Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
Loading...
Searching...
No Matches
Here is a list of all enums with links to the classes they belong to:
- a -
access :
File
ActionType :
InGameUI
AIIdleTargetingType :
AIIdleState
AlphaTestType :
ShaderClass
AMDProcessorType :
CPUDetectClass
AnimMode :
RenderObjClass
AxisEnum :
AAPlaneClass
AxisType :
GridWSEnvMapperClass
,
WSEnvMapperClass
- b -
BogusInitType :
BitFlags< NUMBITS >
BUTTON_STATE :
DrawButton
- c -
CameraLockType :
View
CameraShakeType :
View
CellFlags :
PathfindCell
CellType :
PathfindCell
ChatType :
LANAPIInterface
CodeControl :
Base64Pipe
,
Base64Straw
CollisionFlagsEnum :
W3DAppData2Struct
Color :
DebugDisplayInterface
ColorMaskType :
ShaderClass
ColorSourceType :
VertexMaterialClass
CommandEvaluateType :
CommandTranslator
CommandMode :
DebugCmdInterface
CompControl :
LCWPipe
,
LZOPipe
,
LZOStraw
ConditionType :
Condition
ConductorState :
RailroadBehavior
CryptControl :
BlowPipe
,
BlowStraw
,
PKPipe
,
PKStraw
CullModeType :
ShaderClass
- d -
DataType :
Dict
DepthCompareType :
ShaderClass
DepthMaskType :
ShaderClass
DetailAlphaFuncType :
ShaderClass
DetailColorFuncType :
ShaderClass
DeviceType3Dfx :
DX8Caps
DeviceType3DLabs :
DX8Caps
DeviceTypeATI :
DX8Caps
DeviceTypeIntel :
DX8Caps
DeviceTypeMatrox :
DX8Caps
DeviceTypeNVidia :
DX8Caps
DeviceTypePowerVR :
DX8Caps
DeviceTypeS3 :
DX8Caps
DistributionType :
GameClientRandomVariable
,
GameLogicRandomVariable
DiveState :
DeliverPayloadAIUpdate
DrawImageMode :
Display
DRIVER_TYPE_2D :
WWAudioClass
DRIVER_TYPE_3D :
WWAudioClass
DriverVersionStatusType :
DX8Caps
DSCRU_STATE :
DynamicShroudClearingRangeUpdate
DstBlendFuncType :
ShaderClass
DynamicGeometryDirection :
DynamicGeometryInfoUpdate
- e -
EFileError :
File
EmissionVelocityType :
ParticleSystemInfo
EmissionVolumeType :
ParticleSystemInfo
ErrorType :
W3dMaterialDescClass
EStreamFrom :
Stream
EVENTS :
AudioCallbackClass
ExitConditionsEnum :
ExitConditions
,
GuardRetaliateExitConditions
ExportFlagsEnum :
W3DAppData2Struct
ExtraPassPolyRenderType :
SceneClass
ExtraRenderFlags :
DrawableInfo
- f -
Field :
WeaponBonus
FilterType :
TextureFilterClass
Flags :
SpeechItem
FlagsType :
LightClass
,
LineGroupClass
,
MeshGeometryClass
,
PointGroupClass
,
TexProjectClass
,
VertexMaterialClass
FogFuncType :
ShaderClass
- g -
GeometryFlagsEnum :
W3DAppData2Struct
GeometryTypeEnum :
W3DAppData2Struct
- h -
HandicapType :
Handicap
HardwareSmudgeSupport :
SmudgeManager
HintType :
InGameUI
- i -
ID_TYPE :
DefinitionMgrClass
IntelProcessorType :
CPUDetectClass
INTERSECTION_TYPE :
IntersectionResultClass
- l -
LightType :
LightClass
LineModeType :
LineGroupClass
LocalLegalToBuildOptions :
BuildAssistant
- m -
MappingType :
MatrixMapperClass
,
VertexMaterialClass
MaterialConversionEnum :
W3DUtilityClass
MeshDrawModeEnum :
WW3D
MissileStateType :
MissileAIUpdate
,
NeutronMissileUpdate
MODE :
FrameGrabClass
ModeType :
IDBufferClass
ModificationType :
BorderTool
MonoAttribute :
MonoClass
MouseCursor :
Mouse
MouseMode :
InGameUI
- n -
NPatchEnableType :
ShaderClass
NPatchesGapFillingModeEnum :
WW3D
- o -
OverlapType :
CollisionMath
- p -
ParameterType :
Parameter
ParticleShaderType :
ParticleSystemInfo
ParticleType :
ParticleSystemInfo
PendingActionType :
LANAPI
PointModeEnum :
PointGroupClass
PolyRenderType :
SceneClass
PoolType :
TextureBaseClass
PrelitModeEnum :
WW3D
PresetType :
VertexMaterialClass
PriGradientType :
ShaderClass
PriorityType :
TextureLoadTaskClass
ProcessorManufacturerType :
CPUDetectClass
ProjectionResType :
CameraClass
ProjectionType :
CameraClass
- r -
RedrawMode :
Mouse
RegType :
SceneClass
RelationshipAllowTypes :
PartitionFilterRelationship
ReturnType :
LANAPIInterface
RINFO_OVERRIDE_FLAGS :
RenderInfoClass
RingFlags :
RingRenderObjClass
RiseProcessorType :
CPUDetectClass
ROTATION_TYPE :
AABoxCollisionTestClass
- s -
SabotageVictimType :
CrateCollide
ScreenShotFormatEnum :
WW3D
ScriptActionType :
ScriptAction
SecGradientType :
ShaderClass
seekMode :
File
SeismicSimStatusCode :
SeismicSimulationFilterBase
SelectionRules :
InGameUI
ShaderTypeEnum :
GameMtl
ShaderTypes :
W3DShaderManager
sockStat :
UDP
SortMode :
LList
SOUND_STATE :
AudibleSoundClass
SOUND_TYPE :
AudibleSoundClass
SphereFlags :
SphereRenderObjClass
SrcBlendFuncType :
ShaderClass
StateType :
AttackStateMachine
,
TextureLoadTaskClass
StaticSortCategoryType :
ShaderClass
StationTask :
RailroadBehavior
StatusType :
KeyboardIO
StringType :
DebugIOInterface
StructureCollapseStateType :
StructureCollapseUpdate
StructureToppleStateType :
StructureToppleUpdate
- t -
TableIndex :
FunctionLexicon
TailDiffuseTypeEnum :
ParticleBufferClass
TaskType :
TextureLoadTaskClass
TBehavior :
TeamTemplateInfo
TDirection :
W3DTerrainBackground
TexAssetType :
TextureBaseClass
TextureFilterMode :
TextureFilterClass
TextureMapMode :
SegLineRendererClass
,
StreakRendererClass
TexturingType :
ShaderClass
TFade :
ScriptEngine
tFirewallBehaviorType :
FirewallHelperClass
ToppleState :
ToppleUpdate
TreadType :
W3DTankDraw
,
W3DTankTruckDraw
TxtAddrMode :
TextureFilterClass
Type :
GameMessage
,
ParameterClass
,
VideoBuffer
- u -
UsageType :
DX8IndexBufferClass
,
DX8VertexBufferClass
- v -
VBM_FVF_TYPES :
W3DBufferManager
VendorIdType :
DX8Caps
VIAProcessorType :
CPUDetectClass
VisibleState :
Geometry
- w -
WaterMeshStatus :
WaterRenderObjClass
WaterType :
WaterRenderObjClass
WindMotion :
ParticleSystemInfo
WorldToScreenReturn :
View
Generated by
1.13.2