Here is a list of all functions with links to the files they belong to:
- a -
- About() : test2.cpp
- AboutCallback() : WinMain.cpp
- absInt() : PartitionManager.cpp
- AcceptResolution() : MainMenu.cpp
- ACos() : Trig.cpp, trig.h
- Add() : matrix4.h
- add() : W3DShaderManager.cpp
- Add_Accelerator() : msgloop.cpp, msgloop.h
- Add_CRC() : crc.cpp, crc.h
- Add_Files() : mixfile.cpp
- Add_Modeless_Dialog() : msgloop.cpp, msgloop.h
- Add_Spheres() : sphere.h
- addDrawableToList() : SelectionInfo.h, SelectionInfo.cpp
- addIcon() : AI.cpp, Object.cpp, PartitionManager.cpp
- AIL_mem_alloc_lock() : AUD_DSoundDriver.cpp
- AIL_mem_free_lock() : AUD_DSoundDriver.cpp
- AIL_MMX_available() : AUD_DSoundDriver.cpp
- alignToTerrain() : RailroadGuideAIUpdate.cpp
- allocateFromW3DMemPool() : GameMemory.cpp, always.h
- Alpha_Bits() : ww3dformat.h
- amIAHero() : CommandXlat.cpp
- Append_Lod_Character() : util.cpp, util.h
- Apply_Patch() : patch.cpp, patch.h
- applyBlockZone() : AIPathfind.cpp
- applyZone() : AIPathfind.cpp
- AreSlotListUpdatesEnabled() : GUIUtil.h, GUIUtil.cpp
- As_srVector2() : sr_util.h
- As_srVector3() : sr_util.h
- As_srVector3i() : sr_util.h
- As_srVector4() : sr_util.h
- As_Vector2() : sr_util.h
- As_Vector3() : sr_util.h
- As_Vector3i() : sr_util.h
- As_Vector4() : sr_util.h
- AsciiStringToQuotedPrintable() : QuotedPrintable.h, QuotedPrintable.cpp
- ASin() : Trig.cpp, trig.h
- asyncGethostbyname() : MainMenuUtils.cpp
- asyncGethostbynameThreadFunc() : MainMenuUtils.cpp
- AUD_ThreadBeginCriticalSection() : AUD_Windows.cpp
- AUD_ThreadCPUProfile() : AUD_Windows.cpp
- AUD_ThreadCreate() : AUD_Windows.cpp
- AUD_ThreadDestroy() : AUD_Windows.cpp
- AUD_ThreadEndCriticalSection() : AUD_Windows.cpp
- AUD_ThreadGetInterval() : AUD_Windows.cpp
- AUD_ThreadName() : AUD_Windows.cpp
- AUD_ThreadServiceInfo() : AUD_Windows.cpp
- AUD_ThreadSetData() : AUD_Windows.cpp
- AUD_ThreadSetInterval() : AUD_Windows.cpp
- audioAddChannel() : AUD_Device.cpp
- AudioAddSlash() : AUD_Memory.cpp
- AudioAttribsApply() : AUD_Attributes.cpp
- AudioAttribsCalcPitch() : AUD_Attributes.cpp
- AudioAttribsChanged() : AUD_Attributes.cpp
- AudioAttribsInit() : AUD_Attributes.cpp
- AudioAttribsUpdate() : AUD_Attributes.cpp
- AudioAttribsUsed() : AUD_Attributes.cpp
- audioCacheAssetRead() : AUD_Cache.cpp
- AudioCacheCreate() : AUD_Cache.cpp
- AudioCacheDestroy() : AUD_Cache.cpp
- AudioCacheFreeOldestItem() : AUD_Cache.cpp
- AudioCacheGetItem() : AUD_Cache.cpp
- AudioCacheInvalidate() : AUD_Cache.cpp
- AudioCacheItemFree() : AUD_Cache.cpp
- AudioCacheItemInUse() : AUD_Cache.cpp
- AudioCacheItemLock() : AUD_Cache.cpp
- AudioCacheItemSample() : AUD_Cache.cpp
- AudioCacheItemUnlock() : AUD_Cache.cpp
- AudioCacheLoadItem() : AUD_Cache.cpp
- AudioCacheSetOpenCB() : AUD_Cache.cpp
- audioChannelCreate() : AUD_Channel.cpp
- AudioChannelDestroy() : AUD_Channel.cpp
- audioChannelDestroy() : AUD_Channel.cpp
- AudioChannelIsAudible() : AUD_Channel.cpp
- AudioChannelLock() : AUD_Channel.cpp
- audioChannelMakeStandard() : AUD_Channel.cpp
- AudioChannelNoUse() : AUD_Channel.cpp
- AudioChannelPause() : AUD_Channel.cpp
- audioChannelRecalcAttribs() : AUD_Channel.cpp
- AudioChannelRelease() : AUD_Channel.cpp
- AudioChannelReserve() : AUD_Channel.cpp
- AudioChannelResume() : AUD_Channel.cpp
- AudioChannelSetFormat() : AUD_Channel.cpp
- AudioChannelSetSample() : AUD_Channel.cpp
- AudioChannelStart() : AUD_Channel.cpp
- AudioChannelStop() : AUD_Channel.cpp
- AudioChannelTaken() : AUD_Channel.cpp
- AudioChannelUnlock() : AUD_Channel.cpp
- AudioChannelUse() : AUD_Channel.cpp
- AudioCloseDown() : AUD_Device.cpp
- AudioControlInit() : AUD_Channel.cpp
- AudioCreateSample() : AUD_Source.cpp
- AudioDestroyAllDevices() : AUD_Device.cpp
- AudioDeviceAdjustVolume() : AUD_Device.cpp
- AudioDeviceAttribsAdd() : AUD_Device.cpp
- AudioDeviceAttribsRemove() : AUD_Device.cpp
- AudioDeviceAttribsRemoveAll() : AUD_Device.cpp
- AudioDeviceChannels() : AUD_Device.cpp
- AudioDeviceClose() : AUD_Device.cpp
- AudioDeviceCreateChannel() : AUD_Device.cpp
- AudioDeviceCreateChannels() : AUD_Device.cpp
- AudioDeviceDestroy() : AUD_Device.cpp
- AudioDeviceDestroyAllChannels() : AUD_Device.cpp
- AudioDeviceDump() : AUD_Device.cpp
- AudioDeviceFirstChannel() : AUD_Device.cpp
- AudioDeviceGetChannel() : AUD_Device.cpp
- AudioDeviceMaxChannels() : AUD_Device.cpp
- AudioDeviceNextChannel() : AUD_Device.cpp
- AudioDevicePauseAllChannels() : AUD_Device.cpp
- AudioDeviceReserveChannel() : AUD_Device.cpp
- AudioDeviceResumeAllChannels() : AUD_Device.cpp
- AudioDeviceService() : AUD_Device.cpp
- AudioDeviceSetDefaultFormat() : AUD_Device.cpp
- AudioDeviceSetFormat() : AUD_Device.cpp
- AudioDeviceSetVolume() : AUD_Device.cpp
- AudioDeviceStopAllChannels() : AUD_Device.cpp
- AudioEventAdjustPan() : AUD_Events.cpp
- AudioEventAdjustVolume() : AUD_Events.cpp
- AudioEventClassAddSound() : AUD_Events.cpp
- AudioEventClassCreate() : AUD_Events.cpp
- AudioEventClassGetData() : AUD_Events.cpp
- AudioEventClassGetSoundName() : AUD_Events.cpp
- AudioEventClassMinVolume() : AUD_Events.cpp
- AudioEventClassName() : AUD_Events.cpp
- AudioEventClassNeverEnds() : AUD_Events.cpp
- AudioEventClassNext() : AUD_Events.cpp
- AudioEventClassNumSound() : AUD_Events.cpp
- AudioEventClassRange() : AUD_Events.cpp
- AudioEventClassReset() : AUD_Events.cpp
- AudioEventClassSetAttackCount() : AUD_Events.cpp
- AudioEventClassSetControl() : AUD_Events.cpp
- AudioEventClassSetData() : AUD_Events.cpp
- AudioEventClassSetDecayCount() : AUD_Events.cpp
- AudioEventClassSetDelay() : AUD_Events.cpp
- AudioEventClassSetEveningSoundCount() : AUD_Events.cpp
- AudioEventClassSetFadeAttribs() : AUD_Events.cpp
- AudioEventClassSetLimit() : AUD_Events.cpp
- AudioEventClassSetLoopCount() : AUD_Events.cpp
- AudioEventClassSetMasterAttribs() : AUD_Events.cpp
- AudioEventClassSetMinVolume() : AUD_Events.cpp
- AudioEventClassSetMorningSoundCount() : AUD_Events.cpp
- AudioEventClassSetName() : AUD_Events.cpp
- AudioEventClassSetNightSoundCount() : AUD_Events.cpp
- AudioEventClassSetPitchShift() : AUD_Events.cpp
- AudioEventClassSetPriority() : AUD_Events.cpp
- AudioEventClassSetRange() : AUD_Events.cpp
- AudioEventClassSetVolume() : AUD_Events.cpp
- AudioEventClassSetVolumeCompression() : AUD_Events.cpp
- AudioEventClassSetVolumeShift() : AUD_Events.cpp
- AudioEventClassValid() : AUD_Events.cpp
- AudioEventCloseDown() : AUD_Events.cpp
- AudioEventCount() : AUD_Events.cpp
- AudioEventCreate() : AUD_Events.cpp
- AudioEventEnd() : AUD_Events.cpp
- AudioEventGetClass() : AUD_Events.cpp
- AudioEventHandleDeinit() : AUD_Events.cpp
- AudioEventHandleEnd() : AUD_Events.cpp
- AudioEventHandleEndLooping() : AUD_Events.cpp
- AudioEventHandleGet() : AUD_Events.cpp
- AudioEventHandleGetClass() : AUD_Events.cpp
- AudioEventHandleInit() : AUD_Events.cpp
- AudioEventHandleSet() : AUD_Events.cpp
- AudioEventHandleStop() : AUD_Events.cpp
- AudioEventHandleStopLooping() : AUD_Events.cpp
- AudioEventIsPaused() : AUD_Events.cpp
- AudioEventKill() : AUD_Events.cpp
- AudioEventName() : AUD_Events.cpp
- AudioEventNeverEnds() : AUD_Events.cpp
- AudioEventNoAttack() : AUD_Events.cpp
- AudioEventOn() : AUD_Events.cpp
- AudioEventPause() : AUD_Events.cpp
- AudioEventResume() : AUD_Events.cpp
- AudioEventsDump() : AUD_Events.cpp
- AudioEventService() : AUD_Events.cpp
- AudioEventSetAdjustDuration() : AUD_Events.cpp
- AudioEventSetPan() : AUD_Events.cpp
- AudioEventSetTimeOfDay() : AUD_Events.cpp
- AudioEventSetUp() : AUD_Events.cpp
- AudioEventSetVolume() : AUD_Events.cpp
- AudioEventTurnOff() : AUD_Events.cpp
- AudioEventTurnOn() : AUD_Events.cpp
- AudioFirstDevice() : AUD_Device.cpp
- AudioFirstSystem() : AUD_Device.cpp
- AudioFlushAllDeadEvents() : AUD_Events.cpp
- AudioFlushCache() : AUD_Events.cpp
- AudioFormatBytes() : AUD_Source.cpp
- AudioFormatInit() : AUD_Source.cpp
- AudioFormatReadMP3File() : AUD_Source.cpp
- AudioFormatReadWaveFile() : AUD_Windows.cpp
- AudioFormatSame() : AUD_Source.cpp
- AudioFormatSeekToPos() : AUD_Source.cpp
- AudioFormatTime() : AUD_Source.cpp
- AudioFormatUpdate() : AUD_Source.cpp
- AudioFrameDeinit() : AUD_Source.cpp
- AudioFrameInit() : AUD_Source.cpp
- AudioGetFirstEventClass() : AUD_Events.cpp
- AudioGetTime() : AUD_Time.cpp
- AudioGetWindowsHandle() : AUD_Windows.cpp
- AudioHasPath() : AUD_Memory.cpp
- AudioKillAllEvents() : AUD_Events.cpp
- AudioLevelAdjust() : AUD_Level.cpp
- AudioLevelForce() : AUD_Level.cpp
- AudioLevelGetVal() : AUD_Level.cpp
- AudioLevelInit() : AUD_Level.cpp
- AudioLevelSet() : AUD_Level.cpp
- AudioLevelSetDuration() : AUD_Level.cpp
- AudioLevelUpdate() : AUD_Level.cpp
- AudioLoadSystem() : AUD_Device.cpp
- AudioLoseFocus() : AUD_DSoundDriver.cpp
- AudioNextDevice() : AUD_Device.cpp
- AudioNextSystem() : AUD_Device.cpp
- AudioNumberOfDevices() : AUD_Device.cpp
- AudioOpenDevice() : AUD_Device.cpp
- AudioPauseAllEvents() : AUD_Events.cpp
- AudioRegainFocus() : AUD_DSoundDriver.cpp
- audioRemoveChannel() : AUD_Device.cpp
- AudioResumeAllEvents() : AUD_Events.cpp
- AudioSampleAddFrame() : AUD_Source.cpp
- AudioSampleDeinit() : AUD_Source.cpp
- AudioSampleDestroy() : AUD_Source.cpp
- AudioSampleFirstFrame() : AUD_Source.cpp
- AudioSampleInit() : AUD_Source.cpp
- AudioSampleSetName() : AUD_Source.cpp
- AudioServiceAllDevices() : AUD_Device.cpp
- AudioServiceAllEvents() : AUD_Events.cpp
- AudioServiceInfoDump() : AUD_Device.cpp
- AudioServiceInfoInit() : AUD_Device.cpp
- AudioServiceNeeded() : AUD_Device.cpp
- AudioServicePerform() : AUD_Device.cpp
- AudioServiceSetInterval() : AUD_Device.cpp
- AudioServiceSetMustServiceInterval() : AUD_Device.cpp
- AudioServiceSetResetInterval() : AUD_Device.cpp
- AudioSetUp() : AUD_Device.cpp
- AudioSetWindowsHandle() : AUD_Windows.cpp
- AudioStreamerActive() : AUD_Streamer.cpp
- AudioStreamerAllFaded() : AUD_Streamer.cpp
- AudioStreamerClose() : AUD_Streamer.cpp
- AudioStreamerCloseAllStreams() : AUD_Streamer.cpp
- AudioStreamerCloseAllStreamsUsingFile() : AUD_Streamer.cpp
- AudioStreamerCreate() : AUD_Streamer.cpp
- AudioStreamerDeinit() : AUD_Streamer.cpp
- AudioStreamerDestroy() : AUD_Streamer.cpp
- AudioStreamerDump() : AUD_Streamer.cpp
- AudioStreamerEndTimeStamp() : AUD_Streamer.cpp
- AudioStreamerFadeIn() : AUD_Streamer.cpp
- AudioStreamerFadeInAllStreams() : AUD_Streamer.cpp
- AudioStreamerFadeOut() : AUD_Streamer.cpp
- AudioStreamerFadeOutAllStreams() : AUD_Streamer.cpp
- AudioStreamerGetMaxVolume() : AUD_Streamer.cpp
- AudioStreamerGetPosition() : AUD_Streamer.cpp
- AudioStreamerGetTimePosition() : AUD_Streamer.cpp
- AudioStreamerGetVolume() : AUD_Streamer.cpp
- AudioStreamerInit() : AUD_Streamer.cpp
- AudioStreamerIsAudible() : AUD_Streamer.cpp
- AudioStreamerIsFading() : AUD_Streamer.cpp
- AudioStreamerIsLooping() : AUD_Streamer.cpp
- AudioStreamerIsPlaying() : AUD_Streamer.cpp
- AudioStreamerLock() : AUD_Streamer.cpp
- AudioStreamerLockAllStreams() : AUD_Streamer.cpp
- AudioStreamerName() : AUD_Streamer.cpp
- AudioStreamerOpen() : AUD_Streamer.cpp
- AudioStreamerPause() : AUD_Streamer.cpp
- AudioStreamerPauseAllStreams() : AUD_Streamer.cpp
- AudioStreamerResume() : AUD_Streamer.cpp
- AudioStreamerResumeAllStreams() : AUD_Streamer.cpp
- AudioStreamerSetAttribs() : AUD_Streamer.cpp
- AudioStreamerSetFadeAttribs() : AUD_Streamer.cpp
- AudioStreamerSetLooping() : AUD_Streamer.cpp
- AudioStreamerSetMaxVolume() : AUD_Streamer.cpp
- AudioStreamerSetName() : AUD_Streamer.cpp
- AudioStreamerSetPosition() : AUD_Streamer.cpp
- AudioStreamerSetPriority() : AUD_Streamer.cpp
- AudioStreamerSetTimePosition() : AUD_Streamer.cpp
- AudioStreamerSetVolume() : AUD_Streamer.cpp
- AudioStreamerStart() : AUD_Streamer.cpp
- AudioStreamerStarve() : AUD_Streamer.cpp
- AudioStreamerStop() : AUD_Streamer.cpp
- AudioStreamerStopAllStreams() : AUD_Streamer.cpp
- AudioStreamerUnlock() : AUD_Streamer.cpp
- AudioStreamerUnlockAllStreams() : AUD_Streamer.cpp
- AudioStreamerWaitForFade() : AUD_Streamer.cpp
- AudioUnloadAllSystems() : AUD_Device.cpp
- AudioUnloadSystem() : AUD_Device.cpp
- AudioValidateAllEventClasses() : AUD_Events.cpp
- Axis_To_Quat() : quat.cpp, quat.h, w3dquat.cpp, w3dquat.h