Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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TRotateCameraInfo Struct Reference

#include <W3DView.h>

Classes

struct  Angle
 
struct  Target
 

Public Attributes

Int numFrames
 Number of frames to rotate.
 
Int curFrame
 Current frame.
 
Int startTimeMultiplier
 
Int endTimeMultiplier
 
Int numHoldFrames
 Number of frames to hold the camera before finishing the movement.
 
ParabolicEase ease
 
Bool trackObject
 Are we tracking an object or just rotating?
 
union { 
 
   Target   target 
 
   Angle   angle 
 
};  
 

Detailed Description

Definition at line 77 of file W3DView.h.

Member Data Documentation

◆ [union]

union { ... } TRotateCameraInfo

◆ angle

Angle TRotateCameraInfo::angle

Definition at line 96 of file W3DView.h.

◆ curFrame

Int TRotateCameraInfo::curFrame

Current frame.

Definition at line 80 of file W3DView.h.

◆ ease

ParabolicEase TRotateCameraInfo::ease

Definition at line 84 of file W3DView.h.

◆ endTimeMultiplier

Int TRotateCameraInfo::endTimeMultiplier

Definition at line 82 of file W3DView.h.

◆ numFrames

Int TRotateCameraInfo::numFrames

Number of frames to rotate.

Definition at line 79 of file W3DView.h.

◆ numHoldFrames

Int TRotateCameraInfo::numHoldFrames

Number of frames to hold the camera before finishing the movement.

Definition at line 83 of file W3DView.h.

◆ startTimeMultiplier

Int TRotateCameraInfo::startTimeMultiplier

Definition at line 81 of file W3DView.h.

◆ target

Target TRotateCameraInfo::target

Definition at line 95 of file W3DView.h.

◆ trackObject

Bool TRotateCameraInfo::trackObject

Are we tracking an object or just rotating?

Definition at line 85 of file W3DView.h.


The documentation for this struct was generated from the following file: