#include <W3DView.h>
Definition at line 77 of file W3DView.h.
◆ [union]
◆ angle
| Angle TRotateCameraInfo::angle |
◆ curFrame
| Int TRotateCameraInfo::curFrame |
Current frame.
Definition at line 80 of file W3DView.h.
◆ ease
◆ endTimeMultiplier
| Int TRotateCameraInfo::endTimeMultiplier |
◆ numFrames
| Int TRotateCameraInfo::numFrames |
Number of frames to rotate.
Definition at line 79 of file W3DView.h.
◆ numHoldFrames
| Int TRotateCameraInfo::numHoldFrames |
Number of frames to hold the camera before finishing the movement.
Definition at line 83 of file W3DView.h.
◆ startTimeMultiplier
| Int TRotateCameraInfo::startTimeMultiplier |
◆ target
| Target TRotateCameraInfo::target |
◆ trackObject
| Bool TRotateCameraInfo::trackObject |
Are we tracking an object or just rotating?
Definition at line 85 of file W3DView.h.
The documentation for this struct was generated from the following file:
- Code/GameEngineDevice/Include/W3DDevice/GameClient/W3DView.h