Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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WeaponObjDefParameterClass Member List

This is the complete list of members for WeaponObjDefParameterClass, including all inherited members.

As_DefParameterClass(void)DefParameterClassinlinevirtual
Construct(ParameterClass::Type type, void *data, const char *param_name)ParameterClassstatic
Copy_Value(const ParameterClass &src)WeaponObjDefParameterClassvirtual
DefParameterClass(int *id)DefParameterClass
DefParameterClass(const DefParameterClass &src)DefParameterClass
GameObjDefParameterClass(int *id)GameObjDefParameterClass
GameObjDefParameterClass(const GameObjDefParameterClass &src)GameObjDefParameterClass
Get_Base_Class(void) constGameObjDefParameterClassinlinevirtual
Get_Name(void) constParameterClassinlinevirtual
Get_Type(void) constWeaponObjDefParameterClassinlinevirtual
Get_Units_Name(void) constParameterClassinlinevirtual
Get_Value(void) constDefParameterClassinlinevirtual
Is_Modifed(void) constParameterClassinlinevirtual
Is_Type(Type type) constWeaponObjDefParameterClassinlinevirtual
m_BaseClassGameObjDefParameterClassprotected
m_ValueDefParameterClassprotected
operator=(const WeaponObjDefParameterClass &src)WeaponObjDefParameterClass
GameObjDefParameterClass::operator=(const GameObjDefParameterClass &src)GameObjDefParameterClass
DefParameterClass::operator=(const DefParameterClass &src)DefParameterClass
ParameterClass::operator=(const ParameterClass &src)ParameterClassinline
operator==(const WeaponObjDefParameterClass &src)WeaponObjDefParameterClass
operator==(const ParameterClass &src)WeaponObjDefParameterClassvirtual
GameObjDefParameterClass::operator==(const GameObjDefParameterClass &src)GameObjDefParameterClass
DefParameterClass::operator==(const DefParameterClass &src)DefParameterClass
ParameterClass(void)ParameterClassinline
ParameterClass(const ParameterClass &src)ParameterClassinline
Set_Base_Class(const char *name)GameObjDefParameterClassinlinevirtual
Set_Modified(bool onoff=true)ParameterClassinlinevirtual
Set_Name(const char *new_name)ParameterClassinlinevirtual
Set_Units_Name(const char *units_name)ParameterClassinlinevirtual
Set_Value(int id)DefParameterClassinlinevirtual
Type enum nameParameterClass
TYPE_AMMOOBJDEFINITIONID enum valueParameterClass
TYPE_ANGLE enum valueParameterClass
TYPE_BOOL enum valueParameterClass
TYPE_COLOR enum valueParameterClass
TYPE_DEFINITIONIDLIST enum valueParameterClass
TYPE_ENUM enum valueParameterClass
TYPE_EXPLOSIONDEFINITIONID enum valueParameterClass
TYPE_FILENAME enum valueParameterClass
TYPE_FILENAMELIST enum valueParameterClass
TYPE_FLOAT enum valueParameterClass
TYPE_GAMEOBJDEFINITIONID enum valueParameterClass
TYPE_GENERICDEFINITIONID enum valueParameterClass
TYPE_INT enum valueParameterClass
TYPE_MATRIX3D enum valueParameterClass
TYPE_MODELDEFINITIONID enum valueParameterClass
TYPE_PHYSDEFINITIONID enum valueParameterClass
TYPE_RECT enum valueParameterClass
TYPE_SCRIPT enum valueParameterClass
TYPE_SCRIPTLIST enum valueParameterClass
TYPE_SEPARATOR enum valueParameterClass
TYPE_SOUND_FILENAME enum valueParameterClass
TYPE_SOUNDDEFINITIONID enum valueParameterClass
TYPE_STRING enum valueParameterClass
TYPE_STRINGSDB_ID enum valueParameterClass
TYPE_TEXTURE_FILENAME enum valueParameterClass
TYPE_TRANSITION enum valueParameterClass
TYPE_VECTOR2 enum valueParameterClass
TYPE_VECTOR3 enum valueParameterClass
TYPE_WEAPONOBJDEFINITIONID enum valueParameterClass
TYPE_ZONE enum valueParameterClass
WeaponObjDefParameterClass(int *id)WeaponObjDefParameterClass
WeaponObjDefParameterClass(const WeaponObjDefParameterClass &src)WeaponObjDefParameterClass
~DefParameterClass(void)DefParameterClassinlinevirtual
~GameObjDefParameterClass(void)GameObjDefParameterClassinlinevirtual
~ParameterClass(void)ParameterClassinlinevirtual
~WeaponObjDefParameterClass(void)WeaponObjDefParameterClassinlinevirtual