Here is a list of all functions with links to the files they belong to:
- d -
- D3DFormat_To_WW3DFormat() : formconv.cpp, formconv.h
- D3DFormat_To_WW3DZFormat() : formconv.cpp, formconv.h
- DBG_DECLARE_TYPE() : AUD_Cache.cpp, AUD_Streamer.cpp
- DBGHELP() : debug_stack.inl
- Debug_Date_And_Time_Stamp() : autorun.cpp
- DebugAllocMemory() : debug_internal.cpp, internal.h
- DebugCrash() : DownloadDebug.h
- DebugFreeMemory() : debug_internal.cpp, internal.h
- DebugGetDefaultCommands() : debug_debug.h, debug_getdefaultcommands.cpp, test1.cpp, test5.cpp, test1.cpp
- DebugInternalAssert() : debug_internal.cpp, internal.h
- DebugLog() : DownloadDebug.h
- DebugReAllocMemory() : debug_internal.cpp, internal.h
- DECLARE_DEFINITION_FACTORY() : AudibleSound.cpp, twiddler.cpp
- DECLARE_FORCE_LINK() : cardinalspline.cpp, catmullromspline.cpp, curve.cpp, hermitespline.cpp, tcbspline.cpp, shdbumpdiff.cpp, shdbumpspec.cpp, shdcubemap.cpp, shdglossmask.cpp, shdlegacyw3d.cpp, shdsimple.cpp
- DeclineResolution() : MainMenu.cpp
- DecodeFormat() : olestring.cpp, olestring.h
- DecodeFormat< char >() : olestring.cpp
- DecodeFormat< OLECHAR >() : olestring.cpp
- DecompressFile() : NoxCompress.cpp, NoxCompress.h
- DecompressMemory() : NoxCompress.cpp, NoxCompress.h
- DecompressPacket() : NoxCompress.cpp, NoxCompress.h
- def_visible_primitive() : AppData.cpp, ExportAll.cpp, SceneSetup.cpp, SkinCopy.cpp, Utility.cpp
- DEFINE_AUTO_POOL() : camerashakesystem.cpp, dx8renderer.cpp, hanim.cpp, SoundScene.cpp, multilist.cpp, slnode.cpp, aabtreecull.cpp, gridcull.cpp
- deg2rad() : BaseType.h
- DeinitLanGameGadgets() : LanGameOptionsMenu.cpp
- DeinitWOLGameGadgets() : WOLGameSetupMenu.cpp
- Delay() : misc.h
- Delete_Patches() : findpatch.cpp, findpatch.h
- deleteNotificationBox() : WOLBuddyOverlay.cpp, PeerDefs.cpp, GameSpyOverlay.cpp
- deleteReplay() : ReplayMenu.cpp
- deleteReplayFlag() : ReplayMenu.cpp
- DestroyGameInfoWindow() : GameInfoWindow.h, GameInfoWindow.cpp
- destroyQuitMenu() : GUICallbacks.h, QuitMenu.cpp
- Dialog_Box_Proc() : autorun.cpp
- DialogProc() : debug_dlg.cpp
- DifficultySelectInit() : GUICallbacks.h, DifficultySelect.cpp
- DifficultySelectInput() : GUICallbacks.h, DifficultySelect.cpp
- DifficultySelectSystem() : GUICallbacks.h, DifficultySelect.cpp
- diffReverseSide() : MainMenu.cpp
- DiplomacyInput() : GUICallbacks.h, Diplomacy.cpp
- DiplomacySystem() : GUICallbacks.h, Diplomacy.cpp
- DirectorySelectProc() : WindowProc.h, DirectorySelect.cpp
- DISABLEDMASK_ANY_SET() : DisabledTypes.h
- disableUVAnimations() : W3DGhostObject.cpp
- DisconnectControlInput() : GUICallbacks.h, DisconnectWindow.cpp
- DisconnectControlSystem() : GUICallbacks.h, DisconnectWindow.cpp
- Dispatch_GetProperty() : WWCOMUtil.cpp, WWCOMUtil.h
- Dispatch_InvokeMethod() : WWCOMUtil.cpp, WWCOMUtil.h
- Dispatch_PutProperty() : WWCOMUtil.cpp, WWCOMUtil.h
- DispatchEvents() : CHATAPI.CPP
- displayChallengeWinLoss() : ScoreScreen.cpp
- displayChallengewinLoss() : ScoreScreen.cpp
- DisplayHelp() : mangler.cpp, manglertest.cpp
- Distance() : vector2.h, POINT.h, vector2.h
- DllMain() : dllmain.cpp
- do_encrypt() : encrypt.cpp, encrypt.h
- Do_Force_Links() : wwmath.cpp
- DoAnyMapTransfers() : FileTransfer.h, FileTransfer.cpp
- DoesCommandRequireACommandID() : networkutil.h, NetworkUtil.cpp
- doIt() : DatGen.cpp
- doKeyDown() : KeyboardOptionsMenu.cpp
- doKeyUp() : KeyboardOptionsMenu.cpp
- DoParticles() : W3DParticleSys.cpp, W3DScene.cpp
- DoResolutionDialog() : MainMenu.cpp, OptionsMenu.cpp
- DoShadows() : W3DShadow.cpp, W3DScene.cpp
- doSkyBoxSet() : ScriptActions.cpp, W3DWater.cpp
- DoTrees() : BaseHeightMap.cpp, W3DScene.cpp
- Download_Dialog_Proc() : CHATAPI.CPP
- downloadDialogProc() : CHATAPI.CPP
- DownloadMenuInit() : GUICallbacks.h, DownloadMenu.cpp
- DownloadMenuInput() : GUICallbacks.h, DownloadMenu.cpp
- DownloadMenuShutdown() : GUICallbacks.h, DownloadMenu.cpp
- DownloadMenuSystem() : GUICallbacks.h, DownloadMenu.cpp
- DownloadMenuUpdate() : GUICallbacks.h, DownloadMenu.cpp, MainMenu.cpp
- Draw_Shape() : draw.cpp, draw.h
- drawSkinnyBorder() : W3DControlBar.cpp
- drawText() : W3DMainMenu.cpp
- drawTypeText() : GameWindowTransitionsStyles.cpp
- DumpExceptionInfo() : StackDump.h
- dumpHelp() : Compress.cpp
- dumpQueued() : CRCDiff.cpp
- dupe_skin_wsm_cf() : SkinCopy.cpp
- duplicate_wsm() : SkinCopy.cpp
- DX8_Assert() : dx8wrapper.cpp, dx8wrapper.h
- DX8_ErrorCode() : dx8wrapper.h
- Dynamic_Cast() : RefPtr.h