Here is a list of all macros with links to the files they belong to:
- d -
- D3DFVF_POINTVERTEX : W3DSnow.cpp
- D_ISLOG : debug_macro.h
- D_ISLOG_GROUP : debug_macro.h
- DASSERT : debug_macro.h
- DASSERT_MSG : debug_macro.h
- DATA_H : data.h
- DATA_LEN_BYTES : TileData.h
- DATA_LEN_PIXELS : TileData.h
- DATE_BUFFER_SIZE : GameState.cpp, WOLLoginMenu.cpp
- DAY : WWFILE.H, wwfile.h
- DAZZLE_H : dazzle.h
- DAZZLE_SECTION_BUFFERSIZE : w3dutil.cpp
- DAZZLE_SETTINGS_FILENAME : w3dutil.cpp
- DAZZLE_TYPES_SECTION : w3dutil.cpp
- DAZZLESAVE_H : dazzlesave.h
- DBG : wdebug.h
- DbgFree : NoxCompress.cpp
- DBGHELP : debug_stack.cpp
- DbgMalloc : NoxCompress.cpp
- DBGMSG : wdebug.h
- DBGSTREAM : wdebug.h
- DCHECK : debug_macro.h
- DCHECK_MSG : debug_macro.h
- DCRASH : debug_macro.h
- DCRASH_RELEASE : debug_macro.h
- DCTASSERT : debug_macro.h
- DDHELP : autorun.h
- DDRAW : autorun.h
- DDSCAPS2_CUBEMAP : ddsfile.cpp
- DDSCAPS2_VOLUME : ddsfile.cpp
- DEBUG_ASSERTCRASH : Debug.h, DownloadDebug.h, GameText.cpp, debug.h
- DEBUG_ASSERTINLIST : PartitionManager.cpp
- DEBUG_ASSERTLOG : Debug.h
- DEBUG_CACHE : AUD_Cache.cpp
- DEBUG_CMD_H : debug_cmd.h
- DEBUG_CRASH : Debug.h, DownloadDebug.h, debug.h
- DEBUG_CREATE_COMMAND_GROUP : debug_cmd.h
- DEBUG_DEBUG_H : debug_debug.h
- DEBUG_DECLARE_IO_INTERFACE : debug_io.h
- DEBUG_DOC_H : debug_doc.h
- DEBUG_EVENT_CONTENTION : AUD_Events.cpp
- DEBUG_EXTERN_C : Debug.h
- DEBUG_FILE : Wnd_file.cpp
- DEBUG_FILENLINE : Debug.h
- DEBUG_H : debug.h
- DEBUG_IMPLEMENT_IO_INTERFACE : debug_io.h
- DEBUG_INIT : Debug.h
- DEBUG_IO_H : debug_io.h
- DEBUG_LOG : Debug.h, CompressionManager.cpp, NoxCompress.cpp, DownloadDebug.h, GameText.cpp, Compress.cpp, debug.h, textureCompress.cpp
- DEBUG_MACRO_H : debug_macro.h
- DEBUG_MAP : PersistentStorageThread.cpp
- DEBUG_QPF : AIPathfind.cpp
- DEBUG_SHADOW_RENDERING : texproject.cpp
- DEBUG_SHUTDOWN : Debug.h
- DEBUG_STACK_H : debug_stack.h
- DEBUG_STRING_IT : Debug.h
- DEBUG_THREADSAFE : Debug.cpp
- DEBUG_TOKEN_IT : Debug.h
- DEBUG_VOXELS : meshsave.cpp
- DEBUGLOCK : wdebug.h
- DebugPrint : DebugPrint.h
- DEBUGUNLOCK : wdebug.h
- DECAL_TEXELS_PER_WORLD_UNIT : W3DProjectedShadow.cpp
- DECALMSH_H : decalmsh.h
- DECALSYS_H : decalsys.h
- DECLARE_DEFINITION_FACTORY : simpledefinitionfactory.h
- DECLARE_EDITABLE : editable.h
- DECLARE_FORCE_LINK : wwhack.h
- DECLARE_LITERALSTRING_ARG1 : GameMemory.h
- DECLARE_LITERALSTRING_ARG2 : GameMemory.h
- DECLARE_NOTIFIER : notifier.h
- DECLARE_OBSERVER : notifier.h
- DECLARE_PERF_TIMER : PerfTimer.h
- DECLARE_TOTAL_PERF_TIMER : PerfTimer.h
- DEF_ATTACK_FRAMES : Drawable.h
- DEF_DECAY_FRAMES : Drawable.h
- DEF_SUSTAIN_FRAMES : Drawable.h
- DEFAULT : SelectMacrotexture.cpp
- DEFAULT_DEBUG_SHADER_BITS : ww3d.cpp
- DEFAULT_DEFECTION_DETECTION_PROTECTION_TIME_LIMIT : SpecialPower.cpp
- DEFAULT_EXPORT_FLAGS : w3dappdata.h
- DEFAULT_IB_SIZE : dx8indexbuffer.cpp
- DEFAULT_INDEX_BUFFER_SIZE : W3DBufferManager.h
- DEFAULT_LEN : PingThread.cpp
- DEFAULT_LOSSY_ERROR_TOLERANCE : vchannel.h
- DEFAULT_MAX_BATCH_SHORELINE_TILES : BaseHeightMap.cpp, FlatHeightMap.cpp, HeightMap.cpp
- DEFAULT_MAX_FPS : GameEngine.h
- DEFAULT_MAX_FRAME_EXTRABLEND_TILES : HeightMap.cpp
- DEFAULT_MAX_MAP_EXTRABLEND_TILES : HeightMap.cpp
- DEFAULT_MAX_MAP_SHORELINE_TILES : BaseHeightMap.cpp, FlatHeightMap.cpp, HeightMap.cpp
- DEFAULT_MESH_EXPORT_FLAGS : w3dappdata.h
- DEFAULT_MUST_CATCH_UP_RADIUS : MobMemberSlavedUpdate.h
- DEFAULT_NO_NEED_TO_CATCH_UP_RADIUS : MobMemberSlavedUpdate.h
- DEFAULT_PROTOCOL : udp.h, tcp.h, udp.h, tcp.h, udp.h
- DEFAULT_RENDER_TARGET_HEIGHT : W3DProjectedShadow.cpp
- DEFAULT_RENDER_TARGET_WIDTH : W3DProjectedShadow.cpp
- DEFAULT_ROAD_SCALE : W3DRoadBuffer.h
- DEFAULT_SCORCHMARK_RADIUS : ScorchOptions.cpp
- DEFAULT_SEISMIC_SIMULATION_MAGNITUDE : TerrainVisual.h
- DEFAULT_SHROUD_CELL_SIZE : W3DShroud.cpp
- DEFAULT_TARGET_SIZE : ImagePacker.h
- DEFAULT_TERRAIN_SIZE : W3DShroud.cpp
- DEFAULT_TINT_COLOR_FADE_RATE : Drawable.h
- DEFAULT_TRACK_SPACING : W3DTerrainTracks.cpp
- DEFAULT_TRACK_WIDTH : W3DTerrainTracks.cpp
- DEFAULT_TRIG : Trig.cpp
- DEFAULT_TTL : PingThread.cpp
- DEFAULT_VB_SIZE : dx8vertexbuffer.cpp
- DEFAULT_VERTEX_BUFFER_SIZE : W3DBufferManager.h
- DEFAULT_VIEW_HEIGHT : View.h
- DEFAULT_VIEW_ORIGIN_X : View.h
- DEFAULT_VIEW_ORIGIN_Y : View.h
- DEFAULT_VIEW_WIDTH : View.h
- DEFAULT_VISIBLE_TERRAIN : W3DShroud.cpp
- DEFAULT_VOLUME_PARTICLE_DEPTH : ParticleSys.h
- DEFAULT_WORLD_HEIGHT : GameType.h
- DEFAULT_WORLD_WIDTH : GameType.h
- DEFAULT_XRESOLUTION : WinMain.cpp
- DEFAULT_YRESOLUTION : WinMain.cpp
- DEFECTION_DETECTION_TIME_MAX : ObjectDefectionHelper.h
- DEFIDLIST_PARAM : editable.h
- DEFINE_ANIM_2D_MODE_NAMES : Anim2D.cpp
- DEFINE_AUTO_POOL : mempool.h
- DEFINE_AUTOACQUIRE_NAMES : AIUpdate.cpp
- DEFINE_BODYDAMAGETYPE_NAMES : GlobalData.cpp, TerrainRoads.cpp
- DEFINE_BUILD_COMPLETION_NAMES : ThingTemplate.cpp
- DEFINE_BUILDABLE_STATUS_NAMES : ThingTemplate.cpp, Scripts.cpp, EditParameter.cpp
- DEFINE_COMMAND_OPTION_NAMES : ControlBar.cpp
- DEFINE_COMMANDSOURCEMASK_NAMES : WeaponSet.cpp
- DEFINE_DEATH_NAMES : INI.cpp, ParticleUplinkCannonUpdate.cpp, SpectreGunshipDeploymentUpdate.cpp, SpectreGunshipUpdate.cpp, Weapon.cpp
- DEFINE_DLG_EVENT_PRIORITY_NAMES : GameSpeech.cpp
- DEFINE_EDITOR_SORTING_NAMES : ThingTemplate.cpp, EditObjectParameter.cpp, FenceOptions.cpp, ObjectOptions.cpp, PickUnitDialog.cpp
- DEFINE_GEOMETRY_NAMES : Geometry.cpp, ThingTemplate.cpp
- DEFINE_GUI_COMMMAND_NAMES : ControlBar.cpp
- DEFINE_HORDEACTION_NAMES : HordeUpdate.cpp
- DEFINE_IMAGE_STATUS_NAMES : Image.cpp
- DEFINE_KEY : WellKnownKeys.h
- DEFINE_LOCO_APPEARANCE_NAMES : Locomotor.cpp
- DEFINE_LOCO_Z_NAMES : Locomotor.cpp
- DEFINE_LOCOMOTORSET_NAMES : RiderChangeContain.cpp, AIUpdate.cpp, JetAIUpdate.cpp
- DEFINE_MAXHEALTHCHANGETYPE_NAMES : BattlePlanUpdate.cpp, MaxHealthUpgrade.cpp
- DEFINE_OBJECT_STATUS_NAMES : GrantUpgradeCreate.h, FireWeaponCollide.cpp, GrantUpgradeCreate.cpp, CreateObjectDie.cpp, DieModule.cpp, StealthUpdate.cpp, StatusBitsUpgrade.cpp, SubObjectsUpgrade.cpp, Scripts.cpp, EditParameter.cpp
- DEFINE_PANNING_NAMES : GlobalData.cpp
- DEFINE_PARTICLE_SYSTEM_NAMES : GameLOD.cpp, ParticleSys.cpp, ScriptEngine.cpp, ParticleEditorDialog.h
- DEFINE_POWER_NAMES : ThingTemplate.cpp
- DEFINE_RADAR_PRIORITY_NAMES : ThingTemplate.cpp
- DEFINE_RADIUSCURSOR_NAMES : ControlBar.cpp
- DEFINE_RELATIONSHIP_NAMES : MinefieldBehavior.cpp
- DEFINE_SCIENCE_AVAILABILITY_NAMES : Player.cpp, Scripts.cpp, EditParameter.cpp
- DEFINE_SHADOW_NAMES : ThingTemplate.cpp, InGameUI.cpp, RadiusDecal.cpp, ObjectCreationList.cpp
- DEFINE_SLOWDEATHPHASE_NAMES : FireWeaponWhenDamagedBehavior.cpp, FireWeaponWhenDeadBehavior.cpp, GenerateMinefieldBehavior.cpp, InstantDeathBehavior.cpp, SlowDeathBehavior.cpp
- DEFINE_STEALTHLEVEL_NAMES : StealthDetectorUpdate.cpp, StealthUpdate.cpp
- DEFINE_SURFACECATEGORY_NAMES : Locomotor.cpp
- DEFINE_TERRAIN_LOD_NAMES : GlobalData.cpp, MultiplayerSettings.cpp
- DEFINE_TERRAIN_TYPE_NAMES : TerrainTypes.cpp, BlendMaterial.cpp, TerrainMaterial.cpp, TerrainModal.cpp
- DEFINE_TIME_OF_DAY_NAMES : GlobalData.cpp, INIWater.cpp, MultiplayerSettings.cpp, MapSettings.cpp
- DEFINE_VETERANCY_NAMES : VeterancyGainCreate.h, PlayerTemplate.cpp, Upgrade.cpp, VeterancyGainCreate.cpp, ChinookAIUpdate.cpp, CrateSystem.cpp
- DEFINE_W3DANIMMODE_NAMES : W3DModelDraw.cpp
- DEFINE_WEAPONAFFECTSMASK_NAMES : Weapon.cpp
- DEFINE_WEAPONBONUSCONDITION_NAMES : WeaponBonusUpdate.cpp, Weapon.cpp
- DEFINE_WEAPONBONUSFIELD_NAMES : Weapon.cpp
- DEFINE_WEAPONCOLLIDEMASK_NAMES : Weapon.cpp
- DEFINE_WEAPONCONDITIONMAP : Object.cpp
- DEFINE_WEAPONPREFIRE_NAMES : Weapon.cpp
- DEFINE_WEAPONRELOAD_NAMES : Weapon.cpp
- DEFINE_WEAPONSLOTTYPE_NAMES : ControlBar.cpp, TurretAI.cpp, LockWeaponCreate.cpp, ObjectCreationList.cpp, FireWeaponPower.cpp, DeliverPayloadAIUpdate.cpp, AssistedTargetingUpdate.cpp, AutoFindHealingUpdate.cpp, CleanupHazardUpdate.cpp, DemoTrapUpdate.cpp, FireOCLAfterWeaponCooldownUpdate.cpp, PilotFindVehicleUpdate.cpp, WeaponSet.cpp, W3DModelDraw.cpp
- DEFINE_WEATHER_NAMES : GlobalData.cpp, MapSettings.cpp
- DEFORM_SET_MANUAL_DEFORM : MeshDeformSaveDefs.h
- DEG2RAD : Trig.cpp
- DEG_TO_RAD : wwmath.h
- DEG_TO_RADF : wwmath.h
- Delete_Msg_File : Wnd_File.h
- DELETED_TREE_TYPE : W3DTreeBuffer.cpp
- DFAIL : debug_macro.h
- DFAIL_IF : debug_macro.h
- DFAIL_IF_MSG : debug_macro.h
- Dict_H : Dict.h
- DIFFUSE_COLOR_TEXTURE_MASK : meshsave.cpp
- DIFFUSE_COLOR_TEXTURE_PREFIX : meshsave.cpp
- DIFFUSE_HOUSECOLOR_TEXTURE_PREFIX : meshsave.cpp
- DIK_CIRCUMFLEX : KeyDefs.h
- DIK_CONVERT : KeyDefs.h
- DIK_KANA : KeyDefs.h
- DIK_KANJI : KeyDefs.h
- DIK_NOCONVERT : KeyDefs.h
- DIK_OEM_102 : KeyDefs.h
- DIK_YEN : KeyDefs.h
- DINDEX : lzo1x_c.cpp
- DIRECT_UPDATEMODULE_ACCESS : UpdateModule.h
- DIRECTINPUT_VERSION : KeyDefs.h, PreRTS.h, Win32DIKeyboard.h, Win32DIMouse.h
- DIRECTORY_SELECT_DIALOG : Resource.h
- DIRTY_CONDITION_FLAGS : Drawable.h
- DISABLE_CLIPPING : decalmsh.cpp
- DISABLE_INVALID_PREVENTION : PartitionManager.cpp
- DISABLE_KEYBOARD : autorun.cpp
- DISABLE_MEMLOG : wwmemlog.cpp
- DISABLE_MEMORYPOOL_CHECKPOINTING : GameMemory.h
- DISABLE_TAB_0 : resource.h
- DISABLE_TAB_1 : resource.h
- DISABLE_TAB_2 : resource.h
- DISABLE_TAB_3 : resource.h
- DISABLE_TAB_4 : resource.h
- DISABLE_TAB_5 : resource.h
- DISABLE_TAB_6 : resource.h
- DISABLE_TAB_7 : resource.h
- DISTLOD_H : distlod.h
- DLL_REG_KEY_BOTTOM : wolInit.cpp
- DLL_REG_KEY_LOCATION : wolInit.cpp
- DLL_REG_KEY_PATH : wolInit.cpp
- DLL_REG_KEY_TOP : wolInit.cpp
- DLLEXPORT : dllmain.cpp
- DLLIST_H : dllist.h
- DLOG : debug_macro.h
- DLOG_DESCR : debug_macro.h
- DLOG_GROUP : debug_macro.h
- DLOG_GROUP_DESCR : debug_macro.h
- DO_HUE_SHIFT : W3DAssetManager.cpp
- DO_INV : W3DModelDraw.cpp
- DO_MAPS_IN_DIRECTORIES : WorldBuilder.h
- do_not_DISABLE_PIXEL_SHADERS : W3DShaderManager.cpp
- DO_OLD_UV : WorldHeightMap.cpp
- DO_OPEN : iff.h
- DO_READ : iff.h
- DO_ROADS : BaseHeightMap.h
- DO_SCORCH : BaseHeightMap.h
- DO_WRITE : iff.h
- dont_ALLOW_ALT_F4 : CommandXlat.cpp
- DONT_ALLOW_DEBUG_CHEATS_IN_RELEASE : GameCommon.h
- DONT_DO_FULL_UPDATE : TileTool.cpp
- dont_DO_UNIT_TIMINGS : UnitTimings.h
- dont_DUMP_ALL_KEYS_TO_LOG : MetaEvent.cpp
- dont_forceRefreshCalling : AIPathfind.cpp
- dont_MOVE_AROUND : AIUpdate.cpp
- dont_SHOW_THE_TEXTURE_FOR_DEBUG : WorldHeightMap.cpp
- dont_USE_FLAT_HEIGHT_MAP : WBHeightMap.h
- dontCOUNT_SCRIPT_USAGE : Scripts.h
- dontTEST_AND_BLEND : W3DTreeBuffer.cpp
- dontUSE_FLAT_HEIGHT_MAP : WBHeightMap.cpp
- DONUT_HEIGHT : W3DWater.cpp
- DONUT_SIDES : W3DWater.cpp
- DOUBLE_TO_INT : BaseType.h
- DOUBLE_TO_REAL : BaseType.h
- DOWNLOAD_FILEERROR : downloaddefs.h
- DOWNLOAD_NETWORKERROR : downloaddefs.h
- DOWNLOAD_PARAMERROR : downloaddefs.h
- DOWNLOAD_REENTERERROR : downloaddefs.h
- DOWNLOAD_STATUSERROR : downloaddefs.h
- DOWNLOAD_SUCCEEDED : downloaddefs.h
- DOWNLOADEVENT_COULDNOTCONNECT : downloaddefs.h
- DOWNLOADEVENT_DISCONNECTERROR : downloaddefs.h
- DOWNLOADEVENT_DONOTRESUME : downloaddefs.h
- DOWNLOADEVENT_FAILED : downloaddefs.h
- DOWNLOADEVENT_LOCALFILEOPENFAILED : downloaddefs.h
- DOWNLOADEVENT_LOGINFAILED : downloaddefs.h
- DOWNLOADEVENT_NOSUCHFILE : downloaddefs.h
- DOWNLOADEVENT_NOSUCHSERVER : downloaddefs.h
- DOWNLOADEVENT_RESUME : downloaddefs.h
- DOWNLOADEVENT_SUCCEEDED : downloaddefs.h
- DOWNLOADEVENT_TCPERROR : downloaddefs.h
- DOWNLOADSTATUS_CONNECTING : downloaddefs.h
- DOWNLOADSTATUS_DISCONNECTING : downloaddefs.h
- DOWNLOADSTATUS_DONE : downloaddefs.h
- DOWNLOADSTATUS_DOWNLOADING : downloaddefs.h
- DOWNLOADSTATUS_FINDINGFILE : downloaddefs.h
- DOWNLOADSTATUS_FINISHING : downloaddefs.h
- DOWNLOADSTATUS_GO : downloaddefs.h
- DOWNLOADSTATUS_LOGGINGIN : downloaddefs.h
- DOWNLOADSTATUS_NONE : downloaddefs.h
- DOWNLOADSTATUS_QUERYINGRESUME : downloaddefs.h
- DRAG_THRESHOLD : GroveTool.cpp
- DRAW_WATER_WAKES : W3DWater.cpp
- DRAWABLE_HASH_SIZE : GameClient.cpp
- DSOUND : autorun.h
- DUMP_RAW_DICTS : WorldBuilderDoc.cpp
- DUMPACCEL : CRCDebug.h
- DUMPBATTLEPLANBONUSES : Player.cpp
- DUMPCOORD3D : CRCDebug.h
- DUMPCOORD3DNAMED : CRCDebug.h
- DUMPMATRIX3D : CRCDebug.h
- DUMPMATRIX3DNAMED : CRCDebug.h
- DUMPREAL : CRCDebug.h
- DUMPREALNAMED : CRCDebug.h
- DUMPVECTOR3 : CRCDebug.h
- DUMPVECTOR3NAMED : CRCDebug.h
- DUMPVEL : CRCDebug.h
- DVAL_FIRST : lzo1x_c.cpp
- DVAL_NEXT : lzo1x_c.cpp
- DX8_FVF_H : dx8fvf.h
- DX8_MISSING_TEXTURE_H : missingtexture.h
- DX8_POLYGON_RENDERER_H : dx8polygonrenderer.h
- DX8_RECORD_DRAW_CALLS : dx8wrapper.h
- DX8_RECORD_INDEX_BUFFER_CHANGE : dx8wrapper.h
- DX8_RECORD_LIGHT_CHANGE : dx8wrapper.h
- DX8_RECORD_MATERIAL_CHANGE : dx8wrapper.h
- DX8_RECORD_MATRIX_CHANGE : dx8wrapper.h
- DX8_RECORD_RENDER : statistics.h
- DX8_RECORD_RENDER_STATE_CHANGE : dx8wrapper.h
- DX8_RECORD_SKIN_RENDER : statistics.h
- DX8_RECORD_SORTING_RENDER : statistics.h
- DX8_RECORD_TEXTURE : statistics.h
- DX8_RECORD_TEXTURE_ARRAY : statistics.h
- DX8_RECORD_TEXTURE_CHANGE : dx8wrapper.h
- DX8_RECORD_TEXTURE_STAGE_STATE_CHANGE : dx8wrapper.h
- DX8_RECORD_VERTEX_BUFFER_CHANGE : dx8wrapper.h
- DX8_RENDERER_DEBUGGER_H : dx8rendererdebugger.h
- DX8_RENDERER_H : dx8renderer.h
- DX8_THREAD_ASSERT : dx8wrapper.h
- DX8_VERTEX_FORMAT : BaseHeightMap.h
- DX8_WRAPPER_H : dx8wrapper.h
- DX8CALL : dx8wrapper.h
- DX8CALL_D3D : dx8wrapper.h
- DX8CALL_HRES : dx8wrapper.h
- DX8CAPS_H : dx8caps.h
- DX8INDEXBUFFER_H : dx8indexbuffer.h
- DX8LIST_H : dx8list.h
- DX8TEXTUREMANAGER_H : dx8texman.h
- DX8VERTEXBUFFER_H : dx8vertexbuffer.h
- DXLOG : dx8caps.cpp
- DYN_MAT8 : vertmaterial.h
- DYNAMESH_H : dynamesh.h
- DYNAMICAUDIOEVENTINFO_H_INCLUDED : DynamicAudioEventInfo.h