Here is a list of all file members with links to the files they belong to:
- o -
- O_W3D_CHUNK_DAMAGE_MATERIALS : w3d_file.h
- O_W3D_CHUNK_MATERIALS : w3d_obsolete.h
- O_W3D_CHUNK_MATERIALS2 : w3d_obsolete.h
- O_W3D_CHUNK_POV_QUADRANGLES : w3d_obsolete.h, w3d_file.h
- O_W3D_CHUNK_POV_TRIANGLES : w3d_obsolete.h, w3d_file.h
- O_W3D_CHUNK_QUADRANGLES : w3d_obsolete.h, w3d_file.h
- O_W3D_CHUNK_SURRENDER_TRIANGLES : w3d_obsolete.h
- O_W3D_CHUNK_TRIANGLES : w3d_obsolete.h, w3d_file.h
- OBBOX_H : obbox.h
- Obfuscate() : obscure.cpp, obscure.h
- OBJ_HASH_SIZE : GameLogic.cpp
- OBJECT_STATUS_AFLAME : ObjectStatusTypes.h
- OBJECT_STATUS_AIRBORNE_TARGET : ObjectStatusTypes.h
- OBJECT_STATUS_BOOBY_TRAPPED : ObjectStatusTypes.h
- OBJECT_STATUS_BRAKING : ObjectStatusTypes.h
- OBJECT_STATUS_BURNED : ObjectStatusTypes.h
- OBJECT_STATUS_CAN_ATTACK : ObjectStatusTypes.h
- OBJECT_STATUS_CAN_STEALTH : ObjectStatusTypes.h
- OBJECT_STATUS_COUNT : ObjectStatusTypes.h
- OBJECT_STATUS_DECK_HEIGHT_OFFSET : ObjectStatusTypes.h
- OBJECT_STATUS_DEPLOYED : ObjectStatusTypes.h
- OBJECT_STATUS_DESTROYED : ObjectStatusTypes.h
- OBJECT_STATUS_DETECTED : ObjectStatusTypes.h
- OBJECT_STATUS_DISGUISED : ObjectStatusTypes.h
- OBJECT_STATUS_FAERIE_FIRE : ObjectStatusTypes.h
- OBJECT_STATUS_HIJACKED : ObjectStatusTypes.h
- OBJECT_STATUS_IGNORING_STEALTH : ObjectStatusTypes.h
- OBJECT_STATUS_IMMOBILE : ObjectStatusTypes.h
- OBJECT_STATUS_IS_AIMING_WEAPON : ObjectStatusTypes.h
- OBJECT_STATUS_IS_ATTACKING : ObjectStatusTypes.h
- OBJECT_STATUS_IS_CARBOMB : ObjectStatusTypes.h
- OBJECT_STATUS_IS_FIRING_WEAPON : ObjectStatusTypes.h
- OBJECT_STATUS_IS_USING_ABILITY : ObjectStatusTypes.h
- OBJECT_STATUS_MASK_ANY_SET() : ObjectStatusTypes.h
- OBJECT_STATUS_MASK_NONE : ObjectStatusTypes.h, ObjectStatusTypes.cpp
- OBJECT_STATUS_MASKED : ObjectStatusTypes.h
- OBJECT_STATUS_MISSILE_KILLING_SELF : ObjectStatusTypes.h
- OBJECT_STATUS_NO_ATTACK : ObjectStatusTypes.h
- OBJECT_STATUS_NO_ATTACK_FROM_AI : ObjectStatusTypes.h
- OBJECT_STATUS_NO_COLLISIONS : ObjectStatusTypes.h
- OBJECT_STATUS_NONE : ObjectStatusTypes.h
- OBJECT_STATUS_PARACHUTING : ObjectStatusTypes.h
- OBJECT_STATUS_REASSIGN_PARKING : ObjectStatusTypes.h
- OBJECT_STATUS_RECONSTRUCTING : ObjectStatusTypes.h
- OBJECT_STATUS_REPULSOR : ObjectStatusTypes.h
- OBJECT_STATUS_RIDER1 : ObjectStatusTypes.h
- OBJECT_STATUS_RIDER2 : ObjectStatusTypes.h
- OBJECT_STATUS_RIDER3 : ObjectStatusTypes.h
- OBJECT_STATUS_RIDER4 : ObjectStatusTypes.h
- OBJECT_STATUS_RIDER5 : ObjectStatusTypes.h
- OBJECT_STATUS_RIDER6 : ObjectStatusTypes.h
- OBJECT_STATUS_RIDER7 : ObjectStatusTypes.h
- OBJECT_STATUS_RIDER8 : ObjectStatusTypes.h
- OBJECT_STATUS_SCRIPT_DISABLED : ObjectScriptStatusBits.h
- OBJECT_STATUS_SCRIPT_TARGETABLE : ObjectScriptStatusBits.h
- OBJECT_STATUS_SCRIPT_UNPOWERED : ObjectScriptStatusBits.h
- OBJECT_STATUS_SCRIPT_UNSELLABLE : ObjectScriptStatusBits.h
- OBJECT_STATUS_SCRIPT_UNSTEALTHED : ObjectScriptStatusBits.h
- OBJECT_STATUS_SOLD : ObjectStatusTypes.h
- OBJECT_STATUS_STEALTHED : ObjectStatusTypes.h
- OBJECT_STATUS_UNDER_CONSTRUCTION : ObjectStatusTypes.h
- OBJECT_STATUS_UNDERGOING_REPAIR : ObjectStatusTypes.h
- OBJECT_STATUS_UNSELECTABLE : ObjectStatusTypes.h
- OBJECT_STATUS_WET : ObjectStatusTypes.h
- ObjectEnterExitType : ContainModule.h
- ObjectID : GameType.h
- ObjectIDList : BridgeBehavior.h
- ObjectIDListIterator : BridgeBehavior.h
- ObjectIDVector : STLTypedefs.h
- ObjectIDVectorIterator : STLTypedefs.h
- ObjectIterateFunc : Team.h
- ObjectPointerList : STLTypedefs.h
- ObjectPointerListIterator : STLTypedefs.h
- ObjectPtrVector : GameLogic.h
- ObjectScriptStatusBit : ObjectScriptStatusBits.h
- ObjectSellList : BuildAssistant.h
- ObjectSellListIterator : BuildAssistant.h
- OBJECTSHROUD_CLEAR : GameCommon.h
- OBJECTSHROUD_COUNT : GameCommon.h
- OBJECTSHROUD_FOGGED : GameCommon.h
- OBJECTSHROUD_INVALID : GameCommon.h
- OBJECTSHROUD_INVALID_BUT_PREVIOUS_VALID : GameCommon.h
- OBJECTSHROUD_PARTIAL_CLEAR : GameCommon.h
- OBJECTSHROUD_SHROUDED : GameCommon.h
- ObjectShroudStatus : GameCommon.h
- ObjectStatusMaskType : ObjectStatusTypes.h
- ObjectStatusTypes : ObjectStatusTypes.h
- OBJECTTOOL_H : ObjectTool.h
- ObjectTypeCount : ScriptEngine.h
- OBS_KEY : PeerThread.cpp
- OBS_STR : PeerThread.cpp
- OBSOLETE_MICRO_CHUNK : chunkio.h
- OBSOLETE_W3D_CHUNK_EMITTER_COLOR_KEYFRAME : w3d_file.h
- OBSOLETE_W3D_CHUNK_EMITTER_OPACITY_KEYFRAME : w3d_file.h
- OBSOLETE_W3D_CHUNK_EMITTER_SIZE_KEYFRAME : w3d_file.h
- OBSOLETE_W3D_CHUNK_HMODEL_AUX_DATA : w3d_file.h
- OBSOLETE_W3D_CHUNK_SHADOW_NODE : w3d_file.h
- OBSOLETE_W3D_MESH_FLAG_GEOMETRY_TYPE_SHADOW : w3d_file.h
- OBSOLETE_W3D_MESH_FLAG_LIGHTMAPPED : w3d_file.h
- OCLCreateLocType : OCLSpecialPower.h
- OCLVec : InstantDeathBehavior.h, SlowDeathBehavior.h, StructureCollapseUpdate.h, StructureToppleUpdate.h
- ODDOF_ERROR : OSDisplay.h
- ODE_H : ode.h
- OFF : UTypes.h
- OFFSET : Chat.cpp
- OK_FOR_MULTI_SELECT : ControlBar.h
- oldDispSettings : MainMenu.cpp, OptionsMenu.cpp
- OLESTRING_DEFAULT_SIZE : olestring.h
- ON : UTypes.h
- ON_GROUND_ALIGNED : ObjectCreationList.cpp
- OnCDRom : autorun.cpp
- ONCOLORDLG : CColorAlphaDialog.cpp
- ONE : SpectreGunshipUpdate.cpp
- onlineCancelWindow : MainMenuUtils.cpp
- OnlineOptions : IGR.cpp, IGR.h
- oo_intmax : part_buf.cpp
- OPEN_FILE_DIR : WorldBuilder.cpp
- Open_Iff_File() : IFF.H
- openDialog() : LayoutScheme.cpp
- OpenExcel() : XLStuff.cpp, XLStuff.h
- OpenFilesHash : MilesAudioManager.h
- OpenFilesHashIt : MilesAudioManager.h
- OpenWorkBook() : XLStuff.cpp, XLStuff.h
- Operating_System() : misc.h
- OperationgSystem : misc.h
- operator delete() : GameMemory.cpp, always.h
- operator delete[]() : GameMemory.cpp, always.h
- operator new() : GameMemory.cpp, always.h
- operator new[]() : GameMemory.cpp, always.h
- operator!=() : AsciiString.h, UnicodeString.h, FastAllocator.h, ref_ptr.h, matrix3.h, matrix3d.h, matrix4.cpp, vector2.h, vector3.h, vector4.h, matrix3d.h, vector2.h, vector3.h, vector4.h, WWmatrix3.h
- operator*() : Point.h, matrix3.cpp, matrix3.h, matrix4.h, quat.h, sphere.h, vector2.h, vector3.h, vector4.h, matrix3d.h, matrix4.h, vector2.h, vector3.h, vector4.h, w3dquat.h, WWmatrix3.cpp, WWmatrix3.h
- operator+() : String.cpp, widestring.h, wwstring.h, matrix3.h, matrix4.h, quat.h, sphere.h, vector2.h, vector3.h, vector4.h, matrix4.h, vector2.h, vector3.h, vector4.h, w3dquat.h, WWmatrix3.h
- operator++() : incdec.h
- operator-() : matrix3.h, matrix4.h, quat.h, vector2.h, vector3.h, vector4.h, matrix4.h, vector2.h, vector3.h, vector4.h, w3dquat.h, WWmatrix3.h
- operator--() : incdec.h
- operator/() : matrix3.h, matrix4.h, quat.h, vector2.h, vector3.h, vector4.h, matrix4.h, vector2.h, vector3.h, vector4.h, w3dquat.h, WWmatrix3.h
- operator<() : AsciiString.h, UnicodeString.h, sortingrenderer.cpp, ref_ptr.h
- operator<<() : debug_stack.cpp, debug_stack.h
- operator<=() : AsciiString.h, UnicodeString.h, sortingrenderer.cpp
- operator==() : AsciiString.h, UnicodeString.h, sortingrenderer.cpp, FastAllocator.h, ref_ptr.h, matrix3.h, matrix3d.h, matrix4.cpp, vector2.h, vector3.h, vector4.h, matrix3d.h, vector2.h, vector3.h, vector4.h, WWmatrix3.h
- operator>() : AsciiString.h, UnicodeString.h, sortingrenderer.cpp
- operator>=() : AsciiString.h, UnicodeString.h, sortingrenderer.cpp
- OPTIMIZATION_COMBINING_DISTANCE : geometryexporttask.cpp
- OPTIMIZATION_FACECOUNT_LIMIT : geometryexporttask.cpp
- OPTIMIZE_PLANEEQ_RAM : meshgeometry.h
- OPTIMIZE_VNORM_RAM : meshgeometry.h
- OPTIMUM_VOLUME_PARTICLE_DEPTH : ParticleSys.h
- OPTION_ONE : ControlBar.h
- OPTION_THREE : ControlBar.h
- OPTION_TWO : ControlBar.h
- Options() : autorun.cpp
- OPTIONS_PANEL_SECTION : OptionsPanel.h
- OptionsLayout : OptionsMenu.cpp
- OptionsMenuInit() : GUICallbacks.h, OptionsMenu.cpp
- OptionsMenuInput() : GUICallbacks.h, OptionsMenu.cpp
- OptionsMenuShutdown() : GUICallbacks.h, OptionsMenu.cpp
- OptionsMenuSystem() : GUICallbacks.h, OptionsMenu.cpp
- OptionsMenuUpdate() : GUICallbacks.h, OptionsMenu.cpp
- ORANGE_COLOR : TTFont.cpp, TTFont.h
- ORBIT_DIRECTION_LEFT : HelicopterSlowDeathUpdate.cpp
- ORBIT_DIRECTION_RIGHT : HelicopterSlowDeathUpdate.cpp
- ORBIT_INSERTION_SLOPE_MAX : SpectreGunshipUpdate.cpp
- ORBIT_INSERTION_SLOPE_MIN : SpectreGunshipUpdate.cpp
- ORIENT_FOR_PARKING_PLACE : JetAIUpdate.cpp
- Oriented_Box_Intersects_Tri() : obbox.cpp, obbox.h
- Oriented_Box_Intersects_Tri_On_Axis() : obbox.cpp
- Oriented_Boxes_Collide() : obbox.cpp, obbox.h
- Oriented_Boxes_Collide_On_Axis() : obbox.cpp
- Oriented_Boxes_Intersect() : obbox.cpp, obbox.h
- Oriented_Boxes_Intersect_On_Axis() : obbox.cpp
- OSDBT_CANCEL : OSDisplay.h
- OSDBT_ERROR : OSDisplay.h
- OSDBT_OK : OSDisplay.h
- OSDisplayButtonType : OSDisplay.h
- OSDisplayOtherFlags : OSDisplay.h
- OSDisplayWarningBox() : OSDisplay.h, Win32OSDisplay.cpp
- OSDOF_APPLICATIONMODAL : OSDisplay.h
- OSDOF_ERRORICON : OSDisplay.h
- OSDOF_EXCLAMATIONICON : OSDisplay.h
- OSDOF_INFORMATIONICON : OSDisplay.h
- OSDOF_STOPICON : OSDisplay.h
- OSDOF_SYSTEMMODAL : OSDisplay.h
- OSDOF_TASKMODAL : OSDisplay.h
- OT_Dead : AudioEventRTS.h
- OT_Drawable : AudioEventRTS.h
- OT_INVALID : AudioEventRTS.h
- OT_Object : AudioEventRTS.h
- OT_Positional : AudioEventRTS.h
- OUR_SYNTAX_OPTIONS : regexpr.cpp
- OurLanguage : Language.h, Language.cpp
- OUT : wstypes.h, StdAfx.h, WSTYPES.H
- OUT_OF_AMMO : WeaponStatus.h
- OUTER_PERIMETER : Scripts.h
- OUTER_RADIUS : W3DWater.cpp
- outOfWeaponRangeObject() : AIStateMachine.h, AIStates.cpp
- outOfWeaponRangePosition() : AIStateMachine.h, AIStates.cpp
- output_device : main.cpp
- OUTPUT_REG : shd6bumpdiff_constants.h, shd6bumpspec_constants.h, shd7bumpdiff_constants.h, shd7bumpspec_constants.h, shd8bumpdiff_constants.h, shd8bumpspec_constants.h
- OVERHANGING_OBJECT_CLAMP_ANGLE : W3DVolumetricShadow.cpp
- OVERLAY_REFRESH_RATE : W3DRadar.cpp
- oversizeTheTerrain() : ScriptActions.cpp, BaseHeightMap.cpp
- OwnerType : AudioEventRTS.h