Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
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Here is a list of all enum values with links to the classes they belong to:
- f -
FACTION_NAME :
Parameter
FADE_ADD :
ScriptEngine
FADE_MULTIPLY :
ScriptEngine
FADE_NONE :
ScriptEngine
FADE_SATURATE :
ScriptEngine
FADE_SUBTRACT :
ScriptEngine
FADETRANSITION_END :
FadeTransition
FADETRANSITION_FADE_IN_1 :
FadeTransition
FADETRANSITION_FADE_IN_2 :
FadeTransition
FADETRANSITION_FADE_IN_3 :
FadeTransition
FADETRANSITION_FADE_IN_4 :
FadeTransition
FADETRANSITION_FADE_IN_5 :
FadeTransition
FADETRANSITION_FADE_IN_6 :
FadeTransition
FADETRANSITION_FADE_IN_7 :
FadeTransition
FADETRANSITION_FADE_IN_8 :
FadeTransition
FADETRANSITION_FADE_IN_9 :
FadeTransition
FADETRANSITION_START :
FadeTransition
FAIL_STEALTHED_WITHOUT_FEEDBACK :
BuildAssistant
FAR_ATTENUATION :
LightClass
FIELD_COUNT :
WeaponBonus
FILE_VERSION :
TagBlockFile
FileError_Access :
File
FileError_Fault :
File
FileError_FNF :
File
FileError_Nomem :
File
FileError_None :
File
FileError_Open :
File
FileError_Read :
File
FileError_Seek :
File
FileError_Write :
File
FILL :
SceneClass
FILTER_TYPE_BEST :
TextureFilterClass
FILTER_TYPE_COUNT :
TextureFilterClass
FILTER_TYPE_DEFAULT :
TextureFilterClass
FILTER_TYPE_FAST :
TextureFilterClass
FILTER_TYPE_NONE :
TextureFilterClass
FIRE_BOMB :
Mouse
FIRE_FLAME :
Mouse
FIRE_WEAPON :
AttackStateMachine
FIREWALL_MAX :
FirewallHelperClass
FIREWALL_MIN :
FirewallHelperClass
FIREWALL_TYPE_DESTINATION_PORT_DELTA :
FirewallHelperClass
FIREWALL_TYPE_DUMB_MANGLING :
FirewallHelperClass
FIREWALL_TYPE_NETGEAR_BUG :
FirewallHelperClass
FIREWALL_TYPE_RELATIVE_PORT_ALLOCATION :
FirewallHelperClass
FIREWALL_TYPE_SIMPLE :
FirewallHelperClass
FIREWALL_TYPE_SIMPLE_PORT_ALLOCATION :
FirewallHelperClass
FIREWALL_TYPE_SMART_MANGLING :
FirewallHelperClass
FIREWALL_TYPE_UNKNOWN :
FirewallHelperClass
FIRST_CURSOR :
Mouse
FIT_XBORDER_LEFT :
ImageInfo
FIT_XBORDER_RIGHT :
ImageInfo
FIT_XGUTTER :
ImageInfo
FIT_YBORDER_BOTTOM :
ImageInfo
FIT_YBORDER_TOP :
ImageInfo
FIT_YGUTTER :
ImageInfo
FLAG :
Condition
,
Parameter
FLAGS_CHUNK :
SkinDataClass
FLAGS_IGNOREPOSITION :
CameraShakeSystemClass
FLAGS_NONE :
CameraShakeSystemClass
FLASHTRANSITION_END :
FlashTransition
FLASHTRANSITION_FADE_IN_1 :
FlashTransition
FLASHTRANSITION_FADE_IN_2 :
FlashTransition
FLASHTRANSITION_FADE_IN_3 :
FlashTransition
FLASHTRANSITION_FADE_TO_BACKGROUND_1 :
FlashTransition
FLASHTRANSITION_FADE_TO_BACKGROUND_2 :
FlashTransition
FLASHTRANSITION_FADE_TO_BACKGROUND_3 :
FlashTransition
FLASHTRANSITION_FADE_TO_BACKGROUND_4 :
FlashTransition
FLASHTRANSITION_START :
FlashTransition
FOCUS_STATE :
DrawButton
FOG_DISABLE :
ShaderClass
FOG_ENABLE :
ShaderClass
FOG_MAX :
ShaderClass
FOG_SCALE_FRAGMENT :
ShaderClass
FOG_WHITE :
ShaderClass
FONT_NAME :
Parameter
FORCE_ATTACK_GROUND :
Mouse
FORCE_ATTACK_OBJECT :
Mouse
FORWARD :
DynamicGeometryInfoUpdate
FPS :
W3DDisplay
Frame :
W3DDisplay
FREE :
TexturePage
FREEZE_TIME :
ScriptAction
FREQ_BRUSH_TICKS :
BrushOptions
FREQ_FEATHER_TICKS :
BrushOptions
FromEnd :
Stream
FromMarker :
Stream
FromStart :
Stream
FRONT :
CollisionMath
,
PlaneClass
FULLFADETRANSITION_END :
FullFadeTransition
FULLFADETRANSITION_START :
FullFadeTransition
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