Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
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Here is a list of all macros with links to the files they belong to:
- b -
B64PIPE_H :
b64pipe.h
B64STRAW_H :
b64straw.h
BACKGROUND_BITMAP :
autorun.cpp
BAD :
base64.cpp
BASE_DLG_DIR :
GameSpeech.cpp
BASE_DLG_EXT :
GameSpeech.cpp
BASE_DLG_ID :
GameSpeech.cpp
BEGIN_ITERATE_DRAWABLES_WITH_STATUS :
GameClient.h
BEGIN_PROFILE :
Debug.h
BFAVI_FILENAME :
autorun.cpp
BgEn16 :
iff.h
BgEn32 :
iff.h
BIG_DISTANCE :
SpawnBehavior.cpp
BIG_JUMP :
HeightMap.cpp
BitClear :
BaseType.h
BITMAPHANDLER_H :
bitmaphandler.h
BitSet :
BaseType.h
BitTest :
BaseType.h
BitToggle :
BaseType.h
BITTYPE_H :
bittype.h
BLEND_EDGE_TOOL_H :
BlendEdgeTool.h
BLEND_TILE_PREFIX :
WHeightMapEdit.cpp
BLITTER_H :
blitter.h
BLITZ_SIZE :
mangler.h
BLOCK_CHAR :
render2d.cpp
BLOCK_SIZE :
W3DSmudge.cpp
BLOCKSIZE :
NoxCompress.cpp
BMP2D_H :
bmp2d.h
BOGUSPTR :
GameCommon.h
BONEPOS_DUMPMATRIX3D :
W3DModelDraw.cpp
BONEPOS_DUMPMATRIX3DNAMED :
W3DModelDraw.cpp
BONEPOS_DUMPREAL :
W3DModelDraw.cpp
BONEPOS_DUMPREALNAMED :
W3DModelDraw.cpp
BONEPOS_LOG :
W3DModelDraw.cpp
BOOL :
Wnd_File.h
bool :
gimex.h
BORDER_WIDTH :
resource.h
BOTTOM_SIDE :
resource.h
BOUND_H :
bound.h
BOUNDING_BOX_LINE_WIDTH :
DrawObject.cpp
BOUNDS_CHECKING_OFF_DURING :
lzo_conf.h
BOUNDS_CHECKING_OFF_IN_EXPR :
lzo_conf.h
BOXROBJ_H :
boxrobj.h
BPT_BACK :
shattersystem.cpp
BPT_BOTH :
shattersystem.cpp
BPT_COINCIDENCE_EPSILON :
shattersystem.cpp
BPT_EPSILON :
shattersystem.cpp
BPT_FRONT :
shattersystem.cpp
BPT_ON :
shattersystem.cpp
BRIDGE_FLOAT_AMT :
W3DBridgeBuffer.cpp
BRIDGE_OFFSET_FACTOR :
W3DProjectedShadow.cpp
,
W3DTerrainTracks.cpp
BROADCAST :
vp.cpp
BROWSEROPTION_3DBORDER :
dx8webbrowser.h
BROWSEROPTION_SCROLLBARS :
dx8webbrowser.h
BRUSHTOOL_H :
BrushTool.h
BSEARCH_H :
BSEARCH.H
BSURFACE_H :
bsurface.h
BTREEBIGNUM :
btreeencode.cpp
BTREECODES :
btreeencode.cpp
BTREESLOPAGE :
btreeencode.cpp
BTREEWORD :
btreeencode.cpp
BUFFER_OVERRUN_TEST_VALUE :
lzo.cpp
BUFFER_SIZE :
Save.cpp
BUFFFILE_H :
bufffile.h
BUFSIZE :
PingThread.cpp
BUILD_PICK_PANEL_SECTION :
PickUnitDialog.h
BUILDLISTTOOL_H :
BuildListTool.h
BUMP_SIZE :
W3DWater.cpp
BUTTON_ADD :
Resource.h
BUTTON_ADD_FOLDER :
Resource.h
BUTTON_APPLY_SCHEME :
resource.h
BUTTON_BORDER_COLOR :
resource.h
BUTTON_CANCEL :
Resource.h
BUTTON_CENTERED :
resource.h
BUTTON_CLEAR_GROUP :
resource.h
BUTTON_COLOR :
resource.h
BUTTON_COLORBAR1 :
resource.h
BUTTON_COLORBAR2 :
resource.h
BUTTON_COLORBAR3 :
resource.h
BUTTON_DISABLED_BORDER_COLOR :
resource.h
BUTTON_DISABLED_COLOR :
resource.h
BUTTON_ENABLED_BORDER_COLOR :
resource.h
BUTTON_ENABLED_COLOR :
resource.h
BUTTON_EXIT :
Resource.h
BUTTON_HEIGHT :
autorun.cpp
BUTTON_HILITE_BORDER_COLOR :
resource.h
BUTTON_HILITE_COLOR :
resource.h
BUTTON_LOAD :
resource.h
BUTTON_NEXT :
Resource.h
BUTTON_PREVIEW :
resource.h
,
Resource.h
BUTTON_PREVIOUS :
Resource.h
BUTTON_PROCEED :
Resource.h
BUTTON_REG :
autorun.h
BUTTON_REMOVE_FOLDER :
Resource.h
BUTTON_RGB_HSV :
resource.h
BUTTON_SAVE :
resource.h
BUTTON_SEL :
autorun.h
BUTTON_START :
Resource.h
BUTTON_SUBCONTROL_COLOR :
resource.h
BUTTON_TEXT_BORDER_COLOR :
resource.h
BUTTON_TEXT_COLOR :
resource.h
BUTTON_WIDTH :
autorun.cpp
BW_RENDER_H__ :
bw_render.h
BWRENDER_H :
bwrender.h
BYTE_TO_FLOAT :
part_ldr.h
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