Here is a list of all variables with links to the files they belong to:
- s -
- s_generalsClientMatcher : main.cpp
- s_generalsMatcher : main.cpp
- s_ticksPerMSec : timingTest.cpp
- s_ticksPerSec : timingTest.cpp
- sandboxOk : SkirmishGameOptionsMenu.cpp
- screenBWFilter : W3DShaderManager.cpp
- screenBWFilterDOT3 : W3DShaderManager.cpp
- ScreenBWFilterList : W3DShaderManager.cpp
- screenCrossFadeFilter : W3DShaderManager.cpp
- ScreenCrossFadeFilterList : W3DShaderManager.cpp
- screenDefaultFilter : W3DShaderManager.cpp
- ScreenDefaultFilterList : W3DShaderManager.cpp
- screenMotionBlurFilter : W3DShaderManager.cpp
- ScreenMotionBlurFilterList : W3DShaderManager.cpp
- SCROLL_AMT : LookAtXlat.cpp
- SECONDS_PER_LOGICFRAME_REAL : GameCommon.h
- SetupAppMutex : autorun.cpp
- Shader_ClassIDs : shddump.h
- SHADOW_COLOR : TTFont.cpp, TTFont.h
- SHADOW_DECAL_INDEX_SIZE : W3DProjectedShadow.cpp
- SHADOW_DECAL_VERTEX_SIZE : W3DProjectedShadow.cpp
- SHADOW_INDEX_SIZE : W3DProjectedShadow.cpp, W3DVolumetricShadow.cpp
- SHADOW_VERTEX_SIZE : W3DProjectedShadow.cpp, W3DVolumetricShadow.cpp
- shadowCameraFrustum : W3DProjectedShadow.cpp, W3DShadow.cpp, W3DVolumetricShadow.cpp
- shadowDecalIndexBufferD3D : W3DProjectedShadow.cpp
- shadowDecalVertexBufferD3D : W3DProjectedShadow.cpp
- shadowIndexBufferD3D : W3DProjectedShadow.cpp, W3DVolumetricShadow.cpp
- shadowVertexBufferD3D : W3DProjectedShadow.cpp, W3DVolumetricShadow.cpp
- ShakeIntensities : Scripts.h, Scripts.cpp
- shd6bumpdiff_vsh_code : shd6bumpdiff.vsh_code.h
- shd6bumpspec_vsh_code : shd6bumpspec.vsh_code.h
- shd7bumpdiffpass0_vsh_code : shd7bumpdiffpass0.vsh_code.h
- shd7bumpdiffpass1_vsh_code : shd7bumpdiffpass1.vsh_code.h
- shd7bumpspecpass0_vsh_code : shd7bumpspecpass0.vsh_code.h
- shd7bumpspecpass1_vsh_code : shd7bumpspecpass1.vsh_code.h
- shd8bumpdiff_psh_code : shd8bumpdiff.psh_code.h
- shd8bumpdiff_vsh_code : shd8bumpdiff.vsh_code.h
- shd8bumpspec_psh_code : shd8bumpspec.psh_code.h
- shd8bumpspec_vsh_code : shd8bumpspec.vsh_code.h
- shd8ssbumpdiff_psh_code : shd8ssbumpdiff.psh_code.h
- shd8ssbumpdiff_vsh_code : shd8ssbumpdiff.vsh_code.h
- shd8ssbumpspec_psh_code : shd8ssbumpspec.psh_code.h
- shd8ssbumpspec_vsh_code : shd8ssbumpspec.vsh_code.h
- SHD_MAX_PASSES : shdinterface.h
- shift : KeyboardOptionsMenu.cpp
- shiftDown : KeyboardOptionsMenu.cpp
- ShroudShaderList : W3DShaderManager.cpp
- shroudTextureShader : W3DShaderManager.cpp
- SICKLY_GREEN_POISONED_COLOR : Drawable.cpp
- SideHash : meshmdl.cpp
- SIN_TABLE_SIZE : wwmath.h
- SIZE_OPTIMIZATION_LIMIT_STRING : dazzle.cpp
- skirmishMapSelectLayout : SkirmishGameOptionsMenu.cpp, SkirmishMapSelectMenu.cpp
- SLAVED_UPDATE_RATE : SlavedUpdate.h
- SongNumber : autorun.cpp
- SortingQuads : pointgr.cpp
- SortingTris : pointgr.cpp
- SOUND_OBJ_DEFAULT_ID : SoundSceneObj.h
- SOUND_OBJ_START_ID : SoundSceneObj.h
- SPAWN_UPDATE_RATE : SpawnBehavior.h
- SphereLODCosts : sphereobj.cpp
- SphereMeshArray : sphereobj.cpp
- srcBlendLUT : shader.cpp
- st_particleSystem : ScriptEngine.cpp
- st_particleSystemNeedsStopping : ScriptEngine.cpp
- StackFrame : debug_stack.cpp, debug_stack.inl
- START_CUMU_FRAME : W3DDisplay.cpp
- START_STRING_ID : TransDB.h
- staticTextAcademyTitle : ScoreScreen.cpp
- staticTextAcademyTitleID : ScoreScreen.cpp
- STD_AIRCRAFT_EXTRA_MARGIN : AIGroup.cpp
- STD_WAYPOINT_CLAMP_MARGIN : AIGroup.cpp
- STEP : W3DTerrainBackground.cpp
- STUN_RELIEF_EPSILON : PhysicsUpdate.cpp
- SUBDUAL_DAMAGE_COLOR : Drawable.cpp
- SubLanguage : Locale_API.cpp, Locale_API.h
- SURFACE_TYPE_STRINGS : w3d_file.h
- Surfaces : Scripts.h, Scripts.cpp
- SurfacesRestored : ddraw.cpp, misc.h
- SystemTime : systimer.cpp, systimer.h
- szArgvPath : autorun.cpp, GameText.cpp
- szBuffer : autorun.cpp
- szBuffer1 : autorun.cpp
- szBuffer2 : autorun.cpp
- szBuffer3 : autorun.cpp
- szButtonWav : autorun.cpp
- szClassName : autorun.cpp
- szFullProductName : autorun.cpp
- szGamePath : autorun.cpp
- szGameWindow : autorun.cpp
- szInternetPath : autorun.cpp
- szPatchgetPath : autorun.cpp
- szProduct_Name : autorun.cpp
- szProductName : autorun.cpp
- szRegisterPath : autorun.cpp
- szRegistryKey : autorun.cpp
- szSetupPath : autorun.cpp
- szSetupWindow : autorun.cpp
- szSongPath : autorun.cpp
- szSpeechWav : autorun.cpp
- szTitle : test2.cpp
- szUninstallCommandLine : autorun.cpp
- szUninstallPath : autorun.cpp
- szVolumeName : autorun.cpp
- szWavs : autorun.cpp
- szWideBuffer : autorun.cpp
- szWideBuffer0 : autorun.cpp
- szWideBuffer2 : autorun.cpp
- szWideBuffer3 : autorun.cpp
- szWindowClass : test2.cpp
- szWorldbuilderPath : autorun.cpp