Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
Loading...
Searching...
No Matches
Here is a list of all enum values with links to the classes they belong to:
- t -
TABLE_ANY :
FunctionLexicon
TABLE_GAME_WIN_DEVICEDRAW :
FunctionLexicon
TABLE_GAME_WIN_DRAW :
FunctionLexicon
TABLE_GAME_WIN_INPUT :
FunctionLexicon
TABLE_GAME_WIN_SYSTEM :
FunctionLexicon
TABLE_GAME_WIN_TOOLTIP :
FunctionLexicon
TABLE_WIN_LAYOUT_DEVICEINIT :
FunctionLexicon
TABLE_WIN_LAYOUT_INIT :
FunctionLexicon
TABLE_WIN_LAYOUT_SHUTDOWN :
FunctionLexicon
TABLE_WIN_LAYOUT_UPDATE :
FunctionLexicon
TANKHUNTER_TNT_ATTACK :
Mouse
TASK_LOAD :
TextureLoadTaskClass
TASK_NONE :
TextureLoadTaskClass
TASK_THUMBNAIL :
TextureLoadTaskClass
TEAM :
Parameter
TEAM_AFFECT_OBJECT_PANEL_FLAGS :
ScriptAction
TEAM_ALL_HAS_OBJECT_STATUS :
Condition
TEAM_ALL_USE_COMMANDBUTTON_ON_NAMED :
ScriptAction
TEAM_ALL_USE_COMMANDBUTTON_ON_NEAREST_ENEMY_BUILDING :
ScriptAction
TEAM_ALL_USE_COMMANDBUTTON_ON_NEAREST_ENEMY_BUILDING_CLASS :
ScriptAction
TEAM_ALL_USE_COMMANDBUTTON_ON_NEAREST_ENEMY_UNIT :
ScriptAction
TEAM_ALL_USE_COMMANDBUTTON_ON_NEAREST_GARRISONED_BUILDING :
ScriptAction
TEAM_ALL_USE_COMMANDBUTTON_ON_NEAREST_KINDOF :
ScriptAction
TEAM_ALL_USE_COMMANDBUTTON_ON_NEAREST_OBJECTTYPE :
ScriptAction
TEAM_APPLY_ATTACK_PRIORITY_SET :
ScriptAction
TEAM_ATTACK_AREA :
ScriptAction
TEAM_ATTACK_NAMED :
ScriptAction
TEAM_ATTACK_TEAM :
ScriptAction
TEAM_ATTACKED_BY_OBJECTTYPE :
Condition
TEAM_ATTACKED_BY_PLAYER :
Condition
TEAM_AVAILABLE_FOR_RECRUITMENT :
ScriptAction
TEAM_CAPTURE_NEAREST_UNOWNED_FACTION_UNIT :
ScriptAction
TEAM_COLLECT_NEARBY_FOR_TEAM :
ScriptAction
TEAM_COMPLETED_SEQUENTIAL_EXECUTION :
Condition
TEAM_CREATE_RADAR_EVENT :
ScriptAction
TEAM_CREATED :
Condition
TEAM_DECREASE_PRIORITY :
ScriptAction
TEAM_DELETE :
ScriptAction
TEAM_DELETE_LIVING :
ScriptAction
TEAM_DESTROYED :
Condition
TEAM_DISCOVERED :
Condition
TEAM_ENTER_NAMED :
ScriptAction
TEAM_ENTERED_AREA_ENTIRELY :
Condition
TEAM_ENTERED_AREA_PARTIALLY :
Condition
TEAM_EXECUTE_SEQUENTIAL_SCRIPT :
ScriptAction
TEAM_EXECUTE_SEQUENTIAL_SCRIPT_LOOPING :
ScriptAction
TEAM_EXIT_ALL :
ScriptAction
TEAM_EXIT_ALL_BUILDINGS :
ScriptAction
TEAM_EXITED_AREA_ENTIRELY :
Condition
TEAM_EXITED_AREA_PARTIALLY :
Condition
TEAM_FACE_NAMED :
ScriptAction
TEAM_FACE_WAYPOINT :
ScriptAction
TEAM_FLASH :
ScriptAction
TEAM_FLASH_WHITE :
ScriptAction
TEAM_FOLLOW_WAYPOINTS :
ScriptAction
TEAM_FOLLOW_WAYPOINTS_EXACT :
ScriptAction
TEAM_GARRISON_NEAREST_BUILDING :
ScriptAction
TEAM_GARRISON_SPECIFIC_BUILDING :
ScriptAction
TEAM_GUARD :
ScriptAction
TEAM_GUARD_AREA :
ScriptAction
TEAM_GUARD_FOR_FRAMECOUNT :
ScriptAction
TEAM_GUARD_IN_TUNNEL_NETWORK :
ScriptAction
TEAM_GUARD_OBJECT :
ScriptAction
TEAM_GUARD_POSITION :
ScriptAction
TEAM_GUARD_SUPPLY_CENTER :
ScriptAction
TEAM_HAS_UNITS :
Condition
TEAM_HUNT :
ScriptAction
TEAM_HUNT_WITH_COMMAND_BUTTON :
ScriptAction
TEAM_IDLE_FOR_FRAMECOUNT :
ScriptAction
TEAM_INCREASE_PRIORITY :
ScriptAction
TEAM_INSIDE_AREA_ENTIRELY :
Condition
TEAM_INSIDE_AREA_PARTIALLY :
Condition
TEAM_KILL :
ScriptAction
TEAM_LOAD_TRANSPORTS :
ScriptAction
TEAM_MERGE_INTO_TEAM :
ScriptAction
TEAM_MOVE_TOWARDS_NEAREST_OBJECT_TYPE :
ScriptAction
TEAM_OUTSIDE_AREA_ENTIRELY :
Condition
TEAM_OWNED_BY_PLAYER :
Condition
TEAM_PANIC :
ScriptAction
TEAM_PARTIAL_USE_COMMANDBUTTON :
ScriptAction
TEAM_REACHED_WAYPOINTS_END :
Condition
TEAM_REMOVE_ALL_OVERRIDE_RELATIONS :
ScriptAction
TEAM_REMOVE_OVERRIDE_RELATION_TO_PLAYER :
ScriptAction
TEAM_REMOVE_OVERRIDE_RELATION_TO_TEAM :
ScriptAction
TEAM_SET_ATTITUDE :
ScriptAction
TEAM_SET_BOOBYTRAPPED :
ScriptAction
TEAM_SET_EMOTICON :
ScriptAction
TEAM_SET_OVERRIDE_RELATION_TO_PLAYER :
ScriptAction
TEAM_SET_OVERRIDE_RELATION_TO_TEAM :
ScriptAction
TEAM_SET_REPULSOR :
ScriptAction
TEAM_SET_STATE :
ScriptAction
TEAM_SET_STEALTH_ENABLED :
ScriptAction
TEAM_SET_UNMANNED_STATUS :
ScriptAction
TEAM_SOME_HAVE_OBJECT_STATUS :
Condition
TEAM_SPIN_FOR_FRAMECOUNT :
ScriptAction
TEAM_STATE :
Parameter
TEAM_STATE_IS :
Condition
TEAM_STATE_IS_NOT :
Condition
TEAM_STOP :
ScriptAction
TEAM_STOP_AND_DISBAND :
ScriptAction
TEAM_STOP_SEQUENTIAL_SCRIPT :
ScriptAction
TEAM_TRANSFER_TO_PLAYER :
ScriptAction
TEAM_USE_COMMANDBUTTON_ABILITY :
ScriptAction
TEAM_USE_COMMANDBUTTON_ABILITY_AT_WAYPOINT :
ScriptAction
TEAM_USE_COMMANDBUTTON_ABILITY_ON_NAMED :
ScriptAction
TEAM_WAIT_FOR_NOT_CONTAINED_ALL :
ScriptAction
TEAM_WAIT_FOR_NOT_CONTAINED_PARTIAL :
ScriptAction
TEAM_WANDER :
ScriptAction
TEAM_WANDER_IN_PLACE :
ScriptAction
TECHTREE_MODIFY_BUILDABILITY_OBJECT :
ScriptAction
TERMINATION_CELL_COUNT :
GridCullSystemClass
TERRAIN_RESTRICTIONS :
BuildAssistant
TerrainStats :
W3DDisplay
TETRAHEDRON :
LineGroupClass
TEX1X :
W3DTerrainBackground
TEX2X :
W3DTerrainBackground
TEX4X :
W3DTerrainBackground
TEX_CUBEMAP :
TextureBaseClass
TEX_REGULAR :
TextureBaseClass
TEX_VOLUME :
TextureBaseClass
TEXT :
File
TEXT_STRING :
Parameter
TEXTONFRAMETRANSITION_END :
TextOnFrameTransition
TEXTONFRAMETRANSITION_START :
TextOnFrameTransition
TEXTTYPETRANSITION_END :
TextTypeTransition
TEXTTYPETRANSITION_START :
TextTypeTransition
TEXTURE_ADDRESS_CLAMP :
TextureFilterClass
TEXTURE_ADDRESS_REPEAT :
TextureFilterClass
TEXTURE_DIRTY :
TexProjectClass
TEXTURE_FILTER_ANISOTROPIC :
TextureFilterClass
TEXTURE_FILTER_BILINEAR :
TextureFilterClass
TEXTURE_FILTER_TRILINEAR :
TextureFilterClass
TEXTURING_DISABLE :
ShaderClass
TEXTURING_ENABLE :
ShaderClass
TEXTURING_MAX :
ShaderClass
TGA :
WW3D
THROW_AWAY_BITS :
RandomClass
TILED_TEXTURE_MAP :
SegLineRendererClass
,
StreakRendererClass
TIMEDOUT :
TCP
,
UDP
TIMER_EXPIRED :
Condition
TOOBIG :
ImageInfo
TOPPLE_DOWN :
ToppleUpdate
TOPPLE_FALLING :
ToppleUpdate
TOPPLE_UPRIGHT :
ToppleUpdate
TOPPLESTATE_DONE :
StructureToppleUpdate
TOPPLESTATE_STANDING :
StructureToppleUpdate
TOPPLESTATE_TOPPLING :
StructureToppleUpdate
TOPPLESTATE_WAITINGFORDONE :
StructureToppleUpdate
TOPPLESTATE_WAITINGFORTOPPLESTART :
StructureToppleUpdate
Total :
ProfileFuncLevel::Id
TRANSFORM :
LineGroupClass
,
PointGroupClass
TREAD_LEFT :
W3DTankDraw
,
W3DTankTruckDraw
TREAD_MIDDLE :
W3DTankDraw
,
W3DTankTruckDraw
TREAD_RIGHT :
W3DTankDraw
,
W3DTankTruckDraw
TRI_MODE_FANS :
DynamicMeshClass
TRI_MODE_STRIPS :
DynamicMeshClass
TRIANGULAR :
GameClientRandomVariable
,
GameLogicRandomVariable
TRIGGER_AREA :
Parameter
TRIGGEREDON_NOT :
EvaCheck
TRIS :
PointGroupClass
TRUNCATE :
File
TURRETS_VALID :
ModelConditionInfo
TWO_SIDED :
MeshGeometryClass
TYPE_AMMOOBJDEFINITIONID :
ParameterClass
TYPE_ANGLE :
ParameterClass
TYPE_BOOL :
ParameterClass
TYPE_COLOR :
ParameterClass
TYPE_COUNT :
AudibleSoundClass
TYPE_DEFINITIONIDLIST :
ParameterClass
TYPE_ENUM :
ParameterClass
TYPE_EXPLOSIONDEFINITIONID :
ParameterClass
TYPE_FILENAME :
ParameterClass
TYPE_FILENAMELIST :
ParameterClass
TYPE_FLOAT :
ParameterClass
TYPE_GAMEOBJDEFINITIONID :
ParameterClass
TYPE_GENERICDEFINITIONID :
ParameterClass
TYPE_INT :
ParameterClass
TYPE_MATRIX3D :
ParameterClass
TYPE_MODELDEFINITIONID :
ParameterClass
TYPE_MUSIC :
AudibleSoundClass
TYPE_PHYSDEFINITIONID :
ParameterClass
TYPE_R5G6B5 :
VideoBuffer
TYPE_R8G8B8 :
VideoBuffer
TYPE_RECT :
ParameterClass
TYPE_SCRIPT :
ParameterClass
TYPE_SCRIPTLIST :
ParameterClass
TYPE_SEPARATOR :
ParameterClass
TYPE_SIGHTED :
Condition
TYPE_SOUND_EFFECT :
AudibleSoundClass
TYPE_SOUND_FILENAME :
ParameterClass
TYPE_SOUNDDEFINITIONID :
ParameterClass
TYPE_STRING :
ParameterClass
TYPE_STRINGSDB_ID :
ParameterClass
TYPE_TEXTURE_FILENAME :
ParameterClass
TYPE_TRANSITION :
ParameterClass
TYPE_UNKNOWN :
VideoBuffer
TYPE_VECTOR2 :
ParameterClass
TYPE_VECTOR3 :
ParameterClass
TYPE_WEAPONOBJDEFINITIONID :
ParameterClass
TYPE_X1R5G5B5 :
VideoBuffer
TYPE_X8R8G8B8 :
VideoBuffer
TYPE_ZONE :
ParameterClass
Generated by
1.13.2