Here is a list of all variables with links to the files they belong to:
- m -
- m_replayWindow : InGameUI.cpp
- MachineType : debug_stack.cpp, debug_stack.inl
- MainDB : Babylon.cpp, Babylon.h
- MainDLG : Babylon.cpp, BabylonDlg.h
- MainWindow : win.cpp
- MainXLSFilename : Babylon.cpp, Babylon.h
- mapSelectLayout : LANAPICallbacks.h, LanGameOptionsMenu.cpp
- MaskShaderList : W3DShaderManager.cpp
- maskTextureShader : W3DShaderManager.cpp
- MasterFilterList : W3DShaderManager.cpp
- MasterShaderList : W3DShaderManager.cpp
- MatchingBabylonText : MatchDlg.cpp, MatchDlg.h
- MatchLabel : MatchDlg.cpp, MatchDlg.h
- MatchOriginalText : MatchDlg.cpp, MatchDlg.h
- MAX_ADDED_TYPE_COUNT : dx8renderer.cpp
- MAX_ADDITIONAL_MATERIAL_PASSES : rinfo.h
- max_bitmap_height : vxllayer.h
- max_bitmap_width : vxllayer.h
- MAX_CATEGORY_STACK_DEPTH : wwmemlog.cpp
- MAX_CATEGORY_STACKS : wwmemlog.cpp
- MAX_DEFORM_KEY_FRAMES : MeshDeformSet.cpp
- MAX_ENABLED_MODULES : Drawable.cpp
- MAX_FRAMES_AHEAD : NetworkDefs.h, NetworkUtil.cpp
- MAX_FRICTION : PhysicsUpdate.cpp
- MAX_GLOBAL_LIGHTS : GlobalData.h
- MAX_IDX : FireWeaponWhenDamagedBehavior.cpp, FireWeaponWhenDeadBehavior.cpp, BoneFXUpdate.cpp, StructureCollapseUpdate.cpp, StructureToppleUpdate.cpp
- MAX_LOGICAL_LISTENER_UPDATES_PER_FRAME : SoundScene.cpp
- MAX_OMEGA : camerashakesystem.cpp
- MAX_OVERRIDE_FLAG_LEVEL : rinfo.h
- MAX_PHI : camerashakesystem.cpp
- MAX_PIXEL_SHADER_CONSTANTS : dx8wrapper.h
- MAX_POLYGON_NEIGHBORS : W3DVolumetricShadow.cpp
- MAX_SHADOW_MAPS : dx8wrapper.h
- MAX_TEXTURE_STAGES : dx8wrapper.h
- MAX_TEXTURES_APPLIED_PER_FRAME : texture.cpp
- MAX_VERTEX_SHADER_CONSTANTS : dx8wrapper.h
- MAX_VERTEX_STREAMS : dx8wrapper.h
- MESH_PATH_ENTRIES : w3d_file.h
- MESH_PATH_ENTRY_LEN : w3d_file.h
- Message_Intercept_Handler : msgloop.cpp, msgloop.h
- MIN_AERO_FRICTION : PhysicsUpdate.cpp
- MIN_HEALTH : MinefieldBehavior.cpp
- MIN_NON_AERO_FRICTION : PhysicsUpdate.cpp
- MIN_OMEGA : camerashakesystem.cpp
- MIN_PHI : camerashakesystem.cpp
- MIN_RUNAHEAD : NetworkDefs.h, NetworkUtil.cpp
- MISCUTIL_EPSILON : miscutil.h
- missing_image_palette : missingtexture.cpp
- missing_image_pixels : missingtexture.cpp
- Mono : _mono.cpp, _mono.h
- MOTIVE_FRAMES : PhysicsUpdate.cpp
- MouseCursor : _xmouse.h
- MSADPCM_StdCoef : AUD_Source.cpp
- MSEC_PER_LOGICFRAME_REAL : GameCommon.h
- msg : patch.cpp
- MyDebugLibSemaphore : mydebug.cpp, mydebug.h