Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
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Here is a list of all enum values with links to the files they belong to:
- l -
LADIP_KEY :
PeerThread.cpp
LADPORT_KEY :
PeerThread.cpp
LAND_AND_EVAC :
ChinookAIUpdate.cpp
LAND_AND_EVAC_AND_EXIT :
ChinookAIUpdate.cpp
LANDING :
ChinookAIUpdate.cpp
,
JetAIUpdate.cpp
LANDING_AWAIT_CLEARANCE :
JetAIUpdate.cpp
LANG_CHI :
autorun.h
LANG_DUT :
autorun.h
LANG_FRE :
autorun.h
LANG_GER :
autorun.h
LANG_ITA :
autorun.h
LANG_JAP :
autorun.h
LANG_KOR :
autorun.h
LANG_NUM :
autorun.h
LANG_SCA :
autorun.h
LANG_SPA :
autorun.h
LANG_UK :
autorun.h
LANG_USA :
autorun.h
LANGID_CHINESE :
TransDB.h
LANGID_FRENCH :
TransDB.h
LANGID_GERMAN :
TransDB.h
LANGID_ITALIAN :
TransDB.h
LANGID_JABBER :
TransDB.h
LANGID_JAPANESE :
TransDB.h
LANGID_KOREAN :
TransDB.h
LANGID_SPANISH :
TransDB.h
LANGID_UK :
TransDB.h
LANGID_UNKNOWN :
TransDB.h
LANGID_US :
TransDB.h
LANGUAGE_ID_FRENCH :
Language.h
LANGUAGE_ID_GERMAN :
Language.h
LANGUAGE_ID_ITALIAN :
Language.h
LANGUAGE_ID_JABBER :
Language.h
LANGUAGE_ID_JAPANESE :
Language.h
LANGUAGE_ID_KOREAN :
Language.h
LANGUAGE_ID_SPANISH :
Language.h
LANGUAGE_ID_UK :
Language.h
LANGUAGE_ID_UNKNOWN :
Language.h
LANGUAGE_ID_US :
Language.h
LASERSTATUS_BORN :
ParticleUplinkCannonUpdate.h
LASERSTATUS_DEAD :
ParticleUplinkCannonUpdate.h
LASERSTATUS_DECAYING :
ParticleUplinkCannonUpdate.h
LASERSTATUS_NONE :
ParticleUplinkCannonUpdate.h
LAST_DRAWABLE_MODULE_TYPE :
Module.h
LAYER_GROUND :
GameType.h
LAYER_INVALID :
GameType.h
LAYER_LAST :
GameType.h
LAYER_WALL :
GameType.h
LAYERS_LIST_BREAK_1 :
LayersList.cpp
LAYERS_LIST_BREAK_2 :
LayersList.cpp
LAYERS_LIST_DELETE_CURRENT_LAYER :
LayersList.cpp
LAYERS_LIST_HIDE_CURRENT_LAYER :
LayersList.cpp
LAYERS_LIST_INSERT_NEW_LAYER :
LayersList.cpp
LAYERS_LIST_MERGE_LAYER_INTO :
LayersList.cpp
LAYERS_LIST_MERGE_OBJECT_INTO :
LayersList.cpp
LAYERS_LIST_MERGE_VIEW_SELECTION_INTO :
LayersList.cpp
LAYERS_LIST_SELECT_ACTIVE_LAYER :
LayersList.cpp
LAYERS_LIST_SELECT_OBJECT :
LayersList.cpp
LAZR_SPECIAL_PARTICLE_UPLINK_CANNON :
SpecialPowerType.h
LBC_GENERIC_FAILURE :
BuildAssistant.h
LBC_NO_CLEAR_PATH :
BuildAssistant.h
LBC_NOT_FLAT_ENOUGH :
BuildAssistant.h
LBC_OBJECTS_IN_THE_WAY :
BuildAssistant.h
LBC_OK :
BuildAssistant.h
LBC_RESTRICTED_TERRAIN :
BuildAssistant.h
LBC_SHROUD :
BuildAssistant.h
LBC_TOO_CLOSE_TO_SUPPLIES :
BuildAssistant.h
LCW :
IFF.H
LEVEL_COUNT :
GameCommon.h
LEVEL_ELITE :
GameCommon.h
LEVEL_FIRST :
GameCommon.h
LEVEL_HEROIC :
GameCommon.h
LEVEL_INVALID :
GameCommon.h
LEVEL_LAST :
GameCommon.h
LEVEL_REGULAR :
GameCommon.h
LEVEL_VETERAN :
GameCommon.h
LIGHT_CHUNK_VARIABLES :
light.cpp
LIGHT_CHUNK_W3DFILE :
light.cpp
LIGHT_VARIABLE_TRANSFORM :
light.cpp
LIKE_EXISTING :
ObjectCreationList.cpp
LINEARCURVE1D_CHUNK_CURVE1D :
curve.cpp
LINEARCURVE3D_CHUNK_CURVE3D :
curve.cpp
LISTBOX_DISABLED :
Properties.h
LISTBOX_DISABLED_SELECTED_ITEM_CENTER :
Properties.h
LISTBOX_DISABLED_SELECTED_ITEM_LEFT :
Properties.h
LISTBOX_DISABLED_SELECTED_ITEM_RIGHT :
Properties.h
LISTBOX_DISABLED_SELECTED_ITEM_SMALL_CENTER :
Properties.h
LISTBOX_DOWN_BUTTON_DISABLED :
Properties.h
LISTBOX_DOWN_BUTTON_DISABLED_PUSHED :
Properties.h
LISTBOX_DOWN_BUTTON_ENABLED :
Properties.h
LISTBOX_DOWN_BUTTON_ENABLED_PUSHED :
Properties.h
LISTBOX_DOWN_BUTTON_HILITE :
Properties.h
LISTBOX_DOWN_BUTTON_HILITE_PUSHED :
Properties.h
LISTBOX_ENABLED :
Properties.h
LISTBOX_ENABLED_SELECTED_ITEM_CENTER :
Properties.h
LISTBOX_ENABLED_SELECTED_ITEM_LEFT :
Properties.h
LISTBOX_ENABLED_SELECTED_ITEM_RIGHT :
Properties.h
LISTBOX_ENABLED_SELECTED_ITEM_SMALL_CENTER :
Properties.h
LISTBOX_HILITE :
Properties.h
LISTBOX_HILITE_SELECTED_ITEM_CENTER :
Properties.h
LISTBOX_HILITE_SELECTED_ITEM_LEFT :
Properties.h
LISTBOX_HILITE_SELECTED_ITEM_RIGHT :
Properties.h
LISTBOX_HILITE_SELECTED_ITEM_SMALL_CENTER :
Properties.h
LISTBOX_IMAGE :
Gadget.h
LISTBOX_SLIDER_DISABLED_BOTTOM :
Properties.h
LISTBOX_SLIDER_DISABLED_CENTER :
Properties.h
LISTBOX_SLIDER_DISABLED_SMALL_CENTER :
Properties.h
LISTBOX_SLIDER_DISABLED_TOP :
Properties.h
LISTBOX_SLIDER_ENABLED_BOTTOM :
Properties.h
LISTBOX_SLIDER_ENABLED_CENTER :
Properties.h
LISTBOX_SLIDER_ENABLED_SMALL_CENTER :
Properties.h
LISTBOX_SLIDER_ENABLED_TOP :
Properties.h
LISTBOX_SLIDER_HILITE_BOTTOM :
Properties.h
LISTBOX_SLIDER_HILITE_CENTER :
Properties.h
LISTBOX_SLIDER_HILITE_SMALL_CENTER :
Properties.h
LISTBOX_SLIDER_HILITE_TOP :
Properties.h
LISTBOX_SLIDER_THUMB_DISABLED :
Properties.h
LISTBOX_SLIDER_THUMB_DISABLED_PUSHED :
Properties.h
LISTBOX_SLIDER_THUMB_ENABLED :
Properties.h
LISTBOX_SLIDER_THUMB_ENABLED_PUSHED :
Properties.h
LISTBOX_SLIDER_THUMB_HILITE :
Properties.h
LISTBOX_SLIDER_THUMB_HILITE_PUSHED :
Properties.h
LISTBOX_TEXT :
Gadget.h
LISTBOX_UP_BUTTON_DISABLED :
Properties.h
LISTBOX_UP_BUTTON_DISABLED_PUSHED :
Properties.h
LISTBOX_UP_BUTTON_ENABLED :
Properties.h
LISTBOX_UP_BUTTON_ENABLED_PUSHED :
Properties.h
LISTBOX_UP_BUTTON_HILITE :
Properties.h
LISTBOX_UP_BUTTON_HILITE_PUSHED :
Properties.h
LOAD_PROGRESS_END :
GameLogic.cpp
LOAD_PROGRESS_LOOP_ALL_THE_FREAKN_OBJECTS :
GameLogic.cpp
LOAD_PROGRESS_LOOP_INITIAL_NETWORK_BUILDINGS :
GameLogic.cpp
LOAD_PROGRESS_MAX_ALL_THE_FREAKN_OBJECTS :
GameLogic.cpp
LOAD_PROGRESS_POST_BRIDGE_LOAD :
GameLogic.cpp
LOAD_PROGRESS_POST_GHOST_OBJECT_MANAGER_RESET :
GameLogic.cpp
LOAD_PROGRESS_POST_INITIAL_NETWORK_BUILDINGS :
GameLogic.cpp
LOAD_PROGRESS_POST_LOAD_MAP :
GameLogic.cpp
LOAD_PROGRESS_POST_PARTICLE_INI_LOAD :
GameLogic.cpp
LOAD_PROGRESS_POST_PATHFINDER_NEW_MAP :
GameLogic.cpp
LOAD_PROGRESS_POST_PLAYER_LIST_RESET :
GameLogic.cpp
LOAD_PROGRESS_POST_PRELOAD_ASSETS :
GameLogic.cpp
LOAD_PROGRESS_POST_SCRIPT_ENGINE_NEW_MAP :
GameLogic.cpp
LOAD_PROGRESS_POST_SIDE_LIST_INIT :
GameLogic.cpp
LOAD_PROGRESS_POST_STARTING_CAMERA :
GameLogic.cpp
LOAD_PROGRESS_POST_STARTING_CAMERA_2 :
GameLogic.cpp
LOAD_PROGRESS_POST_TERRAIN_LOGIC_NEW_MAP :
GameLogic.cpp
LOAD_PROGRESS_POST_VICTORY_CONDITION_SET_VICTORY_CONDITION :
GameLogic.cpp
LOAD_PROGRESS_POST_VICTORY_CONDITION_SETUP :
GameLogic.cpp
LOAD_PROGRESS_SIDE_POPULATION :
GameLogic.cpp
LOAD_PROGRESS_START :
GameLogic.cpp
LOC_ARGENTINA :
wolapi.h
LOC_AUSTRALIA :
wolapi.h
LOC_AUSTRIA :
wolapi.h
LOC_BELGIUM :
wolapi.h
LOC_BRAZIL :
wolapi.h
LOC_CANADA :
wolapi.h
LOC_CHINA :
wolapi.h
LOC_DENMARK :
wolapi.h
LOC_FINLAND :
wolapi.h
LOC_FRANCE :
wolapi.h
LOC_GERMANY :
wolapi.h
LOC_GREECE :
wolapi.h
LOC_IRELAND :
wolapi.h
LOC_ISRAEL :
wolapi.h
LOC_ITALY :
wolapi.h
LOC_JAPAN :
wolapi.h
LOC_MALAYSIA :
wolapi.h
LOC_MAX :
PersistentStorageDefs.h
LOC_MEXICO :
wolapi.h
LOC_MIN :
PersistentStorageDefs.h
LOC_NETHERLANDS :
wolapi.h
LOC_NEW_ZEALAND :
wolapi.h
LOC_NORWAY :
wolapi.h
LOC_OTHER :
wolapi.h
LOC_PHILIPPINES :
wolapi.h
LOC_POLAND :
wolapi.h
LOC_PORTUGAL :
wolapi.h
LOC_RUSSIA :
wolapi.h
LOC_SINGAPORE :
wolapi.h
LOC_SOUTH_AFRICA :
wolapi.h
LOC_SOUTH_KOREA :
wolapi.h
LOC_SPAIN :
wolapi.h
LOC_SWEDEN :
wolapi.h
LOC_SWITZERLAND :
wolapi.h
LOC_TAIWAN :
wolapi.h
LOC_THAILAND :
wolapi.h
LOC_TURKEY :
wolapi.h
LOC_UK :
wolapi.h
LOC_UNKNOWN :
PersistentStorageDefs.h
,
wolapi.h
LOC_USA :
wolapi.h
LOCKED_PERMANENTLY :
WeaponSet.h
LOCKED_TEMPORARILY :
WeaponSet.h
LOCO_CLIMBER :
Locomotor.h
LOCO_HOVER :
Locomotor.h
LOCO_LEGS_TWO :
Locomotor.h
LOCO_MOTORCYCLE :
Locomotor.h
LOCO_MOVES_BACK :
Locomotor.h
LOCO_MOVES_FRONT :
Locomotor.h
LOCO_MOVES_MIDDLE :
Locomotor.h
LOCO_OTHER :
Locomotor.h
LOCO_THRUST :
Locomotor.h
LOCO_TREADS :
Locomotor.h
LOCO_WHEELS_FOUR :
Locomotor.h
LOCO_WINGS :
Locomotor.h
LOCOMOTORSET_COUNT :
AIUpdate.h
LOCOMOTORSET_FREEFALL :
AIUpdate.h
LOCOMOTORSET_INVALID :
AIUpdate.h
LOCOMOTORSET_NORMAL :
AIUpdate.h
LOCOMOTORSET_NORMAL_UPGRADED :
AIUpdate.h
LOCOMOTORSET_PANIC :
AIUpdate.h
LOCOMOTORSET_SLUGGISH :
AIUpdate.h
LOCOMOTORSET_SUPERSONIC :
AIUpdate.h
LOCOMOTORSET_TAXIING :
AIUpdate.h
LOCOMOTORSET_WANDER :
AIUpdate.h
LOCOMOTORSURFACE_AIR :
LocomotorSet.h
LOCOMOTORSURFACE_CLIFF :
LocomotorSet.h
LOCOMOTORSURFACE_GROUND :
LocomotorSet.h
LOCOMOTORSURFACE_RUBBLE :
LocomotorSet.h
LOCOMOTORSURFACE_WATER :
LocomotorSet.h
LOGICFRAMES_PER_SECOND :
GameCommon.h
LOOKUP_FAILED :
MainMenuUtils.cpp
LOOKUP_INPROGRESS :
MainMenuUtils.cpp
LOOKUP_SUCCEEDED :
MainMenuUtils.cpp
LOOKUPTABLE_CHUNK_CURVE :
lookuptable.cpp
LOOKUPTABLE_CHUNK_EXTENTS :
lookuptable.cpp
LOSSES__KEY :
PeerThread.cpp
LOWDETAIL :
OptionsMenu.cpp
LZW12 :
IFF.H
LZW14 :
IFF.H
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