Here is a list of all functions with links to the files they belong to:
- l -
- ladderSelectedCallback() : PopupLadderSelect.cpp
- LANDisplayGameList() : LANGameInfo.h, LANGameInfo.cpp
- LANDisplayGameOptions() : LANGameInfo.h
- LANDisplaySlotList() : LANGameInfo.h
- LANEnableStartButton() : LANGameInfo.h, LanGameOptionsMenu.cpp
- LanGameOptionsMenuInit() : GUICallbacks.h, LanGameOptionsMenu.cpp
- LanGameOptionsMenuInput() : GUICallbacks.h, LanGameOptionsMenu.cpp
- LanGameOptionsMenuShutdown() : GUICallbacks.h, LanGameOptionsMenu.cpp
- LanGameOptionsMenuSystem() : GUICallbacks.h, LanGameOptionsMenu.cpp
- LanGameOptionsMenuUpdate() : GUICallbacks.h, LanGameOptionsMenu.cpp
- LanLobbyMenuInit() : GUICallbacks.h, LanLobbyMenu.cpp
- LanLobbyMenuInput() : GUICallbacks.h, LanLobbyMenu.cpp
- LanLobbyMenuShutdown() : GUICallbacks.h, LanLobbyMenu.cpp
- LanLobbyMenuSystem() : GUICallbacks.h, LanLobbyMenu.cpp
- LanLobbyMenuUpdate() : GUICallbacks.h, LanLobbyMenu.cpp
- LanMapSelectMenuInit() : GUICallbacks.h, LanMapSelectMenu.cpp
- LanMapSelectMenuInput() : GUICallbacks.h, LanMapSelectMenu.cpp
- LanMapSelectMenuShutdown() : GUICallbacks.h, LanMapSelectMenu.cpp
- LanMapSelectMenuSystem() : GUICallbacks.h, LanMapSelectMenu.cpp
- LanMapSelectMenuUpdate() : GUICallbacks.h, LanMapSelectMenu.cpp
- LanPositionStartSpots() : LanGameOptionsMenu.cpp
- lanUpdateSlotList() : LANAPICallbacks.h, LanGameOptionsMenu.cpp
- Last_Error_Text() : CDCNTRL.CPP
- LaunchURL() : urllaunch.h, urllaunch.cpp
- LaunchWebBrowser() : LaunchWeb.cpp, LaunchWeb.h
- LCW_Comp() : LCW.H
- LCW_Compress() : IFF.H
- LCW_Uncomp() : lcw.cpp, LCW.H
- LCW_Uncompress() : IFF.H
- Least_Common_Multiple() : gcd_lcm.cpp, gcd_lcm.h
- LeftHUDInput() : GUICallbacks.h, ControlBarCallback.cpp
- legalRadarPoint() : W3DRadar.cpp
- Lerp() : vector4.h, matrix3d.cpp, matrix3d.h, vector3.h, vector4.h
- LibClassDesc() : dllmain.cpp
- LibDescription() : dllmain.cpp
- LibNumberClasses() : dllmain.cpp
- LibVersion() : dllmain.cpp
- LineInRegion() : TerrainLogic.h, TerrainLogic.cpp
- ListAddNode() : AUD_List.cpp
- ListAddNodeAfter() : AUD_List.cpp
- ListAddNodeSortAscending() : AUD_List.cpp
- ListCountItems() : AUD_List.cpp
- ListFirstItem() : AUD_List.cpp
- ListGetItem() : AUD_List.cpp
- ListInit() : AUD_List.cpp
- ListMerge() : AUD_List.cpp
- ListNextItem() : AUD_List.cpp
- ListNodeAppend() : AUD_List.cpp
- ListNodeInit() : AUD_List.cpp
- ListNodeInsert() : AUD_List.cpp
- ListNodeLoopNext() : AUD_List.cpp
- ListNodeLoopPrev() : AUD_List.cpp
- ListNodeNext() : AUD_List.cpp
- ListNodePrev() : AUD_List.cpp
- ListNodeRemove() : AUD_List.cpp
- Load_Alloc_Data() : data.cpp, data.h, Utils.cpp, Utils.h
- Load_Compressed_Texture() : textureloader.cpp
- Load_Data() : IFF.H
- Load_File() : Utils.cpp, Utils.h
- Load_Picture() : data.cpp, data.h
- Load_Texture() : texture.cpp, texture.h
- Load_Uncompress() : data.cpp, data.h, IFF.H
- LoadFontCombo() : Properties.h, Properties.cpp
- LoadHeaderTemplateListComboBox() : Properties.h, Properties.cpp
- LoadImageListComboBox() : Properties.h, Properties.cpp
- LoadMainDB() : loadsave.cpp, loadsave.h
- LoadResourceBitmap() : autorun.cpp
- LoadResourceButton() : autorun.cpp
- LoadStateCombo() : Properties.h, Properties.cpp
- LoadTextStateCombo() : Properties.h, Properties.cpp
- loadWolapi() : verchk.cpp, verchk.h
- LOCALE_freetable() : locale.cpp, locale.h
- LOCALE_getbank() : locale.cpp, locale.h
- LOCALE_getbanklanguageid() : locale.cpp, locale.h
- LOCALE_getbankstringcount() : locale.cpp, locale.h
- LOCALE_getstr() : locale.cpp, locale.h
- LOCALE_getstring() : locale.cpp, locale.h
- Locale_GetString() : Locale_API.cpp, Locale_API.h
- LOCALE_init() : locale.cpp, locale.h
- Locale_Init() : Locale_API.cpp, Locale_API.h
- LOCALE_isinitialized() : locale.cpp
- LOCALE_loadtable() : locale.cpp, locale.h
- LOCALE_restore() : locale.cpp, locale.h
- Locale_Restore() : Locale_API.cpp, Locale_API.h
- LOCALE_setbank() : locale.cpp, locale.h
- Locale_Use_Multi_Language_Files() : Locale_API.cpp, Locale_API.h
- localIsHero() : Object.cpp
- localIsUnderwater() : GroveTool.cpp, MapPreview.cpp
- Lock_Mem_Log_Mutex() : wwmemlog.cpp
- Log_DX8_ErrorCode() : dx8wrapper.cpp, dx8wrapper.h
- logIt() : matcher.cpp
- logMonitor() : main.cpp
- LogMsg() : CHATAPI.CPP
- logN() : W3DControlBar.cpp
- LookupSmallRankImage() : RankPointValue.h, WOLLobbyMenu.cpp
- LPVOID() : StagingRoomGameInfo.cpp, GameSpyGameInfo.cpp
- lzo1x_1_compress() : lzo.h, lzo1x.h, lzo1x_c.cpp
- lzo1x_999_compress() : lzo1x.h
- lzo1x_decompress() : lzo.h, lzo1x.h, lzo1x_d.cpp
- lzo1x_decompress_x() : lzo1x.h
- lzo_adler32() : lzoconf.h
- LZO_EXTERN() : lzoconf.h
- lzo_memcmp() : lzoconf.h
- lzo_memcpy() : lzoconf.h
- lzo_memmove() : lzoconf.h
- lzo_memset() : lzoconf.h