#include <W3DView.h>
Definition at line 86 of file W3DView.h.
◆ targetObjectID
| ObjectID TRotateCameraInfo::Target::targetObjectID |
Target if we are tracking an object instead of just rotating.
Definition at line 87 of file W3DView.h.
◆ targetObjectPos
| Coord3D TRotateCameraInfo::Target::targetObjectPos |
Target's position (so we can stay looking at that spot if he dies)
Definition at line 88 of file W3DView.h.
The documentation for this struct was generated from the following file:
- Code/GameEngineDevice/Include/W3DDevice/GameClient/W3DView.h