Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
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Here is a list of all macros with links to the files they belong to:
- g -
G :
md5.cpp
galloc :
gimex.h
GAME_MAIN_WINDOW_NAME :
autorun.cpp
GAME_MUTEX_OBJECT :
autorun.cpp
GAME_NAME :
CHATAPI.CPP
GAME_STATE_BLOCK_STRING :
GameState.cpp
GAME_WEBSITE :
autorun.cpp
GameArrayEnd :
Language.h
GameAtod :
Language.h
GameAtoi :
Language.h
GameAudioRandomValue :
AudioRandomValue.h
GameAudioRandomValueReal :
AudioRandomValue.h
GameClientRandomValue :
ClientRandomValue.h
GameClientRandomValueReal :
ClientRandomValue.h
GameIsAlNum :
Language.h
GameIsAlpha :
Language.h
GameIsAscii :
Language.h
GameIsDigit :
Language.h
GameItoa :
Language.h
GameLogicRandomValue :
LogicRandomValue.h
GameLogicRandomValueReal :
LogicRandomValue.h
GAMEMAPS_AMT0_CHUNK :
gamemaps.cpp
GAMEMAPS_AMT1_CHUNK :
gamemaps.cpp
GAMEMAPS_AMT2_CHUNK :
gamemaps.cpp
GAMEMAPS_AMT3_CHUNK :
gamemaps.cpp
GAMEMAPS_AMT4_CHUNK :
gamemaps.cpp
GAMEMAPS_AMT5_CHUNK :
gamemaps.cpp
GAMEMAPS_AMT6_CHUNK :
gamemaps.cpp
GAMEMAPS_AMT7_CHUNK :
gamemaps.cpp
GAMEMAPS_AMT8_CHUNK :
gamemaps.cpp
GAMEMAPS_AMT9_CHUNK :
gamemaps.cpp
GAMEMAPS_AMTA_CHUNK :
gamemaps.cpp
GAMEMAPS_ONOFF_CHUNK :
gamemaps.cpp
GAMEMTL_AMBIENT_COEFF_CHUNK :
GameMtl.cpp
GAMEMTL_ATTRIBUTES_CHUNK :
GameMtl.cpp
GAMEMTL_COLORS_CHUNK :
GameMtl.cpp
GAMEMTL_CONVERTED_TO_NOLOD :
gamemtl.h
GAMEMTL_DCT_FRAME_RATE_CHUNK :
GameMtl.cpp
GAMEMTL_DCT_FRAMES_CHUNK :
GameMtl.cpp
GAMEMTL_DCT_MAPPING_CHUNK :
GameMtl.cpp
GAMEMTL_DIFFUSE_COEFF_CHUNK :
GameMtl.cpp
GAMEMTL_DIFFUSE_COLOR_CHUNK :
GameMtl.cpp
GAMEMTL_DISPLACEMENT_ROLLUP_OPEN :
gamemtl.h
GAMEMTL_DIT_FRAME_RATE_CHUNK :
GameMtl.cpp
GAMEMTL_DIT_FRAMES_CHUNK :
GameMtl.cpp
GAMEMTL_DIT_MAPPING_CHUNK :
GameMtl.cpp
GAMEMTL_EMISSIVE_COEFF_CHUNK :
GameMtl.cpp
GAMEMTL_ENVMAP_FRAMES_CHUNK :
GameMtl.cpp
GAMEMTL_FLAGS_CHUNK :
GameMtl.cpp
GAMEMTL_FOG_CHUNK :
GameMtl.cpp
GAMEMTL_GAMEFLAGS_CHUNK :
GameMtl.cpp
GAMEMTL_ID_PARTA :
gamemtl.h
GAMEMTL_ID_PARTB :
gamemtl.h
GAMEMTL_MAPPING_BUMPENV :
gamemtl.h
GAMEMTL_MAPPING_CHEAP_ENV :
gamemtl.h
GAMEMTL_MAPPING_EDGE :
gamemtl.h
GAMEMTL_MAPPING_ENV :
gamemtl.h
GAMEMTL_MAPPING_GRID :
gamemtl.h
GAMEMTL_MAPPING_GRID_CLASSIC_ENV :
gamemtl.h
GAMEMTL_MAPPING_GRID_ENVIRONMENT :
gamemtl.h
GAMEMTL_MAPPING_LINEAR_OFFSET :
gamemtl.h
GAMEMTL_MAPPING_RANDOM :
gamemtl.h
GAMEMTL_MAPPING_ROTATE :
gamemtl.h
GAMEMTL_MAPPING_SCALE :
gamemtl.h
GAMEMTL_MAPPING_SCREEN :
gamemtl.h
GAMEMTL_MAPPING_SILHOUETTE :
gamemtl.h
GAMEMTL_MAPPING_SINE_LINEAR_OFFSET :
gamemtl.h
GAMEMTL_MAPPING_STEP_LINEAR_OFFSET :
gamemtl.h
GAMEMTL_MAPPING_UV :
gamemtl.h
GAMEMTL_MAPPING_WS_CLASSIC_ENV :
gamemtl.h
GAMEMTL_MAPPING_WS_ENVIRONMENT :
gamemtl.h
GAMEMTL_MAPPING_ZIGZAG_LINEAR_OFFSET :
gamemtl.h
GAMEMTL_OPACITY_CHUNK :
GameMtl.cpp
GAMEMTL_PASS0_CUR_PAGE :
GameMtl.cpp
GAMEMTL_PASS0_ROLLUP_OPEN :
gamemtl.h
GAMEMTL_PASS0_STAGE0_MAPPER_ARGS :
GameMtl.cpp
GAMEMTL_PASS0_STAGE1_MAPPER_ARGS :
GameMtl.cpp
GAMEMTL_PASS1_CUR_PAGE :
GameMtl.cpp
GAMEMTL_PASS1_ROLLUP_OPEN :
gamemtl.h
GAMEMTL_PASS1_STAGE0_MAPPER_ARGS :
GameMtl.cpp
GAMEMTL_PASS1_STAGE1_MAPPER_ARGS :
GameMtl.cpp
GAMEMTL_PASS2_CUR_PAGE :
GameMtl.cpp
GAMEMTL_PASS2_ROLLUP_OPEN :
gamemtl.h
GAMEMTL_PASS2_STAGE0_MAPPER_ARGS :
GameMtl.cpp
GAMEMTL_PASS2_STAGE1_MAPPER_ARGS :
GameMtl.cpp
GAMEMTL_PASS3_CUR_PAGE :
GameMtl.cpp
GAMEMTL_PASS3_ROLLUP_OPEN :
gamemtl.h
GAMEMTL_PASS3_STAGE0_MAPPER_ARGS :
GameMtl.cpp
GAMEMTL_PASS3_STAGE1_MAPPER_ARGS :
GameMtl.cpp
GAMEMTL_PASSCOUNT_ROLLUP_OPEN :
gamemtl.h
GAMEMTL_PSX_TRANS_100 :
gamemtl.h
GAMEMTL_PSX_TRANS_25 :
gamemtl.h
GAMEMTL_PSX_TRANS_50 :
gamemtl.h
GAMEMTL_PSX_TRANS_MINUS_100 :
gamemtl.h
GAMEMTL_PSX_TRANS_NONE :
gamemtl.h
GAMEMTL_ROLLUP_FLAGS :
gamemtl.h
GAMEMTL_SCT_FRAME_RATE_CHUNK :
GameMtl.cpp
GAMEMTL_SCT_FRAMES_CHUNK :
GameMtl.cpp
GAMEMTL_SCT_MAPPING_CHUNK :
GameMtl.cpp
GAMEMTL_SHININESS_CHUNK :
GameMtl.cpp
GAMEMTL_SIT_FRAME_RATE_CHUNK :
GameMtl.cpp
GAMEMTL_SIT_FRAMES_CHUNK :
GameMtl.cpp
GAMEMTL_SIT_MAPPING_CHUNK :
GameMtl.cpp
GAMEMTL_SORT_LEVEL_CHUNK :
GameMtl.cpp
GAMEMTL_SPECULAR_COEFF_CHUNK :
GameMtl.cpp
GAMEMTL_SPECULAR_COLOR_CHUNK :
GameMtl.cpp
GAMEMTL_SURFACE_ROLLUP_OPEN :
gamemtl.h
GAMEMTL_SURFACE_TYPE_CHUNK :
GameMtl.cpp
GAMEMTL_TEXTURE_FRAMES_CHUNK :
GameMtl.cpp
GAMEMTL_TRANSLUCENCY_CHUNK :
GameMtl.cpp
GameSprintf :
Language.h
GAMESPY_WEBSITE :
autorun.cpp
GameSscanf :
Language.h
GameStrcat :
Language.h
GameStrchr :
Language.h
GameStrcmp :
Language.h
GameStrcpy :
Language.h
GameStricmp :
Language.h
GameStrlen :
Language.h
GameStrncmp :
Language.h
GameStrncpy :
Language.h
GameStrnicmp :
Language.h
GameStrstr :
Language.h
GameStrtok :
Language.h
GameVsprintf :
Language.h
GCALL :
codex.h
,
gimex.h
GCMP_CREATE :
GameMemory.h
GCMP_FIND :
GameMemory.h
GENERALS_GUID :
WinMain.cpp
GENERALS_REG_KEY :
wolInit.cpp
GENERALS_REG_KEY_BOTTOM :
wolInit.cpp
GENERALS_REG_KEY_INSTALLPATH :
wolInit.cpp
GENERALS_REG_KEY_NAME :
wolInit.cpp
GENERALS_REG_KEY_PATH :
wolInit.cpp
GENERALS_REG_KEY_SERIAL :
wolInit.cpp
GENERALS_REG_KEY_SKU :
wolInit.cpp
GENERALS_REG_KEY_TOP :
wolInit.cpp
GENERALS_REG_KEY_VERSION :
wolInit.cpp
GENERALS_SUBKEY :
autorun.h
GENERIC_DEFID_PARAM :
editable.h
GENERIC_EDITABLE_PARAM :
editable.h
GENERIC_PROPERTIES_DIALOG :
resource.h
GEOMETRY_TYPE_AABOX :
w3dappdata.h
GEOMETRY_TYPE_CAMERA_ALIGNED :
w3dappdata.h
GEOMETRY_TYPE_CAMERA_ORIENTED :
w3dappdata.h
GEOMETRY_TYPE_MASK :
w3dappdata.h
GEOMETRY_TYPE_NORMAL_MESH :
w3dappdata.h
GEOMETRY_TYPE_NULL :
w3dappdata.h
GEOMETRY_TYPE_OBBOX :
w3dappdata.h
GET16BITS :
huffdecode.cpp
GET_CONTAINER_INLINE :
rendobj.h
GET_STATE_SLEEP_FRAMES :
StateMachine.h
GETCD_H :
GetCD.h
gfree :
gimex.h
GG :
md5.cpp
GHOST_OBJECT_DRAWABLE :
GhostObject.h
GIMEX_AUTHORSTR_SIZE :
gimex.h
GIMEX_COLOURTBL_SIZE :
gimex.h
GIMEX_COMMENT_SIZE :
gimex.h
GIMEX_EXTENSION_SIZE :
gimex.h
GIMEX_FRAMECOUNT :
gimex.h
GIMEX_FRAMENAME_SIZE :
gimex.h
GIMEX_HOTSPOTTBL_SIZE :
gimex.h
GIMEX_HOTSPOTTBL_VALUES :
gimex.h
GIMEX_LONGTYPESTR_SIZE :
gimex.h
GIMEX_NOFRAMECOUNT :
gimex.h
GIMEX_PATCH :
gimex.h
GIMEX_SHORTTYPESTR_SIZE :
gimex.h
GIMEX_VERSION :
gimex.h
GIMEX_VERSIONSTR_SIZE :
gimex.h
GIMEX_WORDTYPESTR_SIZE :
gimex.h
GimexVersion :
gimex.h
GLOBAL_THUMBNAIL_MANAGER_FILENAME :
texturethumbnail.h
GLOBALLIGHT_OPTIONS_PANEL_SECTION :
GlobalLightOptions.h
GMAKEID :
gimex.h
gmax :
gimex.h
GMC :
Mouse.cpp
gmin :
gimex.h
GRAYFADETIME :
stimer.h
GRID_FX_DECAL_COUNT :
DynamicShroudClearingRangeUpdate.h
GRID_SETTINGS_DIALOG :
resource.h
GRIDCULL_NODE_ACCEPTED :
gridcull.h
GRIDCULL_NODE_REJECTED :
gridcull.h
GRIDCULL_NODE_TRIVIALLY_ACCEPTED :
gridcull.h
GRIDSNAPMOD_CLASSID :
gridsnapmodifier.cpp
GroveTool_H :
GroveTool.h
GUIEDIT_ACCELERATORS :
resource.h
GUIEDIT_CONFIG_FILENAME :
GUIEdit.h
GUIEDIT_CONFIG_VERSION :
GUIEdit.cpp
GUIEDIT_FONT_FILENAME :
GUIEdit.h
GUIEDIT_LARGE_ICON :
resource.h
GUIEDIT_MENU :
resource.h
GUIEDIT_NONE_STRING :
GUIEdit.h
GUIEDIT_SMALL_ICON :
resource.h
GWID_INVALID :
GameWindowID.h
GWID_SIDEBAR :
GameWindowID.h
GWID_SIDEBAR_1 :
GameWindowID.h
GWID_SIDEBAR_10 :
GameWindowID.h
GWID_SIDEBAR_11 :
GameWindowID.h
GWID_SIDEBAR_12 :
GameWindowID.h
GWID_SIDEBAR_2 :
GameWindowID.h
GWID_SIDEBAR_3 :
GameWindowID.h
GWID_SIDEBAR_4 :
GameWindowID.h
GWID_SIDEBAR_5 :
GameWindowID.h
GWID_SIDEBAR_6 :
GameWindowID.h
GWID_SIDEBAR_7 :
GameWindowID.h
GWID_SIDEBAR_8 :
GameWindowID.h
GWID_SIDEBAR_9 :
GameWindowID.h
GWID_SIDEBAR_RADAR :
GameWindowID.h
GWID_SIDEBAR_TAB_1 :
GameWindowID.h
GWID_SIDEBAR_TAB_2 :
GameWindowID.h
GWID_SIDEBAR_TAB_3 :
GameWindowID.h
GWID_SIDEBAR_TAB_4 :
GameWindowID.h
GWM_USER :
GameWindow.h
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