Here is a list of all file members with links to the files they belong to:
- n -
- N : random.cpp
- NAME__KEY : PeerThread.cpp
- NAME__STR : PeerThread.cpp
- NAMED_ANGLE_EDITABLE_PARAM : editable.h
- NAMED_EDITABLE_PARAM : editable.h
- NAMED_FILENAME_PARAM : editable.h
- NAMED_FLOAT_UNITS_PARAM : editable.h
- NAMED_INT_UNITS_PARAM : editable.h
- NAMED_TEXTURE_FILENAME_PARAM : editable.h
- NamedRequest : STLTypedefs.h
- NamedTimerMap : InGameUI.h
- NamedTimerMapIt : InGameUI.h
- NAMEKEY() : NameKeyGenerator.h
- NAMEKEY_INVALID : NameKeyGenerator.h
- NAMEKEY_MAX : NameKeyGenerator.h
- NameKeyType : NameKeyGenerator.h
- NATConnectionState : NAT.h
- NATCONNECTIONSTATE_DONE : NAT.h
- NATCONNECTIONSTATE_FAILED : NAT.h
- NATCONNECTIONSTATE_NOSTATE : NAT.h
- NATCONNECTIONSTATE_WAITINGFORMANGLEDPORT : NAT.h
- NATCONNECTIONSTATE_WAITINGFORMANGLERRESPONSE : NAT.h
- NATCONNECTIONSTATE_WAITINGFORRESPONSE : NAT.h
- NATCONNECTIONSTATE_WAITINGTOBEGIN : NAT.h
- NATSTATE_DOCONNECTIONPATHS : NAT.h
- NATSTATE_DONE : NAT.h
- NATSTATE_FAILED : NAT.h
- NATSTATE_IDLE : NAT.h
- NATSTATE_WAITFORSTATS : NAT.h
- NATStateType : NAT.h
- NEED_SPECIAL_POWER_SCIENCE : ControlBar.h
- NEED_TARGET_ALLY_OBJECT : ControlBar.h
- NEED_TARGET_ENEMY_OBJECT : ControlBar.h
- NEED_TARGET_NEUTRAL_OBJECT : ControlBar.h
- NEED_TARGET_POS : ControlBar.h
- NEED_UPGRADE : ControlBar.h
- NEG_X : WorldHeightMap.h
- NEG_Y : WorldHeightMap.h
- NeighborEdge : W3DVolumetricShadow.cpp
- NET_CRC_INTERVAL : CRCDebug.h, Network.cpp
- NET_MANGLER_REQUEST : mangler.h
- NET_MANGLER_RESPONSE : mangler.h
- NetCommandType : NetworkDefs.h, mangler.h
- NETCOMMANDTYPE_ACKBOTH : NetworkDefs.h
- NETCOMMANDTYPE_ACKSTAGE1 : NetworkDefs.h
- NETCOMMANDTYPE_ACKSTAGE2 : NetworkDefs.h
- NETCOMMANDTYPE_CHAT : NetworkDefs.h
- NETCOMMANDTYPE_DESTROYPLAYER : NetworkDefs.h
- NETCOMMANDTYPE_DISCONNECTCHAT : NetworkDefs.h
- NETCOMMANDTYPE_DISCONNECTEND : NetworkDefs.h
- NETCOMMANDTYPE_DISCONNECTFRAME : NetworkDefs.h
- NETCOMMANDTYPE_DISCONNECTKEEPALIVE : NetworkDefs.h
- NETCOMMANDTYPE_DISCONNECTPLAYER : NetworkDefs.h
- NETCOMMANDTYPE_DISCONNECTSCREENOFF : NetworkDefs.h
- NETCOMMANDTYPE_DISCONNECTSTART : NetworkDefs.h
- NETCOMMANDTYPE_DISCONNECTVOTE : NetworkDefs.h
- NETCOMMANDTYPE_FILE : NetworkDefs.h
- NETCOMMANDTYPE_FILEANNOUNCE : NetworkDefs.h
- NETCOMMANDTYPE_FILEPROGRESS : NetworkDefs.h
- NETCOMMANDTYPE_FRAMEINFO : NetworkDefs.h
- NETCOMMANDTYPE_FRAMERESENDREQUEST : NetworkDefs.h
- NETCOMMANDTYPE_GAMECOMMAND : NetworkDefs.h
- NETCOMMANDTYPE_KEEPALIVE : NetworkDefs.h
- NETCOMMANDTYPE_LOADCOMPLETE : NetworkDefs.h
- NETCOMMANDTYPE_MANGLERQUERY : NetworkDefs.h
- NETCOMMANDTYPE_MANGLERRESPONSE : NetworkDefs.h
- NETCOMMANDTYPE_MAX : NetworkDefs.h
- NETCOMMANDTYPE_PACKETROUTERACK : NetworkDefs.h
- NETCOMMANDTYPE_PACKETROUTERQUERY : NetworkDefs.h
- NETCOMMANDTYPE_PLAYERLEAVE : NetworkDefs.h
- NETCOMMANDTYPE_PROGRESS : NetworkDefs.h
- NETCOMMANDTYPE_RUNAHEAD : NetworkDefs.h
- NETCOMMANDTYPE_RUNAHEADMETRICS : NetworkDefs.h
- NETCOMMANDTYPE_TIMEOUTSTART : NetworkDefs.h
- NETCOMMANDTYPE_UNKNOWN : NetworkDefs.h
- NETCOMMANDTYPE_WRAPPER : NetworkDefs.h
- NetLocalStatus : NetworkDefs.h
- NETLOCALSTATUS_INGAME : NetworkDefs.h
- NETLOCALSTATUS_LEAVING : NetworkDefs.h
- NETLOCALSTATUS_LEFT : NetworkDefs.h
- NETLOCALSTATUS_POSTGAME : NetworkDefs.h
- NETLOCALSTATUS_PREGAME : NetworkDefs.h
- NetMessageFlag : NetworkDefs.h
- NetMessageFlags : NetworkDefs.h
- NetPacketList : NetPacket.h
- NetPacketListIter : NetPacket.h
- NetUtil : wolapi.h
- NETUTIL_E_BUSY : netutildefs.h
- NETUTIL_E_CANTVERIFY : netutildefs.h
- NETUTIL_E_ERROR : netutildefs.h
- NETUTIL_E_INVALIDFIELD : netutildefs.h
- NETUTIL_E_TIMEOUT : netutildefs.h
- NETUTIL_S_FINISHED : netutildefs.h
- NetworkDirectConnectInit() : GUICallbacks.h, NetworkDirectConnect.cpp
- NetworkDirectConnectInput() : GUICallbacks.h, NetworkDirectConnect.cpp
- NetworkDirectConnectShutdown() : GUICallbacks.h, NetworkDirectConnect.cpp
- NetworkDirectConnectSystem() : GUICallbacks.h, NetworkDirectConnect.cpp
- NetworkDirectConnectUpdate() : GUICallbacks.h, NetworkDirectConnect.cpp
- NEUTRAL : GameCommon.h
- NEUTRAL_PLAYER_COLOR : Player.cpp
- NEUTRAL_TEAM_INTERNAL_STR : mapobjectprops.h, mapobjectprops.cpp
- NEUTRAL_TEAM_UI_STR : mapobjectprops.h, mapobjectprops.cpp
- NEUTRON_BLAST_1 : NeutronMissileSlowDeathUpdate.h
- NEUTRON_BLAST_2 : NeutronMissileSlowDeathUpdate.h
- NEUTRON_BLAST_3 : NeutronMissileSlowDeathUpdate.h
- NEUTRON_BLAST_4 : NeutronMissileSlowDeathUpdate.h
- NEUTRON_BLAST_5 : NeutronMissileSlowDeathUpdate.h
- NEUTRON_BLAST_6 : NeutronMissileSlowDeathUpdate.h
- NEUTRON_BLAST_7 : NeutronMissileSlowDeathUpdate.h
- NEUTRON_BLAST_8 : NeutronMissileSlowDeathUpdate.h
- NEUTRON_BLAST_9 : NeutronMissileSlowDeathUpdate.h
- NeutronBlast : NeutronMissileSlowDeathUpdate.h
- NEVER : GameCommon.h
- NEW_LAYOUT_DIALOG : resource.h
- NEW_LINE : BabylonDlg.h
- NEW_NETCOMMANDREF : NetCommandRef.h
- NEW_REF : refcount.h
- newDispSettings : MainMenu.cpp, OptionsMenu.cpp
- newInstance : GameMemory.h
- newInstanceDesc : GameMemory.h
- NewLayoutDialogProc() : DialogProc.h, NewLayoutDialog.cpp
- NewModuleDataProc : ModuleFactory.h
- NewModuleProc : ModuleFactory.h
- NewWorkBook() : XLStuff.cpp, XLStuff.h
- NEXT_SUPER_CLASSID : definitionclassids.h
- nextParam() : WinMain.cpp
- nextToken() : CHATAPI.CPP
- nextVer : dx8wrapper.h
- nGetWord() : Jsupport.cpp, JSUPPORT.H
- nickErrorCallbackWrapper() : PeerThread.cpp
- NO_ALLOW_NONSLEEPY_UPDATES : GameLogic.h
- NO_ALLOW_TEMPORARIES : matrix3d.h
- no_BRIDGE_TOWERS : TerrainLogic.cpp
- NO_CD_DRIVE : GetCD.h
- NO_CIRCLE_FOR_LANDING : Locomotor.h
- NO_CLOCK : Gadget.h
- NO_CPOP_STARTS_FROM_PREV_SEG : AIPathfind.h
- NO_CRUSH : CrushDie.h
- NO_DAMAGE_REGION : w3dappdata.h
- NO_DEBUG_CRC : ObjectCreationList.cpp, PhysicsUpdate.cpp, W3DModelDraw.cpp
- NO_DUMP_PERF_STATS : GameCommon.h
- NO_EVAL_TILING_MODES : WorldHeightMap.h
- no_EXPAND_ONE_CELL : AIPathfind.cpp
- no_EXTENDED_STATS : dx8wrapper.h
- NO_FILTER_PROFILING : PartitionManager.cpp
- NO_FORMATION_ID : GameType.h
- NO_HOTKEY_SQUAD : Player.h
- no_IGNORE_INVALID : Locomotor.cpp
- no_INTENSE_DEBUG : AIPathfind.cpp
- NO_INTENSIVE_AUDIO_DEBUG : AudioEventInfo.h
- NO_MAX_SCREEN_SIZE : w3d_file.h
- NO_MAX_SHOTS_LIMIT : Weapon.h
- NO_MORE_COMPLEX_SKIRMISH_SCRIPTS : Scripts.h
- NO_NEIGHBOR : W3DVolumetricShadow.cpp
- NO_NEXT_DURATION : W3DModelDraw.cpp
- no_OPTIMIZED_HEIGHTMAP_LIGHTING : HeightMap.cpp
- NO_PERF_TIMERS : PerfTimer.h
- no_PRE_TRANSFORM_VERTEX : BaseHeightMap.h
- NO_REAL_DIST : AIPathfind.cpp
- NO_RELEASE_DEBUG_LOGGING : Debug.h
- NO_RELOAD : Weapon.h
- NO_RESTRICT_KEYS : propedit.cpp
- NO_RETAIN_ANIM_HANDLES : W3DModelDraw.h
- NO_ROTATE_OFFSETS : AIStates.cpp
- no_SAMPLE_DYNAMIC_LIGHT : W3DDisplay.cpp
- no_SET_LAYER_INTENSE_DEBUG : Object.cpp
- no_SIMPLE_FILE : ffactory.h
- NO_START_Z : ParachuteContain.cpp
- NO_STOP_AND_SLIDE : AIStates.cpp
- NO_SURFACES : LocomotorSet.h
- NO_TEST_CULL : W3DRoadBuffer.cpp
- no_TEST_PLACEMENT : render2dsentence.cpp
- NO_TIME_FROM_WINDOWS : Win32Mouse.h
- no_TIMING_TESTS : BaseHeightMap.h
- NO_TRANSITION : W3DModelDraw.h
- NO_USE_BRIDGE_NORMALS : W3DBridgeBuffer.cpp
- NO_USE_BUFFERED_IO : LocalFile.h
- NO_USE_QPF : PerfTimer.h
- NOCOMPRESS : IFF.H
- NOISE_FREQ : W3DWater.cpp
- NOISE_REPEAT_FACTOR : W3DWater.cpp
- noLOG_STATS : W3DRoadBuffer.cpp
- NOMINMAX : always.h
- Non_Fatal_Log_DX8_ErrorCode() : dx8wrapper.cpp
- NONE : MetaEvent.h
- NONE_SPAWNED_YET : SpawnBehavior.cpp
- NONE_STRING : ScriptEngine.cpp, ParticleEditorDialog.h, WorldBuilder.h
- NonRefRenderObjListClass : robjlist.h
- NonRefRenderObjListIterator : robjlist.h
- NORMAL : autorun.h
- NORMAL_CLOCK : Gadget.h
- NORMAL_MASS : RailroadGuideAIUpdate.cpp
- NORMAL_PRIORITY : list.h
- NORMAL_VEL_Z : RailroadGuideAIUpdate.cpp
- NormalDrawer : _convert.cpp, _convert.h
- Normalize() : Statistics.h, Statistics.cpp, quat.h, vector2.h, vector4.h, vector2.h, vector4.h, w3dquat.h
- normalizeAngle() : GameCommon.h, GameCommon.cpp
- NormalizeToRange() : Statistics.h, Statistics.cpp
- NOT_FREE_TO_EXIT : AIUpdate.h
- NOT_LOCKED : WeaponSet.h
- NOT_QUEUEABLE : ControlBar.h
- not_VERBOSE : DataChunk.cpp
- NOTIFICATION_EXPIRES : WOLBuddyOverlay.cpp
- notONLY_ONE_AT_A_TIME : WorldBuilderDoc.cpp
- notWithin() : DumbProjectileBehavior.cpp
- NOUPDATE_EVENT : CHATAPI.CPP
- NoxRead : NoxCompress.cpp
- nShadowDecalIndicesInBuf : W3DProjectedShadow.cpp
- nShadowDecalPolysInBatch : W3DProjectedShadow.cpp
- nShadowDecalStartBatchIndex : W3DProjectedShadow.cpp
- nShadowDecalStartBatchVertex : W3DProjectedShadow.cpp
- nShadowDecalVertsInBatch : W3DProjectedShadow.cpp
- nShadowDecalVertsInBuf : W3DProjectedShadow.cpp
- nShadowIndicesInBuf : W3DProjectedShadow.cpp, W3DVolumetricShadow.cpp
- nShadowStartBatchIndex : W3DProjectedShadow.cpp, W3DVolumetricShadow.cpp
- nShadowStartBatchVertex : W3DProjectedShadow.cpp, W3DVolumetricShadow.cpp
- nShadowVertsInBuf : W3DProjectedShadow.cpp, W3DVolumetricShadow.cpp
- nstrdup() : nstrdup.cpp, nstrdup.h
- NUKE_SPECIAL_CLUSTER_MINES : SpecialPowerType.h
- NUKE_SPECIAL_NEUTRON_MISSILE : SpecialPowerType.h
- NULL : BaseType.h, always.h, HASHLIST.H, INI.H, WWFILE.H, UTypes.h, wstypes.h, always.h, wwfile.h
- NULL_CHAR : util.cpp
- NULL_H : nullrobj.h
- NULL_HANDLE : RAWFILE.H, rawfile.h
- NULLSAVE_H : nullsave.h
- NUM_AI_STATES : AIStateMachine.h
- NUM_ALPHA_TILES : WorldHeightMap.h
- NUM_ARGUMENTS : autorun.cpp
- NUM_ARROW_TRI : DrawObject.cpp
- NUM_BLEND_TILES : WorldHeightMap.h
- NUM_BORDER_PIECES : Gadget.h
- NUM_BOX_FACES : boxrobj.cpp
- NUM_BOX_VERTS : boxrobj.cpp
- NUM_BUCKETS_PRI : AUD_Events.cpp
- NUM_BUCKETS_VOL : AUD_Events.cpp
- NUM_BUMP_FRAMES : W3DWater.h
- NUM_BUTTONS : autorun.cpp
- NUM_CB_CONTEXTS : ControlBar.h
- NUM_CLIFF_INFO : WorldHeightMap.h
- NUM_COMMAND_OPTIONS : ControlBar.h
- NUM_CONNECTIONS : NetworkDefs.h
- NUM_CONTEXT_PARENTS : ControlBar.h
- NUM_CORNERS : W3DRoadBuffer.h
- NUM_DLG_PRIORITIES : GameSpeech.cpp
- NUM_DRAWABLE_MODULE_TYPES : Module.h
- NUM_EMISSION_TYPES : ParticleEditorDialog.h
- NUM_EVENTS : CHATAPI.CPP
- NUM_FLICKER_FRAMES : autorun.cpp
- NUM_FLICKER_POSITIONS : autorun.cpp
- NUM_GENERALS : ChallengeGenerals.h
- NUM_JOINS : W3DRoadBuffer.h
- NUM_MODELCONDITION_DOOR_STATES : ModelState.h
- NUM_MODULE_TYPES : Module.h
- NUM_OLDVERSIONS : GameMtl.cpp
- NUM_PARTICLE_PRIORITIES : ParticleSys.h
- NUM_PARTICLE_TYPES : ParticleEditorDialog.h
- NUM_PS2_SHADER_BLEND_PRESETS : PS2GameMtlShaderDlg.cpp
- NUM_RUNWAY_BONES : FlightDeckBehavior.h
- NUM_SELECT_TRI : DrawObject.cpp
- NUM_SHADER_BLEND_PRESETS : GameMtlShaderDlg.cpp
- NUM_SHADER_TYPES : ParticleEditorDialog.h
- NUM_SONGS : autorun.cpp
- NUM_SOURCE_TILES : WorldHeightMap.h
- NUM_STATE_IDENTIFIERS : Properties.h
- NUM_TAB_PANES : Gadget.h
- NUM_TEST_PORTS : FirewallHelper.h
- NUM_TEXTURE_CLASSES : WorldHeightMap.h
- NUM_TRI : W3DStatusCircle.cpp, DrawObject.cpp
- NUM_TURRETAI_STATES : TurretAI.h
- NUM_UPGRADE_TYPES : Upgrade.h
- NUM_VELOCITY_TYPES : ParticleEditorDialog.h
- NUM_XFER_STATUS : Xfer.h
- NUM_XFER_TYPES : Xfer.h
- number_of_DX8_calls : dx8wrapper.cpp, dx8wrapper.h
- NUMBER_PLAYER_COLOR_BITS : W3DScene.cpp
- NumberArguments : autorun.cpp
- NumBoneIconFaces : boneicon.cpp, boneicon.h
- NumBoneIconVerts : boneicon.cpp, boneicon.h
- NUMFMT : buildVersionUpdate.cpp, versionUpdate.cpp
- NUMFMT_MINOR : buildVersionUpdate.cpp
- NUMOBS_KEY : PeerThread.cpp
- NUMOBS_STR : PeerThread.cpp
- NUMPLAYER_KEY : PeerThread.cpp
- NUMPLAYER_STR : PeerThread.cpp