Here is a list of all enum values with links to the classes they belong to:
- u -
- UNDERLINE : MonoClass
- UNFOGGED : AI
- UNFREEZE_TIME : ScriptAction
- UNGRIDDED_ADDRESS : GridCullSystemClass
- UNIFORM : GameClientRandomVariable, GameLogicRandomVariable
- UNIFORM_LENGTH_TEXTURE_MAP : SegLineRendererClass, StreakRendererClass
- UNIFORM_WIDTH_TEXTURE_MAP : SegLineRendererClass, StreakRendererClass
- UNINITIALIZED_ZONE : PathfindZoneManager
- UNIT : Parameter
- UNIT_AFFECT_OBJECT_PANEL_FLAGS : ScriptAction
- UNIT_COMPLETED_SEQUENTIAL_EXECUTION : Condition
- UNIT_DESTROY_ALL_CONTAINED : ScriptAction
- UNIT_EMPTIED : Condition
- UNIT_EXECUTE_SEQUENTIAL_SCRIPT : ScriptAction
- UNIT_EXECUTE_SEQUENTIAL_SCRIPT_LOOPING : ScriptAction
- UNIT_GOAL : PathfindCell
- UNIT_GOAL_OTHER_MOVING : PathfindCell
- UNIT_GUARD_FOR_FRAMECOUNT : ScriptAction
- UNIT_HAS_OBJECT_STATUS : Condition
- UNIT_HEALTH : Condition
- UNIT_IDLE_FOR_FRAMECOUNT : ScriptAction
- UNIT_MOVE_TOWARDS_NEAREST_OBJECT_TYPE : ScriptAction
- UNIT_PRESENT_FIXED : PathfindCell
- UNIT_PRESENT_MOVING : PathfindCell
- UNIT_SPAWN_NAMED_LOCATION_ORIENTATION : ScriptAction
- UNIT_STOP_SEQUENTIAL_SCRIPT : ScriptAction
- UNKNOWN : TCP, UDP
- UNLIMITED_REBUILDS : BuildListInfo
- UNPACKED : ImageInfo
- UPGRADE : Parameter
- USAGE_DEFAULT : DX8IndexBufferClass, DX8VertexBufferClass
- USAGE_DYNAMIC : DX8IndexBufferClass, DX8VertexBufferClass
- USAGE_NPATCHES : DX8IndexBufferClass, DX8VertexBufferClass
- USAGE_SOFTWAREPROCESSING : DX8IndexBufferClass, DX8VertexBufferClass
- USE_ALPHA_VECTOR : SphereRenderObjClass
- USE_ANIMATION_LOOP : RingRenderObjClass, SphereRenderObjClass
- USE_CAMERA_ALIGN : RingRenderObjClass, SphereRenderObjClass
- USE_DEPTH_GRADIENT : TexProjectClass
- USE_INVERSE_ALPHA : SphereRenderObjClass
- USE_QUICK_PATHFIND : BuildAssistant
- USED : TexturePage
- USER_DATA_MATERIAL_OVERRIDE : RenderObjClass