Here is a list of all variables with links to the files they belong to:
- p -
- PacketChars : base64.cpp
- PaletteSurface : ddraw.cpp, dsurface.cpp, misc.h
- PANEL_OBJ_PROP : MeshDeformPanel.cpp
- Param : patch.cpp
- paranoid_output_device : main.cpp
- PatchDialog : dialog.cpp, dialog.h
- PCToPS2MaterialClassID : gamemtl.h
- pDbg : DebugWindow.cpp
- pdwDisplacement : debug_stack.cpp, debug_stack.inl
- percent : patch.cpp
- pErrorIndex : StagingRoomGameInfo.cpp, GameSpyGameInfo.cpp
- pErrorStatus : StagingRoomGameInfo.cpp, GameSpyGameInfo.cpp
- pFirstSupportedRegion : StagingRoomGameInfo.cpp, GameSpyGameInfo.cpp
- phSubagentTrapEvent : StagingRoomGameInfo.cpp, GameSpyGameInfo.cpp
- PIXELS_PER_GRID : W3DTerrainBackground.cpp
- playerColor : LANAPICallbacks.h, LANAPICallbacks.cpp
- PLAYERMASK_ALL : GameCommon.h
- PLAYERMASK_NONE : GameCommon.h
- POINTER_TABLES_GROWTH_STEP : pointerremap.cpp
- POLY_PROCESSED : W3DVolumetricShadow.cpp
- POLY_VISIBLE : W3DVolumetricShadow.cpp
- popupCommunicatorLayout : ControlBarCallback.cpp
- PORTABLE_MAPS : GameState.cpp
- PORTABLE_SAVE : GameState.cpp
- PORTABLE_USER_MAPS : GameState.cpp
- pParentWnd : ISwapablePanel.h
- PrimaryLanguage : Locale_API.cpp, Locale_API.h
- primeTable : mpmath.cpp
- profileTracerInit : profile.cpp
- ProgramInstance : win.cpp
- progressTextWindow : GameSpyChat.h, WOLStatusMenu.cpp
- PS2GameMaterialClassID : gamemtl.h
- pVarBindList : StagingRoomGameInfo.cpp, GameSpyGameInfo.cpp