Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
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Here is a list of all enum values with links to the classes they belong to:
- s -
SAB_VICTIM_COMMAND_CENTER :
CrateCollide
SAB_VICTIM_DROP_ZONE :
CrateCollide
SAB_VICTIM_FAKE_BUILDING :
CrateCollide
SAB_VICTIM_GENERIC :
CrateCollide
SAB_VICTIM_INTERNET_CENTER :
CrateCollide
SAB_VICTIM_MILITARY_FACTORY :
CrateCollide
SAB_VICTIM_POWER_PLANT :
CrateCollide
SAB_VICTIM_SUPERWEAPON :
CrateCollide
SAB_VICTIM_SUPPLY_CENTER :
CrateCollide
SAME_AS_HEAD :
ParticleBufferClass
SAME_AS_HEAD_ALPHA_ZERO :
ParticleBufferClass
SCALEUPTRANSITION_1 :
ScaleUpTransition
SCALEUPTRANSITION_2 :
ScaleUpTransition
SCALEUPTRANSITION_3 :
ScaleUpTransition
SCALEUPTRANSITION_4 :
ScaleUpTransition
SCALEUPTRANSITION_5 :
ScaleUpTransition
SCALEUPTRANSITION_END :
ScaleUpTransition
SCALEUPTRANSITION_START :
ScaleUpTransition
SCENE_ID_LAST :
SceneClass
SCENE_ID_SCENE :
SceneClass
SCENE_ID_SIMPLE :
SceneClass
SCENE_ID_UNKOWN :
SceneClass
SCIENCE :
Parameter
SCIENCE_AVAILABILITY :
Parameter
SCORCH_MARKS_IN_TEXTURE :
BaseHeightMapRenderObjClass
SCORCH_PER_ROW :
BaseHeightMapRenderObjClass
SCORESCALEUPTRANSITION_1 :
ScoreScaleUpTransition
SCORESCALEUPTRANSITION_2 :
ScoreScaleUpTransition
SCORESCALEUPTRANSITION_3 :
ScoreScaleUpTransition
SCORESCALEUPTRANSITION_4 :
ScoreScaleUpTransition
SCORESCALEUPTRANSITION_5 :
ScoreScaleUpTransition
SCORESCALEUPTRANSITION_END :
ScoreScaleUpTransition
SCORESCALEUPTRANSITION_START :
ScoreScaleUpTransition
SCREEN_SHAKE :
ScriptAction
SCREENFADETRANSITION_END :
ScreenFadeTransition
SCREENFADETRANSITION_START :
ScreenFadeTransition
SCREENSPACE :
PointGroupClass
SCRIPT :
Parameter
SCRIPT_IN_GROUP_TYPE :
ListType
SCRIPT_IN_PLAYER_TYPE :
ListType
SCRIPT_SUBROUTINE :
Parameter
SCRIPTING_OVERRIDE_HULK_LIFETIME :
ScriptAction
SCROLL :
Mouse
SEARCH_FOR_REMOVE :
GarrisonContain
SECONDARY_GRADIENT_DISABLE :
ShaderClass
SECONDARY_GRADIENT_ENABLE :
ShaderClass
SECONDARY_GRADIENT_MAX :
ShaderClass
SEISMIC_STATUS_ACTIVE :
SeismicSimulationFilterBase
SEISMIC_STATUS_INVALID :
SeismicSimulationFilterBase
SEISMIC_STATUS_ZERO_ENERGY :
SeismicSimulationFilterBase
SEL_LEVEL_CHUNK :
SkinModifierClass
SELECT_ALPHA :
W3DUtilityClass
SELECT_GEOM :
W3DUtilityClass
SELECT_HIER :
W3DUtilityClass
SELECT_PHYSICAL :
W3DUtilityClass
SELECT_PROJECTILE :
W3DUtilityClass
SELECT_VIS :
W3DUtilityClass
SelectedInfo :
W3DDisplay
SELECTING :
Mouse
SELECTION_ALL :
InGameUI
SELECTION_ANY :
InGameUI
SERVER :
TCP
SET_ATTACK_PRIORITY_KIND_OF :
ScriptAction
SET_ATTACK_PRIORITY_THING :
ScriptAction
SET_BASE_CONSTRUCTION_SPEED :
ScriptAction
SET_CAVE_INDEX :
ScriptAction
SET_COUNTER :
ScriptAction
SET_DEFAULT_ATTACK_PRIORITY :
ScriptAction
SET_FLAG :
ScriptAction
SET_FPS_LIMIT :
ScriptAction
SET_INFANTRY_LIGHTING_OVERRIDE :
ScriptAction
SET_MILLISECOND_TIMER :
ScriptAction
SET_RALLY_POINT :
Mouse
SET_RANDOM_MSEC_TIMER :
ScriptAction
SET_RANDOM_TIMER :
ScriptAction
SET_STOPPING_DISTANCE :
ScriptAction
SET_TIMER :
ScriptAction
SET_TRAIN_HELD :
ScriptAction
SET_TREE_SWAY :
ScriptAction
SET_VISUAL_SPEED_MULTIPLIER :
ScriptAction
SETUP_CAMERA :
ScriptAction
SFLAG_RLE :
ShapeSet::ShapeRecord
SFLAG_TRANSPARENT :
ShapeSet::ShapeRecord
SHAKE_CINE_EXTREME :
View
SHAKE_CINE_INSANE :
View
SHAKE_COUNT :
View
SHAKE_INTENSITY :
Parameter
SHAKE_NORMAL :
View
SHAKE_SEVERE :
View
SHAKE_STRONG :
View
SHAKE_SUBTLE :
View
SHOW_MILITARY_CAPTION :
ScriptAction
SHOW_WEATHER :
ScriptAction
SHROUD_REVEALED :
BuildAssistant
SIDE :
Parameter
SIGNIFICANT_BITS :
Random2Class
,
Random3Class
,
Random4Class
,
RandomClass
SIMPLEFACTORY_CHUNKID_OBJDATA :
SimplePersistFactoryClass< T, CHUNKID >
SIMPLEFACTORY_CHUNKID_OBJPOINTER :
SimplePersistFactoryClass< T, CHUNKID >
SINGLE_ANIM :
Animatable3DObjClass
size :
FastFixedAllocator::Chunk
SIZE_MASK :
TexProjectClass
SIZE_SHIFT :
TexProjectClass
SKIN :
MeshGeometryClass
SKIRMISH_ATTACK_NEAREST_GROUP_WITH_VALUE :
ScriptAction
SKIRMISH_BUILD_BASE_DEFENSE_FLANK :
ScriptAction
SKIRMISH_BUILD_BASE_DEFENSE_FRONT :
ScriptAction
SKIRMISH_BUILD_BUILDING :
ScriptAction
SKIRMISH_BUILD_STRUCTURE_FLANK :
ScriptAction
SKIRMISH_BUILD_STRUCTURE_FRONT :
ScriptAction
SKIRMISH_COMMAND_BUTTON_READY_ALL :
Condition
SKIRMISH_COMMAND_BUTTON_READY_PARTIAL :
Condition
SKIRMISH_FIRE_SPECIAL_POWER_AT_MOST_COST :
ScriptAction
SKIRMISH_FOLLOW_APPROACH_PATH :
ScriptAction
SKIRMISH_MOVE_TO_APPROACH_PATH :
ScriptAction
SKIRMISH_NAMED_AREA_EXIST :
Condition
SKIRMISH_PERFORM_COMMANDBUTTON_ON_MOST_VALUABLE_OBJECT :
ScriptAction
SKIRMISH_PLAYER_FACTION :
Condition
SKIRMISH_PLAYER_HAS_BEEN_ATTACKED_BY_PLAYER :
Condition
SKIRMISH_PLAYER_HAS_COMPARISON_CAPTURED_UNITS :
Condition
SKIRMISH_PLAYER_HAS_COMPARISON_GARRISONED :
Condition
SKIRMISH_PLAYER_HAS_DISCOVERED_PLAYER :
Condition
SKIRMISH_PLAYER_HAS_PREREQUISITE_TO_BUILD :
Condition
SKIRMISH_PLAYER_HAS_UNITS_IN_AREA :
Condition
SKIRMISH_PLAYER_IS_OUTSIDE_AREA :
Condition
SKIRMISH_SPECIAL_POWER_READY :
Condition
SKIRMISH_SUPPLIES_VALUE_WITHIN_DISTANCE :
Condition
SKIRMISH_TECH_BUILDING_WITHIN_DISTANCE :
Condition
SKIRMISH_UNOWNED_FACTION_UNIT_EXISTS :
Condition
SKIRMISH_VALUE_IN_AREA :
Condition
SKIRMISH_WAIT_FOR_COMMANDBUTTON_AVAILABLE_ALL :
ScriptAction
SKIRMISH_WAIT_FOR_COMMANDBUTTON_AVAILABLE_PARTIAL :
ScriptAction
SKIRMISH_WAYPOINT_PATH :
Parameter
SMALL_VERTEX :
AABTreeBuilderClass
SMUDGE :
ParticleSystemInfo
SMUDGE_SUPPORT_NO :
SmudgeManager
SMUDGE_SUPPORT_UNKNOWN :
SmudgeManager
SMUDGE_SUPPORT_YES :
SmudgeManager
SNIPE_VEHICLE :
Mouse
SNOW_NOISE_X :
SnowManager
SNOW_NOISE_Y :
SnowManager
SORT :
MeshGeometryClass
SOUND :
Parameter
SOUND_AMBIENT_PAUSE :
ScriptAction
SOUND_AMBIENT_RESUME :
ScriptAction
SOUND_DISABLE_TYPE :
ScriptAction
SOUND_ENABLE_ALL :
ScriptAction
SOUND_ENABLE_TYPE :
ScriptAction
SOUND_PLAY_NAMED :
ScriptAction
SOUND_REMOVE_ALL_DISABLED :
ScriptAction
SOUND_REMOVE_TYPE :
ScriptAction
SOUND_SET_VOLUME :
ScriptAction
SPECIAL_POWER :
Parameter
SPEECH_PLAY :
ScriptAction
SPEECH_SET_VOLUME :
ScriptAction
SPHERE :
ParticleSystemInfo
SPHERICAL :
ParticleSystemInfo
SPOT :
LightClass
SRCBLEND_MAX :
ShaderClass
SRCBLEND_ONE :
ShaderClass
SRCBLEND_ONE_MINUS_SRC_ALPHA :
ShaderClass
SRCBLEND_SRC_ALPHA :
ShaderClass
SRCBLEND_ZERO :
ShaderClass
SSCAT_ADDITIVE :
ShaderClass
SSCAT_ALPHA_TEST :
ShaderClass
SSCAT_OPAQUE :
ShaderClass
SSCAT_OTHER :
ShaderClass
SSCAT_SCREEN :
ShaderClass
ST_CLOUD_TEXTURE :
W3DShaderManager
ST_FLAT_SHROUD_TEXTURE :
W3DShaderManager
ST_FLAT_TERRAIN_BASE :
W3DShaderManager
ST_FLAT_TERRAIN_BASE_NOISE1 :
W3DShaderManager
ST_FLAT_TERRAIN_BASE_NOISE12 :
W3DShaderManager
ST_FLAT_TERRAIN_BASE_NOISE2 :
W3DShaderManager
ST_INVALID :
W3DShaderManager
ST_MASK_TEXTURE :
W3DShaderManager
ST_MAX :
W3DShaderManager
ST_ROAD_BASE :
W3DShaderManager
ST_ROAD_BASE_NOISE1 :
W3DShaderManager
ST_ROAD_BASE_NOISE12 :
W3DShaderManager
ST_ROAD_BASE_NOISE2 :
W3DShaderManager
ST_SHROUD_TEXTURE :
W3DShaderManager
ST_TERRAIN_BASE :
W3DShaderManager
ST_TERRAIN_BASE_NOISE1 :
W3DShaderManager
ST_TERRAIN_BASE_NOISE12 :
W3DShaderManager
ST_TERRAIN_BASE_NOISE2 :
W3DShaderManager
STAB_ATTACK :
Mouse
STAB_ATTACK_INVALID :
Mouse
STANDARD_TO_GAME :
W3DUtilityClass
START :
File
START_INSTRUCTION :
SequentialScript
START_POSITION_IS :
Condition
STATE_ACCEPTING_INPUT :
MeshBuilderClass
STATE_COMPLETE :
TextureLoadTaskClass
STATE_COUNT :
AudibleSoundClass
STATE_IDLE :
FlatHeightMapRenderObjClass
STATE_INVISIBLE :
Geometry
STATE_LOAD_BEGUN :
TextureLoadTaskClass
STATE_LOAD_COMPLETE :
TextureLoadTaskClass
STATE_LOAD_MIPMAP :
TextureLoadTaskClass
STATE_MESH_PROCESSED :
MeshBuilderClass
STATE_MOVING :
FlatHeightMapRenderObjClass
STATE_MOVING2 :
FlatHeightMapRenderObjClass
STATE_NONE :
TextureLoadTaskClass
STATE_PAUSED :
AudibleSoundClass
STATE_PLAYING :
AudibleSoundClass
STATE_STOPPED :
AudibleSoundClass
STATE_UNKNOWN :
Geometry
STATE_UPDATE_TEXTURES :
FlatHeightMapRenderObjClass
STATE_VISIBLE :
Geometry
STATUS_UNUSED :
KeyboardIO
STATUS_USED :
KeyboardIO
STE_PC_SHADER :
GameMtl
STE_PS2_SHADER :
GameMtl
STOP_TIMER :
ScriptAction
STREAK :
ParticleSystemInfo
STREAMING :
File
STRETCH_DRAW_HEIGHT :
WorldHeightMap
STRETCH_DRAW_WIDTH :
WorldHeightMap
Structured :
DebugCmdInterface
StructuredCmdReply :
DebugIOInterface
SUB_FROM_MSEC_TIMER :
ScriptAction
SUBOBJ_TRANSFORMS_DIRTY :
RenderObjClass
SUBOBJS_MATCH_LOD :
RenderObjClass
SUPPLY_SOURCE_ATTACKED :
Condition
SUPPLY_SOURCE_SAFE :
Condition
SURFACES_ALLOWED :
Parameter
SUSPEND_BACKGROUND_SOUNDS :
ScriptAction
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