Here is a list of all functions with links to the files they belong to:
- t -
- Tan() : Trig.cpp, trig.h
- Targa_Error_Handler() : TARGA.CPP, TARGA.H, TARGA.CPP, TARGA.H
- TearDownGameSpy() : PeerDefs.h, PeerDefs.cpp
- terrain() : AIPathfind.cpp
- Test_Aligned_Box() : colmathline.cpp
- TEST_DISABLEDMASK() : DisabledTypes.h
- TEST_DISABLEDMASK_ANY() : DisabledTypes.h
- TEST_DISABLEDMASK_MULTI() : DisabledTypes.h
- TEST_KINDOFMASK() : KindOf.h
- TEST_KINDOFMASK_ANY() : KindOf.h
- TEST_KINDOFMASK_MULTI() : KindOf.h
- TEST_OBJECT_STATUS_MASK() : ObjectStatusTypes.h
- TEST_OBJECT_STATUS_MASK_ANY() : ObjectStatusTypes.h
- TEST_OBJECT_STATUS_MASK_MULTI() : ObjectStatusTypes.h
- TEST_SPECIALPOWERMASK() : SpecialPower.h
- TEST_SPECIALPOWERMASK_ANY() : SpecialPower.h
- TEST_SPECIALPOWERMASK_MULTI() : SpecialPower.h
- TEST_UPGRADE_MASK() : Upgrade.h
- TEST_UPGRADE_MASK_ANY() : Upgrade.h
- TEST_UPGRADE_MASK_MULTI() : Upgrade.h
- testFlagBit() : W3DModelDraw.cpp
- testForAttackingProc() : OpenContain.cpp
- testMinimumRequirements() : GameLOD.cpp, W3DShaderManager.cpp
- TestWaterUpdate() : W3DWaterTracks.cpp
- tex_compare() : meshbuild.cpp
- threadClassLauncher() : threadfac.cpp
- threadFuncLauncher() : threadfac.cpp
- TimezoneOffset() : timezone.cpp, timezone.h, timezone.cpp, timezone.h
- TimezoneString() : timezone.cpp, timezone.h, timezone.cpp, timezone.h
- To_Buffer() : blit.cpp, blit.h
- ToggleControlBar() : GUICallbacks.h, ControlBarCallback.cpp
- ToggleDiplomacy() : GUICallbacks.h, Diplomacy.cpp
- ToggleGameListType() : LobbyUtils.h, LobbyUtils.cpp
- ToggleInGameChat() : GUICallbacks.h, InGameChat.cpp
- ToggleQuitMenu() : GUICallbacks.h, ControlBarCallback.cpp, QuitMenu.cpp
- toggleReplayControls() : ControlBarCallback.cpp, InGameUI.cpp
- Trackball() : quat.cpp, quat.h, w3dquat.cpp, w3dquat.h
- Transform_Sphere() : sphere.h
- translatePickTypesToKindof() : SelectionInfo.h, SelectionInfo.cpp
- tryToOrientInThisDirection3D() : Locomotor.cpp
- typesMatch() : AIPathfind.cpp