Here is a list of all functions with links to the files they belong to:
- r -
- rad2deg() : BaseType.h
- RadInv() : sampler.cpp
- RaiseGSMessageBox() : GameSpyOverlay.h, GameSpyOverlay.cpp
- RCGameDetailsMenuInit() : FunctionLexicon.cpp, PopupLadderSelect.cpp
- RCGameDetailsMenuSystem() : FunctionLexicon.cpp, PopupLadderSelect.cpp
- RDTSC() : mpu.cpp
- Read_Float() : wwprofile.cpp
- Read_Iff_Chunk() : IFF.H
- Read_Int() : wwprofile.cpp
- Read_Line() : readline.cpp, readline.h
- Read_PCX_File() : pcx.cpp, pcx.H
- Read_Process_Info() : process.cpp, process.h
- Read_String() : wwprofile.cpp
- reallyDoStart() : SkirmishGameOptionsMenu.cpp
- reallyLoadReplay() : ReplayMenu.cpp
- Recolor() : colorspace.h
- recoverDstState() : W3DModelDraw.h
- recoverSrcState() : W3DModelDraw.h
- RECT_NONE() : RECT.h
- recursion() : test1.cpp
- recursion2() : test1.cpp
- recursionShell() : test1.cpp
- REF_about() : refabout.cpp, refcodex.h
- REF_decode() : refcodex.h, refdecode.cpp
- REF_encode() : refcodex.h, refencode.cpp
- REF_is() : refcodex.h, refdecode.cpp
- REF_size() : refcodex.h, refdecode.cpp
- Reformat_Volume_Name() : autorun.cpp
- RefreshGameInfoListBox() : LobbyUtils.h, LobbyUtils.cpp
- RefreshGameInfoWindow() : GameInfoWindow.h, GameInfoWindow.cpp
- refreshGameList() : WOLLobbyMenu.cpp
- RefreshGameListBox() : LobbyUtils.cpp
- RefreshGameListBoxes() : LobbyUtils.h, LobbyUtils.cpp
- refreshIgnoreList() : WOLBuddyOverlay.cpp
- refreshPlayerList() : WOLLobbyMenu.cpp
- REGISTER_SHDDEF() : shdbumpdiff.cpp, shdbumpspec.cpp, shdcubemap.cpp, shdglossmask.cpp, shdlegacyw3d.cpp, shdsimple.cpp
- RegisterCOMServer() : WWCOMUtil.cpp, WWCOMUtil.h
- registerDLL() : wolSetup.cpp
- Reinterpret_Cast() : RefPtr.h
- Release_Refs() : sortingrenderer.cpp
- ReleaseCrash() : Debug.h, Debug.cpp
- ReleaseCrashLocalized() : Debug.h, Debug.cpp
- ReleaseLog() : Compress.cpp
- ReleaseWindowInfo() : LobbyUtils.h, LobbyUtils.cpp
- ReloadAllTextures() : W3DAssetManagerExposed.h, W3DAssetManagerExposed.cpp
- Remove_Accelerator() : msgloop.cpp, msgloop.h
- Remove_Modeless_Dialog() : msgloop.cpp, msgloop.h
- Remove_Quotes_Around_String() : Locale_API.cpp
- renderStenciledPlayerColor() : W3DScene.cpp
- ReOpenPlayerInfo() : GameSpyOverlay.h, GameSpyOverlay.cpp
- ReplayControlInput() : GUICallbacks.h, ReplayControls.cpp
- ReplayControlSystem() : GUICallbacks.h, ReplayControls.cpp
- ReplayMenuInit() : GUICallbacks.h, ReplayMenu.cpp
- ReplayMenuInput() : GUICallbacks.h, ReplayMenu.cpp
- ReplayMenuShutdown() : GUICallbacks.h, ReplayMenu.cpp
- ReplayMenuSystem() : GUICallbacks.h, ReplayMenu.cpp
- ReplayMenuUpdate() : GUICallbacks.h, ReplayMenu.cpp
- RequestBuddyAdd() : WOLBuddyOverlay.cpp
- Reset_All_Texture_Mappers() : mapper.cpp, mapper.h
- Reset_D3D_Device() : W3DDisplay.cpp, WinMain.cpp
- Reset_Video_Mode() : ddraw.cpp, misc.h
- ResetBattleHonorInsertion() : SkirmishBattleHonors.h, PopupPlayerInfo.cpp
- ResetDiplomacy() : GUICallbacks.h, Diplomacy.cpp
- ResetInGameChat() : GUICallbacks.h, InGameChat.cpp
- ResolveIP() : NetworkInterface.h, networkutil.h, NetworkUtil.cpp, manglertest.cpp
- RestoreBackupFile() : fileops.cpp, fileops.h
- return() : patch.cpp
- RGB_to_CIEY() : ww3dformat.cpp
- RGB_To_HSV() : colorspace.h
- rgbToHSV() : ColorDialog.cpp
- RLE_Blit() : blit.cpp, blit.h
- RoomMessageCallback() : GameSpyChat.h, GameSpyChat.cpp
- rotateOutput() : global.h, main.cpp
- rotateParanoid() : global.h, main.cpp
- RunBenchmark() : benchmark.h
- RunGame() : main.cpp
- RunLauncher() : main.cpp