Here is a list of all macros with links to the files they belong to:
- r -
- RAD_TO_DEG : wwmath.h
- RAD_TO_DEGF : wwmath.h
- RADAR_QUEUE_TERRAIN_REFRESH_DELAY : Radar.cpp
- RADIO_128X128 : Resource.h
- RADIO_256X256 : Resource.h
- RADIO_512X512 : Resource.h
- RADIO_ANY_TEXT : resource.h
- RADIO_BUTTON_PROPERTIES_DIALOG : resource.h
- RADIO_DOTS : resource.h
- RADIO_LETTERS_AND_NUMBERS : resource.h
- RADIO_LINES : resource.h
- RADIO_NUMBERS : resource.h
- RADIO_TARGET_OTHER : Resource.h
- RANDOM_H : RANDOM.H
- RATIONALIZE_ATTACK_RANGE : Weapon.cpp
- RAWFILE_Hx : RAWFILE.H, rawfile.h
- RC4_SWAP_BYTE : rc4.cpp
- RCFILE_H : rcfile.h
- RDDESC_H : rddesc.h
- READ_CHAR : pcx.cpp
- READ_CHARx : pcx.cpp
- READ_MICRO_CHUNK : chunkio.h
- READ_MICRO_CHUNK_STRING : chunkio.h
- READ_MICRO_CHUNK_WIDESTRING : chunkio.h
- READ_MICRO_CHUNK_WWSTRING : chunkio.h
- READ_SAFE_MICRO_CHUNK : chunkio.h
- READ_WIDESTRING_CHUNK : chunkio.h
- READ_WWSTRING_CHUNK : chunkio.h
- READLINE_H : readline.h
- REAL_TO_BYTE : BaseType.h
- REAL_TO_CHAR : BaseType.h
- REAL_TO_INT : BaseType.h
- REAL_TO_INT_CEIL : BaseType.h
- REAL_TO_INT_FLOOR : BaseType.h
- REAL_TO_SHORT : BaseType.h
- REAL_TO_UNSIGNEDBYTE : BaseType.h
- REAL_TO_UNSIGNEDINT : BaseType.h
- REAL_TO_UNSIGNEDSHORT : BaseType.h
- REALCRC_H : realcrc.h
- REALLY_FAR : ScriptActions.cpp
- RECORD_RENDER : dx8renderer.h
- RECT_H : rect.h, RECT.h
- REF_PTR_H : ref_ptr.h
- REF_PTR_RELEASE : refcount.h
- REF_PTR_SET : refcount.h
- REFCOUNT_H : refcount.h
- REFLECTION_FACTOR : W3DWater.cpp
- REGEXPR_H : regexpr.h
- REGISTER_SHDDEF : shddeffactory.h
- REGISTRY_H : registry.h
- RELEASE_CRASH : Debug.h
- RELEASE_CRASHLOCALIZED : Debug.h
- RELEASECRASH_FILE_NAME : Debug.cpp
- RELEASECRASH_FILE_NAME_PREV : Debug.cpp
- RENDER2D_H : render2d.h
- RENDER2DSENTENCE_H : render2dsentence.h
- RENDOBJ_H : rendobj.h
- REQUEST_POINTER_REMAP : saveload.h
- REQUEST_REF_COUNTED_POINTER_REMAP : saveload.h
- RESEND_INTERVAL : Network.cpp
- RESOURCE_FILE : autorun.cpp
- RESOURCE_GATHER_MANAGER_H : ResourceGatheringManager.h
- RESULT : BuddyThread.cpp, GameSpyGP.cpp
- Reverse16 : iff.h
- Reverse32 : iff.h
- Reverse_LONG : sha.cpp
- RGB_H : RGB.H, rgb.h
- RGB_TO_INT32 : render2d.h
- RGBA_TO_INT32 : render2d.h
- RGBA_TO_VECTOR3 : part_ldr.h
- RIGHT_JUSTIFY : resource.h
- RIGHT_SIDE : resource.h
- RINFO_H : rinfo.h
- RING_HIGHEST_LOD : ringobj.h
- RING_LOWEST_LOD : ringobj.h
- RING_NUM_LOD : ringobj.h
- RINGOBJ_H : ringobj.h
- RNDSTRAW_H : RNDSTRAW.H
- RNDSTRNG_H : rndstrng.h
- RNG_H : rng.h
- RO : wstypes.h
- ROAD_DIRECTORY : FileSystem.h
- ROAD_SNAP_DISTANCE : RoadTool.h
- RoadTool_H : RoadTool.h
- ROBJLIST_H : robjlist.h
- ROR_NOT_READY : GETCD.CPP
- ROTATE_LEFT : md5.cpp
- ROUND : WorldBuilderView.cpp
- ROUND_THRESHOLD : mpu.cpp
- ROW_COUNT : XLStuff.h
- ROW_LANGUAGE : XLStuff.h
- ROWCOL : matrix3.cpp, matrix3.h, matrix4.cpp, matrix4.h, matrix4.cpp, matrix4.h, WWmatrix3.cpp, WWmatrix3.h
- ROWCOL4 : matrix4.cpp
- ROWCOL_LAST : matrix4.h
- RT_DLGINIT : FormClass.cpp
- RUL_EXTENSION : NoxCompress.h
- RULER_TOOL_H : RulerTool.h