Richard Boegli's CnC_Generals_Zero_Hour Fork
WIP
This is documentation of Richard Boegil's Zero Hour Fork
Loading...
Searching...
No Matches
Here is a list of all macros with links to the files they belong to:
- o -
OBBOX_H :
obbox.h
OBJECTTOOL_H :
ObjectTool.h
OBS_STR :
PeerThread.cpp
OBSOLETE_MICRO_CHUNK :
chunkio.h
OBSOLETE_W3D_MESH_FLAG_GEOMETRY_TYPE_SHADOW :
w3d_file.h
OBSOLETE_W3D_MESH_FLAG_LIGHTMAPPED :
w3d_file.h
ODE_H :
ode.h
OFFSET :
Chat.cpp
ONCOLORDLG :
CColorAlphaDialog.cpp
ONE :
SpectreGunshipUpdate.cpp
OPEN_FILE_DIR :
WorldBuilder.cpp
OPTIMIZE_PLANEEQ_RAM :
meshgeometry.h
OPTIMIZE_VNORM_RAM :
meshgeometry.h
OPTIMUM_VOLUME_PARTICLE_DEPTH :
ParticleSys.h
OPTIONS_PANEL_SECTION :
OptionsPanel.h
ORBIT_DIRECTION_LEFT :
HelicopterSlowDeathUpdate.cpp
ORBIT_DIRECTION_RIGHT :
HelicopterSlowDeathUpdate.cpp
ORBIT_INSERTION_SLOPE_MAX :
SpectreGunshipUpdate.cpp
ORBIT_INSERTION_SLOPE_MIN :
SpectreGunshipUpdate.cpp
OUR_SYNTAX_OPTIONS :
regexpr.cpp
OUT :
wstypes.h
,
StdAfx.h
,
WSTYPES.H
OUTER_PERIMETER :
Scripts.h
OUTER_RADIUS :
W3DWater.cpp
OUTPUT_REG :
shd6bumpdiff_constants.h
,
shd6bumpspec_constants.h
,
shd7bumpdiff_constants.h
,
shd7bumpspec_constants.h
,
shd8bumpdiff_constants.h
,
shd8bumpspec_constants.h
OVERHANGING_OBJECT_CLAMP_ANGLE :
W3DVolumetricShadow.cpp
Generated by
1.13.2