Here is a list of all functions with links to the files they belong to:
- f -
- F2DW() : dx8wrapper.cpp, mapper.cpp
- fast_float2long_round() : BaseType.h
- fast_float_ceil() : BaseType.h
- fast_float_floor() : BaseType.h
- fast_float_trunc() : BaseType.h
- Fast_Slerp() : quat.cpp, quat.h
- Fetch_Resource() : data.cpp, data.h
- Fetch_String() : data.cpp, data.h, CHATAPI.CPP, CHATAPI.H
- FileAttribs() : fileops.cpp, fileops.h
- FileExists() : fileops.cpp, fileops.h
- Filename_From_Asset_Name() : rendobj.cpp
- fillCommandListBox() : KeyboardOptionsMenu.cpp
- FillStackAddresses() : StackDump.h
- filtersAllow() : PartitionManager.cpp
- find_equivalent_node() : SkinCopy.cpp
- Find_Named_Node() : util.cpp, util.h
- Find_Origin() : util.h
- Find_Patch() : findpatch.cpp, findpatch.h
- Find_POT() : pot.cpp, pot.h, pot.cpp, pot.h
- Find_POT_Log2() : pot.cpp, pot.h, pot.cpp, pot.h
- find_skin_binding() : SkinCopy.cpp
- find_skin_mod_context() : SkinCopy.cpp
- find_skin_node_cf() : SkinCopy.cpp
- find_skin_node_in_tree() : SkinCopy.cpp
- find_skin_wsm() : SkinCopy.cpp
- Find_Tangent() : vehiclecurve.cpp
- Find_Tangents() : vehiclecurve.cpp
- Find_Turn_Arc() : vehiclecurve.cpp
- findCommandCenterOrMostExpensiveBuilding() : CommandXlat.cpp
- findDozerCommandSet() : AcademyStats.cpp
- findDrawPositions() : MapUtil.h, MapUtil.cpp
- findDrone() : AIDock.cpp
- findPositionButton() : ChallengeMenu.cpp
- FindStartingXPos() : render2dsentence.cpp
- finishSinglePlayerInit() : ScoreScreen.cpp
- First_False_Bit() : jshell.cpp, Vector.H, jshell.cpp, Vector.H
- First_True_Bit() : jshell.cpp, Vector.H, jshell.cpp, Vector.H
- FirstTransDB() : TransDB.cpp, TransDB.h
- Fix_Double_Ampersands() : Utils.cpp, Utils.h
- Fix_Single_Ampersands() : Utils.cpp, Utils.h
- FixupScoreScreenMovieWindow() : ScoreScreen.cpp
- flimby() : dx8wrapper.h
- FLIP_DISABLEDMASK() : DisabledTypes.h
- FLIP_KINDOFMASK() : KindOf.h
- FLIP_OBJECT_STATUS_MASK() : ObjectStatusTypes.h
- FLIP_SPECIALPOWERMASK() : SpecialPower.h
- FLIP_UPGRADE_MASK() : Upgrade.h
- Font_From_TPF() : TTFont.cpp, TTFont.h
- Force_Link_WWSaveLoad() : saveload.cpp
- FormatURLFromRegistry() : urlBuilder.cpp, urlBuilder.h
- freeFromW3DMemPool() : GameMemory.cpp, always.h
- From_Buffer() : blit.cpp, blit.h
- FtoDW() : W3DSnow.cpp
- func1() : test6.cpp
- func2() : test6.cpp
- func3() : test6.cpp