Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
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Here is a list of all variables with links to the files they belong to:
- h -
HALF_RES_MESH :
HeightMap.cpp
HALO_COLOR_STRING :
dazzle.cpp
HALO_INTENSITY_POW :
dazzle.cpp
HALO_INTENSITY_STRING :
dazzle.cpp
HALO_SCALE_X_STRING :
dazzle.cpp
HALO_SCALE_Y_STRING :
dazzle.cpp
HALO_TEXTURE_STRING :
dazzle.cpp
HANDLE_SIZE :
DrawObject.cpp
HD_Path :
Wnd_file.cpp
HEAL_RATE_FRAMES :
FlightDeckBehavior.cpp
,
ParkingPlaceBehavior.cpp
HEALING_ICON_DISPLAY_TIME :
Drawable.cpp
HIGHEST_PRIORITY :
list.h
hiliteDownButtonDrawData :
GameWindowManagerScript.cpp
hiliteDropDownButtonDrawData :
GameWindowManagerScript.cpp
hiliteEditBoxDrawData :
GameWindowManagerScript.cpp
hiliteListBoxDrawData :
GameWindowManagerScript.cpp
hiliteSliderDrawData :
GameWindowManagerScript.cpp
hiliteSliderThumbDrawData :
GameWindowManagerScript.cpp
hiliteUpButtonDrawData :
GameWindowManagerScript.cpp
hInst :
test2.cpp
HISTORY_WEIGHT_STRING :
dazzle.cpp
houseColorScale :
W3DAssetManager.cpp
,
w3dexp.cpp
hProcess :
debug_stack.cpp
,
debug_stack.inl
hThread :
debug_stack.cpp
,
debug_stack.inl
HUGE_DAMAGE_AMOUNT :
Damage.h
HUGE_DIST :
PartitionManager.h
HUGE_DIST_SQR :
PartitionManager.cpp
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