Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
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Here is a list of all enum values with links to the classes they belong to:
- c -
CALL_SUBROUTINE :
ScriptAction
CAMEO_FLASH :
ScriptAction
CAMERA_ADD_SHAKER_AT :
ScriptAction
CAMERA_BW_MODE_BEGIN :
ScriptAction
CAMERA_BW_MODE_END :
ScriptAction
CAMERA_DISABLE_SLAVE_MODE :
ScriptAction
CAMERA_ENABLE_SLAVE_MODE :
ScriptAction
CAMERA_FADE_ADD :
ScriptAction
CAMERA_FADE_MULTIPLY :
ScriptAction
CAMERA_FADE_SATURATE :
ScriptAction
CAMERA_FADE_SUBTRACT :
ScriptAction
CAMERA_FOLLOW_NAMED :
ScriptAction
CAMERA_LETTERBOX_BEGIN :
ScriptAction
CAMERA_LETTERBOX_END :
ScriptAction
CAMERA_LOOK_TOWARD_OBJECT :
ScriptAction
CAMERA_LOOK_TOWARD_WAYPOINT :
ScriptAction
CAMERA_MOD_FINAL_LOOK_TOWARD :
ScriptAction
CAMERA_MOD_FREEZE_ANGLE :
ScriptAction
CAMERA_MOD_FREEZE_TIME :
ScriptAction
CAMERA_MOD_LOOK_TOWARD :
ScriptAction
CAMERA_MOD_SET_FINAL_PITCH :
ScriptAction
CAMERA_MOD_SET_FINAL_SPEED_MULTIPLIER :
ScriptAction
CAMERA_MOD_SET_FINAL_ZOOM :
ScriptAction
CAMERA_MOD_SET_ROLLING_AVERAGE :
ScriptAction
CAMERA_MOTION_BLUR :
ScriptAction
CAMERA_MOTION_BLUR_END_FOLLOW :
ScriptAction
CAMERA_MOTION_BLUR_FOLLOW :
ScriptAction
CAMERA_MOTION_BLUR_JUMP :
ScriptAction
CAMERA_MOVE_HOME :
ScriptAction
CAMERA_MOVEMENT_FINISHED :
Condition
CAMERA_SET_AUDIBLE_DISTANCE :
ScriptAction
CAMERA_SET_DEFAULT :
ScriptAction
CAMERA_STOP_FOLLOW :
ScriptAction
CAMERA_STOP_TETHER_NAMED :
ScriptAction
CAMERA_TETHER_NAMED :
ScriptAction
CAN_ATTACK :
AI
CAN_SEE :
AI
CANT_ADD_IMAGE_DATA :
TexturePage
CANT_ALLOCATE_PACKED_IMAGE :
TexturePage
CANTPROCESS :
ImageInfo
CAPTUREBUILDING :
Mouse
CAST_SHADOW :
MeshGeometryClass
CB_ANIM_MAX :
ControlBarSchemeAnimation
CB_ANIM_SLIDE_RIGHT :
ControlBarSchemeAnimation
CELL_BRIDGE_IMPASSABLE :
PathfindCell
CELL_CLEAR :
PathfindCell
CELL_CLIFF :
PathfindCell
CELL_IMPASSABLE :
PathfindCell
CELL_OBSTACLE :
PathfindCell
CELL_RUBBLE :
PathfindCell
CELL_WATER :
PathfindCell
CHASE_TARGET :
AttackStateMachine
Check :
DebugIOInterface
CHOOSE_VICTIM_ALWAYS_USES_NORMAL :
ScriptAction
CHUNKID_VARIABLES :
PrimitiveAnimationChannelClass< T >
CLASSID_AABOX :
RenderObjClass
CLASSID_BITMAP2D :
RenderObjClass
CLASSID_BOUNDFOG :
RenderObjClass
CLASSID_CAMERA :
RenderObjClass
CLASSID_COLLECTION :
RenderObjClass
CLASSID_DAZZLE :
RenderObjClass
CLASSID_DISTLOD :
RenderObjClass
CLASSID_DYNAMESH :
RenderObjClass
CLASSID_DYNASCREENMESH :
RenderObjClass
CLASSID_FLARE :
RenderObjClass
CLASSID_FOG :
RenderObjClass
CLASSID_HLOD :
RenderObjClass
CLASSID_HMODEL :
RenderObjClass
CLASSID_HOLLOWSPHERE :
Vector3Randomizer
CLASSID_HRAWANIM :
HAnimClass
CLASSID_IMAGE3D :
RenderObjClass
CLASSID_LAND :
RenderObjClass
CLASSID_LAST :
RenderObjClass
,
Vector3Randomizer
CLASSID_LASTANIM :
HAnimClass
CLASSID_LAYERFOG :
RenderObjClass
CLASSID_LIGHT :
RenderObjClass
CLASSID_LINE3D :
RenderObjClass
CLASSID_MAXKNOWN :
Vector3Randomizer
CLASSID_MESH :
RenderObjClass
CLASSID_NULL :
RenderObjClass
CLASSID_OBBOX :
RenderObjClass
CLASSID_PARTICLEBUFFER :
RenderObjClass
CLASSID_PARTICLEEMITTER :
RenderObjClass
CLASSID_PREDLODGROUP :
RenderObjClass
CLASSID_RING :
RenderObjClass
CLASSID_SCREENPOINTGROUP :
RenderObjClass
CLASSID_SEGLINE :
RenderObjClass
CLASSID_SEGLINETRAIL :
RenderObjClass
CLASSID_SHDMESH :
RenderObjClass
CLASSID_SOLIDBOX :
Vector3Randomizer
CLASSID_SOLIDCYLINDER :
Vector3Randomizer
CLASSID_SOLIDSPHERE :
Vector3Randomizer
CLASSID_SOUND :
RenderObjClass
CLASSID_SPHERE :
RenderObjClass
CLASSID_TEXT2D :
RenderObjClass
CLASSID_TEXT3D :
RenderObjClass
CLASSID_TEXTDRAW :
RenderObjClass
CLASSID_TILEMAP :
RenderObjClass
CLASSID_UNKNOWN :
RenderObjClass
,
Vector3Randomizer
CLASSID_UNKNOWNANIM :
HAnimClass
CLASSID_VIEWPOINTGROUP :
RenderObjClass
CLASSID_WORLDPOINTGROUP :
RenderObjClass
CLEAR_PATH :
BuildAssistant
CLIENT :
TCP
CmdReply :
DebugIOInterface
COAST :
RailroadBehavior
COLL_TYPE_MASK :
RenderObjClass
COLLAPSESTATE_COLLAPSING :
StructureCollapseUpdate
COLLAPSESTATE_DONE :
StructureCollapseUpdate
COLLAPSESTATE_STANDING :
StructureCollapseUpdate
COLLAPSESTATE_WAITINGFORCOLLAPSESTART :
StructureCollapseUpdate
COLLISION_FLAG_CAMERA :
W3DAppData2Struct
COLLISION_FLAG_PHYSICAL :
W3DAppData2Struct
COLLISION_FLAG_PROJECTILE :
W3DAppData2Struct
COLLISION_FLAG_VEHICLE :
W3DAppData2Struct
COLLISION_FLAG_VIS :
W3DAppData2Struct
COLLISIONBOX :
GeometryExportTaskClass
COLOR :
Parameter
COLOR1 :
VertexMaterialClass
COLOR2 :
VertexMaterialClass
COLOR_COUNT :
PaletteClass
COLOR_WRITE_DISABLE :
ShaderClass
COLOR_WRITE_ENABLE :
ShaderClass
COLOR_WRITE_MAX :
ShaderClass
COMMAND_BUTTON :
Parameter
COMMANDBAR_ADD_BUTTON_OBJECTTYPE_SLOT :
ScriptAction
COMMANDBAR_REMOVE_BUTTON_OBJECTTYPE :
ScriptAction
COMMANDBUTTON_ABILITY :
Parameter
COMMANDBUTTON_ALL_ABILITIES :
Parameter
COMPARISON :
Parameter
COMPRESS :
LCWPipe
,
LZOPipe
,
LZOStraw
CONDITION_FALSE :
Condition
CONDITION_TRUE :
Condition
CONNREFUSED :
TCP
,
UDP
CONSTANT :
GameClientRandomVariable
,
GameLogicRandomVariable
CONTROLBARARROWTRANSITION_BEGIN_FADE :
ControlBarArrowTransition
CONTROLBARARROWTRANSITION_END :
ControlBarArrowTransition
CONTROLBARARROWTRANSITION_START :
ControlBarArrowTransition
COORD3D :
Parameter
COPY_SPECULAR_TO_DIFFUSE :
VertexMaterialClass
COUNT_1000S :
CountUpTransition
COUNT_100S :
CountUpTransition
COUNT_ONES :
CountUpTransition
COUNT_STEP :
ScreenMotionBlurFilter
COUNTER :
Condition
,
Parameter
COUNTUPTRANSITION_END :
CountUpTransition
COUNTUPTRANSITION_START :
CountUpTransition
Crash :
DebugIOInterface
CREATE :
File
CREATE_NAMED_ON_TEAM_AT_WAYPOINT :
ScriptAction
CREATE_OBJECT :
ScriptAction
CREATE_REINFORCEMENT_TEAM :
ScriptAction
CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT :
ScriptAction
CROSS :
Mouse
CULL_MODE_DISABLE :
ShaderClass
CULL_MODE_ENABLE :
ShaderClass
CULL_MODE_MAX :
ShaderClass
CULL_STATUS_INVISIBLE :
W3DTerrainBackground
CULL_STATUS_UNKNOWN :
W3DTerrainBackground
CULL_STATUS_VISIBLE :
W3DTerrainBackground
CURRENT :
File
CYLINDER :
ParticleSystemInfo
CYLINDRICAL :
ParticleSystemInfo
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