Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
Loading...
Searching...
No Matches
Here is a list of all macros with links to the files they belong to:
- u -
UARRAY_H :
uarray.h
UDP_HEADER :
udp.h
UNICODESTRING_H :
UnicodeString.h
UNINSTALL_EXECUTABLE :
autorun.cpp
UNINSTALL_NAME :
autorun.h
UNINSTALL_STRING_SUBKEY :
autorun.h
UNIQUE_COLOR :
W3DSmudge.cpp
UNIT_CRATE_COLLIDE_H_ :
UnitCrateCollide.h
UNITSIZE :
INT.H
,
MPMATH.H
UNPACK_AND_XFER :
TurretAI.cpp
UPDATE_D :
lzo1x_c.cpp
UPDATE_I :
lzo1x_c.cpp
UPDATE_NETWORK :
textureloader.cpp
,
saveload.cpp
UPDATE_RETVAL :
main.cpp
UPDATE_SLEEP :
UpdateModule.h
UPDATE_TIME :
wbview3d.cpp
UPDATEMODULE_FRIEND_DECLARATOR :
UpdateModule.h
UPGRADE_MAX_COUNT :
Upgrade.h
UPPER_MASK :
random.cpp
UPPER_MOST_BIT :
mpmath.cpp
USE_BROADCAST_KEYS :
PeerThread.cpp
USE_DEBUG_SEM :
wdebug.h
USE_DOZER :
AIPlayer.cpp
,
AISkirmishPlayer.cpp
USE_FAST_ALLOCATOR :
wwmemlog.cpp
USE_FAST_FIND_ITEM :
HierarchyView.h
USE_LIGHT_ENV :
W3DScene.cpp
USE_MANAGED_TEXTURES :
textureloader.cpp
USE_MOUSE_MOVES :
autorun.cpp
USE_MULTI_FILE_FORMAT :
Locale_API.cpp
USE_PERF_TIMER :
PerfTimer.h
USE_SEM :
mydebug.h
USE_STATIC :
W3DTreeBuffer.cpp
USE_STATS_STR :
PeerThread.cpp
USE_THE_TERRAIN_OBJECT :
W3DTerrainLogic.cpp
USER_TGA_DIR_PATH :
FileSystem.h
USER_W3D_DIR_PATH :
FileSystem.h
USUAL_TOLERANCE :
BezierSegment.h
UTILS_H :
Utils.h
Generated by
1.13.2