Here is a list of all enum values with links to the classes they belong to:
- n -
- NAME_MAX_LEN : BuildList, FenceOptions, ObjectOptions, PickUnitDialog, RoadOptions
- NAMED_ADD_SPECIAL_POWER_COUNTDOWN : ScriptAction
- NAMED_APPLY_ATTACK_PRIORITY_SET : ScriptAction
- NAMED_ATTACK_AREA : ScriptAction
- NAMED_ATTACK_NAMED : ScriptAction
- NAMED_ATTACK_TEAM : ScriptAction
- NAMED_ATTACKED_BY_OBJECTTYPE : Condition
- NAMED_ATTACKED_BY_PLAYER : Condition
- NAMED_BUILDING_IS_EMPTY : Condition
- NAMED_CREATED : Condition
- NAMED_CUSTOM_COLOR : ScriptAction
- NAMED_DAMAGE : ScriptAction
- NAMED_DELETE : ScriptAction
- NAMED_DESTROYED : Condition
- NAMED_DISCOVERED : Condition
- NAMED_DYING : Condition
- NAMED_ENTER_NAMED : ScriptAction
- NAMED_ENTERED_AREA : Condition
- NAMED_EXIT_ALL : ScriptAction
- NAMED_EXIT_BUILDING : ScriptAction
- NAMED_EXITED_AREA : Condition
- NAMED_FACE_NAMED : ScriptAction
- NAMED_FACE_WAYPOINT : ScriptAction
- NAMED_FIRE_SPECIAL_POWER_AT_NAMED : ScriptAction
- NAMED_FIRE_SPECIAL_POWER_AT_WAYPOINT : ScriptAction
- NAMED_FIRE_WEAPON_FOLLOWING_WAYPOINT_PATH : ScriptAction
- NAMED_FLASH : ScriptAction
- NAMED_FLASH_WHITE : ScriptAction
- NAMED_FOLLOW_WAYPOINTS : ScriptAction
- NAMED_FOLLOW_WAYPOINTS_EXACT : ScriptAction
- NAMED_GARRISON_NEAREST_BUILDING : ScriptAction
- NAMED_GARRISON_SPECIFIC_BUILDING : ScriptAction
- NAMED_GUARD : ScriptAction
- NAMED_HAS_FREE_CONTAINER_SLOTS : Condition
- NAMED_HIDE_SPECIAL_POWER_DISPLAY : ScriptAction
- NAMED_HUNT : ScriptAction
- NAMED_INSIDE_AREA : Condition
- NAMED_KILL : ScriptAction
- NAMED_NOT_DESTROYED : Condition
- NAMED_OUTSIDE_AREA : Condition
- NAMED_OWNED_BY_PLAYER : Condition
- NAMED_REACHED_WAYPOINTS_END : Condition
- NAMED_RECEIVE_UPGRADE : ScriptAction
- NAMED_SEL_BITS_CHUNK : NamedSelSetList
- NAMED_SEL_NAME_CHUNK : NamedSelSetList
- NAMED_SEL_SET_CHUNK : NamedSelSetList
- NAMED_SEL_SETS_CHUNK : SkinDataClass
- NAMED_SELECTED : Condition
- NAMED_SET_ATTITUDE : ScriptAction
- NAMED_SET_BOOBYTRAPPED : ScriptAction
- NAMED_SET_EMOTICON : ScriptAction
- NAMED_SET_EVAC_LEFT_OR_RIGHT : ScriptAction
- NAMED_SET_HELD : ScriptAction
- NAMED_SET_REPULSOR : ScriptAction
- NAMED_SET_SPECIAL_POWER_COUNTDOWN : ScriptAction
- NAMED_SET_STEALTH_ENABLED : ScriptAction
- NAMED_SET_STOPPING_DISTANCE : ScriptAction
- NAMED_SET_TOPPLE_DIRECTION : ScriptAction
- NAMED_SET_UNMANNED_STATUS : ScriptAction
- NAMED_SHOW_SPECIAL_POWER_DISPLAY : ScriptAction
- NAMED_START_SPECIAL_POWER_COUNTDOWN : ScriptAction
- NAMED_STOP : ScriptAction
- NAMED_STOP_SPECIAL_POWER_COUNTDOWN : ScriptAction
- NAMED_TOTALLY_DEAD : Condition
- NAMED_TRANSFER_OWNERSHIP_PLAYER : ScriptAction
- NAMED_USE_COMMANDBUTTON_ABILITY : ScriptAction
- NAMED_USE_COMMANDBUTTON_ABILITY_AT_WAYPOINT : ScriptAction
- NAMED_USE_COMMANDBUTTON_ABILITY_ON_NAMED : ScriptAction
- NAMED_USE_COMMANDBUTTON_ABILITY_USING_WAYPOINT_PATH : ScriptAction
- NEAR_ATTENUATION : LightClass
- NEG : CollisionMath
- NEGATIVE : Wtime
- NetFPSAverages : W3DDisplay
- NetIncoming : W3DDisplay
- NetOutgoing : W3DDisplay
- NetStats : W3DDisplay
- NEW : File
- NEXT_CHECK_NOW : EvaCheck
- NIL : HashTemplateClass< KeyType, ValueType >
- NO_ATTACK : Pathfinder
- NO_ENEMY_OBJECT_OVERLAP : BuildAssistant
- NO_OBJECT_OVERLAP : BuildAssistant
- NO_OP : ScriptAction
- NO_TEXTURE_DATA : TexturePage
- NO_UNITS : PathfindCell
- NODE_REF : SkinModifierClass
- NON_OCCLUDER_MODE : IDBufferClass
- NONE : Animatable3DObjClass, File, IntersectionResultClass, Mouse, W3DUtilityClass
- NORMAL : MonoClass, Mouse, TeamTemplateInfo
- Normal : DebugCmdInterface
- NORMAL_DRAW_HEIGHT : WorldHeightMap
- NORMAL_DRAW_WIDTH : WorldHeightMap
- NORMAL_GRADIENT : MatrixMapperClass
- NORMAL_STATE : DrawButton
- NOT_EQUAL : Parameter
- NOTSOCK : TCP, UDP
- NPATCH_DISABLE : ShaderClass
- NPATCH_ENABLE : ShaderClass
- NPATCH_TYPE_MAX : ShaderClass
- NPATCHES_GAP_FILLING_DISABLED : WW3D
- NPATCHES_GAP_FILLING_ENABLED : WW3D
- NPATCHES_GAP_FILLING_FORCE : WW3D
- NULLOBJ : GeometryExportTaskClass
- NUM_ACTIONTYPES : InGameUI
- NUM_ATTACK_STATES : AttackStateMachine
- NUM_BONES_CHUNK : SkinWSMObjectClass
- NUM_COLORS : DebugDisplayInterface
- NUM_FEEDBACK_INDEX : DrawObject
- NUM_FEEDBACK_VERTEX : DrawObject
- NUM_FRAMES_INVALID : Anim2DTemplate
- NUM_HINT_TYPES : InGameUI
- NUM_ITEMS : Condition, Parameter, ScriptAction
- NUM_KEYS : Keyboard
- NUM_MOUSE_CURSORS : Mouse
- NUM_MOUSE_EVENTS : Mouse
- NUM_TYPES : VideoBuffer
- NUM_VIEW_TOOLS : CWorldBuilderApp
- NUM_VOLUME_TYPES : AudioManager
- NumSkyboxTextures : TerrainVisual