Here is a list of all variables with links to the files they belong to:
- n -
- NET_CRC_INTERVAL : CRCDebug.h, Network.cpp
- NEUTRAL_TEAM_INTERNAL_STR : mapobjectprops.h, mapobjectprops.cpp
- NEUTRAL_TEAM_UI_STR : mapobjectprops.h, mapobjectprops.cpp
- newDispSettings : MainMenu.cpp, OptionsMenu.cpp
- NO_MAX_SHOTS_LIMIT : Weapon.h
- NO_NEIGHBOR : W3DVolumetricShadow.cpp
- NO_NEXT_DURATION : W3DModelDraw.cpp
- NO_START_Z : ParachuteContain.cpp
- NO_SURFACES : LocomotorSet.h
- NO_TRANSITION : W3DModelDraw.h
- NORMAL_PRIORITY : list.h
- NormalDrawer : _convert.cpp, _convert.h
- nShadowDecalIndicesInBuf : W3DProjectedShadow.cpp
- nShadowDecalPolysInBatch : W3DProjectedShadow.cpp
- nShadowDecalStartBatchIndex : W3DProjectedShadow.cpp
- nShadowDecalStartBatchVertex : W3DProjectedShadow.cpp
- nShadowDecalVertsInBatch : W3DProjectedShadow.cpp
- nShadowDecalVertsInBuf : W3DProjectedShadow.cpp
- nShadowIndicesInBuf : W3DProjectedShadow.cpp, W3DVolumetricShadow.cpp
- nShadowStartBatchIndex : W3DProjectedShadow.cpp, W3DVolumetricShadow.cpp
- nShadowStartBatchVertex : W3DProjectedShadow.cpp, W3DVolumetricShadow.cpp
- nShadowVertsInBuf : W3DProjectedShadow.cpp, W3DVolumetricShadow.cpp
- NUM_OLDVERSIONS : GameMtl.cpp
- number_of_DX8_calls : dx8wrapper.cpp, dx8wrapper.h
- NumberArguments : autorun.cpp
- NumBoneIconFaces : boneicon.cpp, boneicon.h
- NumBoneIconVerts : boneicon.cpp, boneicon.h