenu.cpp
- bioLine4Readout : ChallengeMenu.cpp
- bioTextPosition : ChallengeMenu.cpp
- bioTotalLength : ChallengeMenu.cpp
- bit8 : wstypes.h
- Bit_Blit() : blit.cpp, blit.h
- BIT_CHANNEL_TIMECODED_VIS : w3d_file.h
- BIT_CHANNEL_VIS : w3d_file.h
- BitClear : BaseType.h
- Bitmap_Assert() : bitmaphandler.cpp, bitmaphandler.h
- BITMAPHANDLER_H : bitmaphandler.h
- BitSet : BaseType.h
- BitTest : BaseType.h
- BitToggle : BaseType.h
- BITTYPE_H : bittype.h
- BLACK_COLOR : TTFont.cpp, TTFont.h
- BlackColor : rgb.cpp, RGB.H, rgb.cpp, rgb.h
- BLEND_EDGE_TOOL_H : BlendEdgeTool.h
- BLEND_TILE_PREFIX : WHeightMapEdit.cpp
- BLINK_ON_TIME_STRING : dazzle.cpp
- BLINK_PERIOD_STRING : dazzle.cpp
- Blit_Block() : draw.cpp, draw.h
- Blit_Clip() : xsurface.cpp, xsurface.h
- BLITTER_H : blitter.h
- BLITZ_SIZE : mangler.h
- BLOCK_CHAR : render2d.cpp
- BLOCK_SIZE : W3DSmudge.cpp
- BLOCKSIZE : NoxCompress.cpp
- BLUE_COLOR : TTFont.cpp, TTFont.h
- BM_AMIGA : IFF.H
- BM_DEFAULT : IFF.H
- BM_MCGA : IFF.H
- BMP2D_H : bmp2d.h
- BODY_DAMAGED : BodyModule.h
- BODY_PRISTINE : BodyModule.h
- BODY_REALLYDAMAGED : BodyModule.h
- BODY_RUBBLE : BodyModule.h
- BodyDamageType : BodyModule.h
- BODYDAMAGETYPE_COUNT : BodyModule.h
- BOGUSPTR : GameCommon.h
- bogusTacticalView : wbview3d.cpp
- BOMB_ICON_EXTRA_OFFSET : Drawable.cpp
- BONE_FX_MAX_BONES : BoneFXUpdate.h
- BoneIconFaces : boneicon.cpp, boneicon.h
- BoneIconVerts : boneicon.cpp, boneicon.h
- BONEPOS_DUMPMATRIX3D : W3DModelDraw.cpp
- BONEPOS_DUMPMATRIX3DNAMED : W3DModelDraw.cpp
- BONEPOS_DUMPREAL : W3DModelDraw.cpp
- BONEPOS_DUMPREALNAMED : W3DModelDraw.cpp
- BONEPOS_LOG : W3DModelDraw.cpp
- BOOBY_TRAP_SCAN_RANGE : Object.cpp
- BOOL : Wnd_File.h, bittype.h, debug_stack.cpp, debug_stack.inl, StagingRoomGameInfo.cpp, GameSpyGameInfo.cpp
- Bool : BaseType.h
- bool : gimex.h, bool.h
- BoolParameterClass : simpleparameter.h
- BoolVector : STLTypedefs.h
- BoolVectorIterator : STLTypedefs.h
- BORDER_COLORS : BorderColors.h
- BORDER_COLORS_SIZE : BorderColors.h
- BORDER_CORNER_LL : Gadget.h
- BORDER_CORNER_LR : Gadget.h
- BORDER_CORNER_SIZE : W3DGameWindow.cpp
- BORDER_CORNER_UL : Gadget.h
- BORDER_CORNER_UR : Gadget.h
- BORDER_HORIZONTAL_BOTTOM : Gadget.h
- BORDER_HORIZONTAL_BOTTOM_SHORT : Gadget.h
- BORDER_HORIZONTAL_TOP : Gadget.h
- BORDER_HORIZONTAL_TOP_SHORT : Gadget.h
- BORDER_LINE_SIZE : W3DGameWindow.cpp
- BORDER_VERTICAL_LEFT : Gadget.h
- BORDER_VERTICAL_LEFT_SHORT : Gadget.h
- BORDER_VERTICAL_RIGHT : Gadget.h
- BORDER_VERTICAL_RIGHT_SHORT : Gadget.h
- BORDER_WIDTH : resource.h
- BOTH : MeshDeformDefs.h
- BOTTOM_SIDE : resource.h
- bottomLeft : W3DRoadBuffer.h
- bottomRight : W3DRoadBuffer.h
- Bound() : bound.h
- Bound_Degrees() : rendobj.h
- BOUND_H : bound.h
- BOUNDARY_PICK_DISTANCE : BorderTool.cpp
- BOUNDING_BOX_LINE_WIDTH : DrawObject.cpp
- BOUNDS_CHECKING_OFF_DURING : lzo_conf.h
- BOUNDS_CHECKING_OFF_IN_EXPR : lzo_conf.h
- BOX_SIDE_MIDDLE : colmathline.cpp
- BOX_SIDE_NEGATIVE : colmathline.cpp
- BOX_SIDE_POSITIVE : colmathline.cpp
- BOXROBJ_H : boxrobj.h
- BoxSideType : colmathline.cpp
- BPT_BACK : shattersystem.cpp
- BPT_BOTH : shattersystem.cpp
- BPT_COINCIDENCE_EPSILON : shattersystem.cpp
- BPT_EPSILON : shattersystem.cpp
- BPT_FRONT : shattersystem.cpp
- BPT_ON : shattersystem.cpp
- BreakOnReference : refcount.cpp
- BRIDGE_FLOAT_AMT : W3DBridgeBuffer.cpp
- BRIDGE_MAX_TOWERS : TerrainRoads.h
- BRIDGE_OFFSET_FACTOR : W3DProjectedShadow.cpp, W3DTerrainTracks.cpp
- BRIDGE_TOWER_FROM_LEFT : TerrainRoads.h
- BRIDGE_TOWER_FROM_RIGHT : TerrainRoads.h
- BRIDGE_TOWER_TO_LEFT : TerrainRoads.h
- BRIDGE_TOWER_TO_RIGHT : TerrainRoads.h
- BridgeFXList : BridgeBehavior.h
- BridgeOCLList : BridgeBehavior.h
- BridgeTowerType : TerrainRoads.h
- BriefingList : Diplomacy.h
- BROADCAST : vp.cpp
- BROWSEROPTION_3DBORDER : dx8webbrowser.h
- BROWSEROPTION_SCROLLBARS : dx8webbrowser.h
- BRUSHTOOL_H : BrushTool.h
- BSEARCH_H : BSEARCH.H
- BSTATUS_IGNORE_PREREQUISITES : ThingTemplate.h
- BSTATUS_NO : ThingTemplate.h
- BSTATUS_NUM_TYPES : ThingTemplate.h
- BSTATUS_ONLY_BY_AI : ThingTemplate.h
- BSTATUS_YES : ThingTemplate.h
- BSURFACE_H : bsurface.h
- BTREE_about() : btreeabout.cpp, btreecodex.h
- BTREE_decode() : btreecodex.h, btreedecode.cpp
- BTREE_encode() : btreecodex.h, btreeencode.cpp
- BTREE_is() : btreecodex.h, btreedecode.cpp
- BTREE_size() : btreecodex.h, btreedecode.cpp
- BTREEBIGNUM : btreeencode.cpp
- BTREECODES : btreeencode.cpp
- BTREESLOPAGE : btreeencode.cpp
- BTREEWORD : btreeencode.cpp
- BUDDY_LOADING : PeerDefs.h
- BUDDY_LOBBY : PeerDefs.h
- BUDDY_MATCHING : PeerDefs.h
- BUDDY_MAX : PeerDefs.h
- BUDDY_OFFLINE : PeerDefs.h
- BUDDY_ONLINE : PeerDefs.h
- BUDDY_PLAYING : PeerDefs.h
- BUDDY_RESETALL_CRAP : WOLBuddyOverlay.cpp
- BUDDY_STAGING : PeerDefs.h
- BUDDY_WINDOW_BUDDIES : WOLBuddyOverlay.cpp
- BUDDY_WINDOW_DIPLOMACY : WOLBuddyOverlay.cpp
- BUDDY_WINDOW_WELCOME_SCREEN : WOLBuddyOverlay.cpp
- BuddyControlSystem() : Diplomacy.cpp, WOLBuddyOverlay.cpp
- BuddyGameSet : LobbyUtils.cpp
- BuddyInfoMap : PeerDefs.h
- BuddyMessageList : PeerDefs.h
- buffer : timingTest.cpp
- BUFFER_OVERRUN_TEST_VALUE : lzo.cpp
- BUFFER_SIZE : Save.cpp
- Buffer_Size() : blit.cpp, blit.h
- BUFFER_TYPE_DX8 : dx8wrapper.h
- BUFFER_TYPE_DYNAMIC_DX8 : dx8wrapper.h
- BUFFER_TYPE_DYNAMIC_SORTING : dx8wrapper.h
- BUFFER_TYPE_INVALID : dx8wrapper.h
- BUFFER_TYPE_SORTING : dx8wrapper.h
- bufferToCopyFrom : ParticleEditorExport.h
- bufferToCopyInto : ParticleEditor.cpp, ParticleEditorExport.h
- BUFFFILE_H : bufffile.h
- BUFSIZE : PingThread.cpp
- Build_Matrix3() : quat.cpp, quat.h, w3dquat.cpp, w3dquat.h
- Build_Matrix3D() : quat.h, w3dquat.cpp, w3dquat.h
- Build_Matrix4() : quat.cpp, quat.h, w3dquat.cpp, w3dquat.h
- Build_Packet_CRC() : crc.cpp, crc.h
- BUILD_PICK_PANEL_SECTION : PickUnitDialog.h
- Build_Quaternion() : quat.cpp, quat.h, w3dquat.cpp, w3dquat.h
- BuildableStatus : ThingTemplate.h
- BuildCompletionType : ThingTemplate.h
- BUILDLISTTOOL_H : BuildListTool.h
- BuildMultiIniFieldProc : INI.h
- BuildRectFromSegmentAndWidth() : DrawObject.h, DrawObject.cpp
- buildRegion() : MessageStream.h, MessageStream.cpp
- buildTransitionSig() : W3DModelDraw.h
- BUILDUP : ParticleSys.h
- BUMP_SIZE : W3DWater.cpp
- BUTTON_ADD : Resource.h
- BUTTON_ADD_FOLDER : Resource.h
- BUTTON_APPLY_SCHEME : resource.h
- BUTTON_BORDER_COLOR : resource.h
- BUTTON_CANCEL : Resource.h
- BUTTON_CENTERED : resource.h
- BUTTON_CLEAR_GROUP : resource.h
- BUTTON_COLOR : resource.h
- BUTTON_COLORBAR1 : resource.h
- BUTTON_COLORBAR2 : resource.h
- BUTTON_COLORBAR3 : resource.h
- BUTTON_DISABLED : Properties.h
- BUTTON_DISABLED_BORDER_COLOR : resource.h
- BUTTON_DISABLED_COLOR : resource.h
- BUTTON_DISABLED_PUSHED : Properties.h
- BUTTON_ENABLED : Properties.h
- BUTTON_ENABLED_BORDER_COLOR : resource.h
- BUTTON_ENABLED_COLOR : resource.h
- BUTTON_ENABLED_PUSHED : Properties.h
- BUTTON_EXIT : Resource.h
- BUTTON_HEIGHT : autorun.cpp
- BUTTON_HILITE : Properties.h
- BUTTON_HILITE_BORDER_COLOR : resource.h
- BUTTON_HILITE_COLOR : resource.h
- BUTTON_HILITE_PUSHED : Properties.h
- BUTTON_LOAD : resource.h
- BUTTON_NEXT : Resource.h
- BUTTON_PREVIEW : resource.h, Resource.h
- BUTTON_PREVIOUS : Resource.h
- BUTTON_PROCEED : Resource.h
- BUTTON_REG : autorun.h
- BUTTON_REMOVE_FOLDER : Resource.h
- BUTTON_RGB_HSV : resource.h
- BUTTON_SAVE : resource.h
- BUTTON_SEL : autorun.h
- BUTTON_START : Resource.h
- BUTTON_SUBCONTROL_COLOR : resource.h
- BUTTON_TEXT_BORDER_COLOR : resource.h
- BUTTON_TEXT_COLOR : resource.h
- BUTTON_TRANSITION_FLASH : GameWindowTransitions.h
- BUTTON_WIDTH : autorun.cpp
- ButtonImages : autorun.cpp
- ButtonList : autorun.cpp
- ButtonSizes : autorun.cpp
- BW_RENDER_H__ : bw_render.h
- BWRENDER_H : bwrender.h
- BYTE : bittype.h
- Byte : BaseType.h
- BYTE_TO_FLOAT : part_ldr.h