Here is a list of all functions with links to the files they belong to:
- o -
- Obfuscate() : obscure.cpp, obscure.h
- OBJECT_STATUS_MASK_ANY_SET() : ObjectStatusTypes.h
- Open_Iff_File() : IFF.H
- openDialog() : LayoutScheme.cpp
- OpenExcel() : XLStuff.cpp, XLStuff.h
- OpenWorkBook() : XLStuff.cpp, XLStuff.h
- Operating_System() : misc.h
- operator delete() : GameMemory.cpp, always.h
- operator delete[]() : GameMemory.cpp, always.h
- operator new() : GameMemory.cpp, always.h
- operator new[]() : GameMemory.cpp, always.h
- operator!=() : AsciiString.h, UnicodeString.h, FastAllocator.h, ref_ptr.h, matrix3.h, matrix3d.h, matrix4.cpp, vector2.h, vector3.h, vector4.h, matrix3d.h, vector2.h, vector3.h, vector4.h, WWmatrix3.h
- operator*() : Point.h, matrix3.cpp, matrix3.h, matrix4.h, quat.h, sphere.h, vector2.h, vector3.h, vector4.h, matrix3d.h, matrix4.h, vector2.h, vector3.h, vector4.h, w3dquat.h, WWmatrix3.cpp, WWmatrix3.h
- operator+() : String.cpp, widestring.h, wwstring.h, matrix3.h, matrix4.h, quat.h, sphere.h, vector2.h, vector3.h, vector4.h, matrix4.h, vector2.h, vector3.h, vector4.h, w3dquat.h, WWmatrix3.h
- operator++() : incdec.h
- operator-() : matrix3.h, matrix4.h, quat.h, vector2.h, vector3.h, vector4.h, matrix4.h, vector2.h, vector3.h, vector4.h, w3dquat.h, WWmatrix3.h
- operator--() : incdec.h
- operator/() : matrix3.h, matrix4.h, quat.h, vector2.h, vector3.h, vector4.h, matrix4.h, vector2.h, vector3.h, vector4.h, w3dquat.h, WWmatrix3.h
- operator<() : AsciiString.h, UnicodeString.h, sortingrenderer.cpp, ref_ptr.h
- operator<<() : debug_stack.cpp, debug_stack.h
- operator<=() : AsciiString.h, UnicodeString.h, sortingrenderer.cpp
- operator==() : AsciiString.h, UnicodeString.h, sortingrenderer.cpp, FastAllocator.h, ref_ptr.h, matrix3.h, matrix3d.h, matrix4.cpp, vector2.h, vector3.h, vector4.h, matrix3d.h, vector2.h, vector3.h, vector4.h, WWmatrix3.h
- operator>() : AsciiString.h, UnicodeString.h, sortingrenderer.cpp
- operator>=() : AsciiString.h, UnicodeString.h, sortingrenderer.cpp
- Options() : autorun.cpp
- OptionsMenuInit() : GUICallbacks.h, OptionsMenu.cpp
- OptionsMenuInput() : GUICallbacks.h, OptionsMenu.cpp
- OptionsMenuShutdown() : GUICallbacks.h, OptionsMenu.cpp
- OptionsMenuSystem() : GUICallbacks.h, OptionsMenu.cpp
- OptionsMenuUpdate() : GUICallbacks.h, OptionsMenu.cpp
- Oriented_Box_Intersects_Tri() : obbox.cpp, obbox.h
- Oriented_Box_Intersects_Tri_On_Axis() : obbox.cpp
- Oriented_Boxes_Collide() : obbox.cpp, obbox.h
- Oriented_Boxes_Collide_On_Axis() : obbox.cpp
- Oriented_Boxes_Intersect() : obbox.cpp, obbox.h
- Oriented_Boxes_Intersect_On_Axis() : obbox.cpp
- OSDisplayWarningBox() : OSDisplay.h, Win32OSDisplay.cpp
- outOfWeaponRangeObject() : AIStateMachine.h, AIStates.cpp
- outOfWeaponRangePosition() : AIStateMachine.h, AIStates.cpp
- oversizeTheTerrain() : ScriptActions.cpp, BaseHeightMap.cpp