Here is a list of all functions with links to the files they belong to:
- c -
- Cached_Slerp() : quat.cpp, quat.h, w3dquat.cpp, w3dquat.h
- calcDistSqr() : GarrisonContain.cpp, PhysicsUpdate.cpp
- calcHashForLowercaseString() : NameKeyGenerator.cpp
- calcHashForString() : NameKeyGenerator.cpp
- CalcNewSize() : NoxCompress.cpp, NoxCompress.h
- calcPingDelta() : generals.cpp
- calcSleepTime() : AssaultTransportAIUpdate.cpp
- calcSqrDist_2D() : PartitionManager.cpp
- calcSqrDist_3D() : PartitionManager.cpp
- calcThat() : test1.cpp
- calcThis() : test1.cpp
- CalculateRank() : RankPointValue.h, PopupPlayerInfo.cpp
- Callback_Process_Mouse() : wwmouse.cpp
- callbackAll() : matcher.cpp
- callbackEach() : matcher.cpp
- CallbackEditorDialogProc() : DialogProc.h, CallbackEditor.cpp
- callbackWrapper() : BuddyThread.cpp
- CancelPatchCheckCallback() : MainMenuUtils.h, MainMenuUtils.cpp
- CancelPatchCheckCallbackAndReopenDropdown() : MainMenuUtils.cpp
- CanSelectDrawable() : SelectionXlat.h, SelectionXlat.cpp
- Cant_Find_MessageBox() : autorun.cpp
- Cast_Semi_Infinite_Axis_Aligned_Ray_To_Triangle() : tri.h
- CD_Volume_Verification() : GETCD.CPP, GetCD.h
- CDAPFN_DECLARE_GLOBAL() : DatGen.cpp
- ChallengeMenuInit() : GUICallbacks.h, ChallengeMenu.cpp
- ChallengeMenuInput() : GUICallbacks.h, ChallengeMenu.cpp
- ChallengeMenuShutdown() : GUICallbacks.h, ChallengeMenu.cpp
- ChallengeMenuSystem() : GUICallbacks.h, ChallengeMenu.cpp
- ChallengeMenuUpdate() : GUICallbacks.h, ChallengeMenu.cpp
- CharToLower() : UString.cpp
- CharToUpper() : UString.cpp
- Check_Overlapped_Blit_Capability() : ddraw.cpp
- CheckForCDAtGameStart() : CDCheck.h, SkirmishGameOptionsMenu.cpp
- checkInstalledWolapiVersion() : wolInit.cpp, wolSetup.h
- CheckNumPlayersOnline() : MainMenuUtils.h, MainMenuUtils.cpp
- CheckOverallStats() : MainMenuUtils.h, MainMenuUtils.cpp
- checkQR2Queries() : PeerThread.cpp
- CheckReOpenPlayerInfo() : GameSpyOverlay.h, GameSpyOverlay.cpp
- clamp() : BaseType.h
- clampWaypointPosition() : AIGroup.cpp
- Cleanup_Orthogonal_Matrix() : util.cpp, util.h
- CLEAR_DISABLEDMASK() : DisabledTypes.h
- CLEAR_KINDOFMASK() : KindOf.h
- CLEAR_OBJECT_STATUS_MASK() : ObjectStatusTypes.h
- CLEAR_SPECIALPOWERMASK() : SpecialPower.h
- CLEAR_UPGRADE_MASK() : Upgrade.h
- ClearCommandPacket() : NetworkInterface.h
- clearDamageTypeFlag() : Damage.h
- clearDeathTypeFlag() : Damage.h
- ClearGSMessageBoxes() : GameSpyOverlay.h, GameSpyOverlay.cpp
- clearVeterancyLevelFlag() : GameCommon.h
- Clip_Rect() : misc.h
- ClipLine2D() : Line2D.h, Line2D.cpp
- Close_Iff_File() : IFF.H
- ClosedownDownload() : CHATAPI.CPP
- CloseExcel() : XLStuff.cpp, XLStuff.h
- CloseWorkBook() : XLStuff.cpp, XLStuff.h
- CODEX_about() : codex.h
- CODEX_decode() : codex.h
- CODEX_encode() : codex.h
- CODEX_is() : codex.h
- CODEX_size() : codex.h
- collide_obb_obb() : colmathobbobb.cpp
- Color_to_Vector4() : ww3dformat.cpp, ww3dformat.h
- ComboBoxSelectionToImage() : Properties.h, Properties.cpp
- CommandRequiresAck() : networkutil.h, NetworkUtil.cpp
- CommandRequiresDirectSend() : networkutil.h, NetworkUtil.cpp
- CommonDialogInitialize() : Properties.h, Properties.cpp
- Compare_EXE_Version() : verchk.cpp, verchk.h
- CompressFile() : NoxCompress.cpp, NoxCompress.h
- CompressMemory() : NoxCompress.cpp, NoxCompress.h
- compressOrigFiles() : textureCompress.cpp
- CompressPacket() : NoxCompress.cpp, NoxCompress.h
- Compute_3x3_Determinant() : meshsave.cpp
- Conditional_Hide_Mouse() : _xmouse.h
- Conditional_Show_Mouse() : _xmouse.h
- Confine_Rect() : misc.h
- Conjugate() : quat.h, w3dquat.h
- connectCallbackWrapper() : PeerThread.cpp
- Const_Cast() : RefPtr.h
- containIteratingDoTempWeaponBonus() : WeaponBonusUpdate.cpp
- contextCommandForNewSelection() : SelectionInfo.h, SelectionInfo.cpp
- ControlBarInput() : GUICallbacks.h, ControlBarCallback.cpp
- ControlBarObserverSystem() : GUICallbacks.h, ControlBarObserver.cpp
- ControlBarPopupDescriptionUpdateFunc() : ControlBar.cpp, ControlBarPopupDescription.cpp
- ControlBarSystem() : GUICallbacks.h, ControlBarCallback.cpp
- Convert_Pixel() : W3DAssetManager.cpp, surfaceclass.cpp
- CONVERT_SLEEP_TO_CONTINUE() : StateMachine.h
- Convert_Surrender_Matrix() : sr_util.h
- Convert_System_Error_To_String() : wwdebug.cpp, wwdebug.h
- Convert_Westwood_Matrix() : sr_util.h
- ConvertAccelerationInSecsToFrames() : GameCommon.h
- ConvertAngularVelocityInDegreesPerSecToRadsPerFrame() : GameCommon.h
- ConvertDurationFromMsecsToFrames() : GameCommon.h
- ConvertFaction() : WorldBuilderDoc.cpp
- ConvertMetaChars() : olestring.cpp, olestring.h
- ConvertMetaChars< char >() : olestring.cpp
- ConvertMetaChars< OLECHAR >() : olestring.cpp
- ConvertName() : WorldBuilderDoc.cpp
- ConvertToNonGCName() : ScriptDialog.cpp, WorldBuilderDoc.cpp
- ConvertVelocityInSecsToFrames() : GameCommon.h
- Coord3DInsideRect2D() : Line2D.h, Line2D.cpp
- copy_app_data_cf() : AppData.cpp
- Copy_Emitter_Property_Struct() : part_emt.h
- copy_skin_info() : SkinCopy.cpp
- copy_skin_info_cf() : SkinCopy.cpp
- copyCachedFiles() : textureCompress.cpp
- copyOrigFiles() : textureCompress.cpp
- copyRect() : W3DSmudge.cpp
- copyReplay() : ReplayMenu.cpp
- copyReplayFlag() : ReplayMenu.cpp
- Cos() : Trig.cpp, trig.h
- crash() : test1.cpp
- CRC_Memory() : realcrc.cpp, realcrc.h, realcrc.cpp, realcrc.h
- CRC_String() : realcrc.cpp, realcrc.h, realcrc.cpp, realcrc.h
- CRC_Stringi() : realcrc.cpp, realcrc.h, realcrc.cpp, realcrc.h
- Create_Full_Path() : util.cpp, util.h
- Create_Patch_Dialog() : dialog.cpp, dialog.h
- Create_Process() : process.cpp, process.h, PROCESS.CPP, PROCESS.H
- Create_Relative_Path() : util.cpp, util.h
- Create_X_Rotation_Matrix3() : matrix3.h, WWmatrix3.h
- Create_Y_Rotation_Matrix3() : matrix3.h, WWmatrix3.h
- Create_Z_Rotation_Matrix3() : matrix3.h, WWmatrix3.h
- CreateCDManager() : CDManager.h, Win32CDManager.cpp
- createChallengeGenerals() : ChallengeGenerals.h, ChallengeGenerals.cpp
- CreateDIBPalette() : autorun.cpp
- createFirewallHelper() : FirewallHelper.h, FirewallHelper.cpp
- createGame() : PopupHostGame.cpp
- CreateGameEngine() : GameEngine.h, WinMain.cpp
- CreateGameMtl() : gamemtl.h
- CreateGameTextInterface() : GameText.h, GameText.cpp, GameText.h
- CreateIMEManagerInterface() : IMEManager.h, IMEManager.cpp
- CreateLANGameInfoWindow() : GameInfoWindow.h, GameInfoWindow.cpp
- createLanguageFilter() : LanguageFilter.h, LanguageFilter.cpp
- CreatePrimaryWin() : main.cpp, CHATAPI.CPP
- createRecorder() : Recorder.h, Recorder.cpp
- CreateSpeechInterface() : GameSpeech.cpp
- CreateTranslationTable() : transcs.cpp, transcs.h
- createVictoryConditions() : VictoryConditions.h, VictoryConditions.cpp
- createW3DMemPool() : GameMemory.cpp, always.h
- CreditsMenuInit() : GUICallbacks.h, CreditsMenu.cpp
- CreditsMenuInput() : GUICallbacks.h, CreditsMenu.cpp
- CreditsMenuShutdown() : GUICallbacks.h, CreditsMenu.cpp
- CreditsMenuSystem() : GUICallbacks.h, CreditsMenu.cpp
- CreditsMenuUpdate() : GUICallbacks.h, CreditsMenu.cpp
- Cross_Product() : POINT.h
- crusherGround() : AIPathfind.cpp
- CustomMatchHideHostPopup() : PopupHostGame.cpp, PopupLadderSelect.cpp