Here is a list of all variables with links to the files they belong to:
- d -
- d0 : vchannel.cpp
- d1 : vchannel.cpp
- d10 : vchannel.cpp
- d11 : vchannel.cpp
- d12 : vchannel.cpp
- d13 : vchannel.cpp
- d14 : vchannel.cpp
- d15 : vchannel.cpp
- d2 : vchannel.cpp
- d3 : vchannel.cpp
- D3D8Lib : dx8wrapper.cpp
- D3DFormatToWW3DFormatConversionArray : formconv.cpp
- D3DFormatToWW3DZFormatConversionArray : formconv.cpp
- d4 : vchannel.cpp
- d5 : vchannel.cpp
- d6 : vchannel.cpp
- d7 : vchannel.cpp
- d8 : vchannel.cpp
- d9 : vchannel.cpp
- DAMAGE_RANGE_CALC_TYPE : Weapon.cpp
- DAMAGE_TYPE_FLAGS_ALL : Damage.h, Damage.cpp
- DAMAGE_TYPE_FLAGS_NONE : Damage.h, Damage.cpp
- DARK_GRAY_DISABLED_COLOR : Drawable.cpp
- DAZZLE_AREA_STRING : dazzle.cpp
- DAZZLE_COLOR_STRING : dazzle.cpp
- DAZZLE_DIRECTION_AREA_STRING : dazzle.cpp
- DAZZLE_DIRECTION_STRING : dazzle.cpp
- DAZZLE_INI_FILENAME : ww3d.cpp
- DAZZLE_INTENSITY_POW_STRING : dazzle.cpp
- DAZZLE_INTENSITY_STRING : dazzle.cpp
- DAZZLE_LENSFLARE_STRING : dazzle.cpp
- DAZZLE_LIST_STRING : dazzle.cpp
- DAZZLE_SCALE_X_STRING : dazzle.cpp
- DAZZLE_SCALE_Y_STRING : dazzle.cpp
- DAZZLE_SIZE_POW_STRING : dazzle.cpp
- DAZZLE_TEST_COLOR_STRING : dazzle.cpp
- DAZZLE_TEXTURE_STRING : dazzle.cpp
- DBG_type_struct_is_dead : AUD_Assert.cpp
- DEATH_TYPE_FLAGS_ALL : Damage.h
- DEATH_TYPE_FLAGS_NONE : Damage.h
- debrisModelNamesGlobalHack : ObjectCreationList.cpp
- Debug_Windowed : ddraw.cpp, misc.h
- DebugFile : Wnd_file.cpp
- DebugLibSemaphore : wdebug.cpp, wdebug.h, wdebug.cpp, wdebug.h
- DEF_2D_SAMPLE_COUNT : WWAudio.h
- DEF_3D_SAMPLE_COUNT : WWAudio.h
- DEF_CACHE_SIZE : WWAudio.h
- DEF_CLASSID_RANGE : definitionclassids.h
- DEF_CLASSID_START : definitionclassids.h
- DEF_MAX_2D_BUFFER_SIZE : WWAudio.h
- DEF_MAX_3D_BUFFER_SIZE : WWAudio.h
- DEF_MUSIC_VOL : WWAudio.h
- DEF_SFX_VOL : WWAudio.h
- DEFAULT_AERO_FRICTION : PhysicsUpdate.cpp
- DEFAULT_BIT_DEPTH : dx8wrapper.cpp
- DEFAULT_FORWARD_FRICTION : PhysicsUpdate.cpp
- DEFAULT_HEAL_ICON_HEIGHT : Drawable.cpp
- DEFAULT_HEAL_ICON_WIDTH : Drawable.cpp
- DEFAULT_INACTIVATION_TIME : texture.cpp
- DEFAULT_LATERAL_FRICTION : PhysicsUpdate.cpp
- DEFAULT_MASS : PhysicsUpdate.cpp
- DEFAULT_MAX_LIFESPAN : DumbProjectileBehavior.cpp
- DEFAULT_PITCH_RATE : TurretAI.h
- DEFAULT_RESOLUTION_HEIGHT : dx8wrapper.cpp
- DEFAULT_RESOLUTION_WIDTH : dx8wrapper.cpp
- DEFAULT_SHOCK_PITCH : PhysicsUpdate.cpp
- DEFAULT_SHOCK_ROLL : PhysicsUpdate.cpp
- DEFAULT_SHOCK_YAW : PhysicsUpdate.cpp
- DEFAULT_TEXTURE_BIT_DEPTH : dx8wrapper.cpp
- DEFAULT_TURN_RATE : TurretAI.h
- DEFAULT_UPDATE_RATE : HordeUpdate.cpp
- DEFAULT_Z_FRICTION : PhysicsUpdate.cpp
- DefaultINodeFilter : nodefilt.cpp
- DialogPath : Babylon.cpp, Babylon.h
- DIFFUSE_TO_AMBIENT_FRACTION : lightenvironment.cpp
- dir : autorun.cpp
- Direct3DCreate8Ptr : dx8wrapper.cpp
- DirectDraw2Interface : ddraw.cpp, misc.h
- DirectDrawErrorHandler : ddraw.cpp
- DirectDrawObject : ddraw.cpp, dsurface.cpp, misc.h
- disabledDownButtonDrawData : GameWindowManagerScript.cpp
- disabledDropDownButtonDrawData : GameWindowManagerScript.cpp
- disabledEditBoxDrawData : GameWindowManagerScript.cpp
- disabledListBoxDrawData : GameWindowManagerScript.cpp
- DISABLEDMASK_ALL : DisabledTypes.h, DisabledTypes.cpp
- DISABLEDMASK_NONE : DisabledTypes.h, DisabledTypes.cpp
- disabledSliderDrawData : GameWindowManagerScript.cpp
- disabledSliderThumbDrawData : GameWindowManagerScript.cpp
- disabledUpButtonDrawData : GameWindowManagerScript.cpp
- dispChanged : MainMenu.cpp, OptionsMenu.cpp
- DISPLACEMENT_INDEX : GameMtl.cpp
- DisplayRegisterButton : autorun.cpp
- divByNull : test1.cpp, test3.cpp
- divByZero : test6.cpp
- DontShowMainMenu : MainMenu.cpp, PopupSaveLoad.cpp, ScoreScreen.cpp, WOLLobbyMenu.cpp
- doUpdateSlotList : SkirmishGameOptionsMenu.cpp
- DRAWABLE_FRAMES_PER_FLASH : Drawable.h
- drive : autorun.cpp
- dstBlendLUT : shader.cpp
- DummyTexture : W3DShroud.cpp
- DuplicateLocationHash : meshmdl.cpp
- dwAddr : debug_stack.cpp, debug_stack.inl
- dwChatAdvise : CHATAPI.CPP
- dwDownloadAdvise : CHATAPI.CPP
- DWORD : debug_stack.cpp, debug_stack.inl
- DX8Wrapper_IsWindowed : GameEngine.cpp, Debug.cpp, dx8wrapper.cpp
- DX8Wrapper_PreserveFPU : CommandLine.cpp, dx8wrapper.cpp
- dynamic_fvf_type : dx8vertexbuffer.h