Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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StructureBodyModuleData Member List

This is the complete list of members for StructureBodyModuleData, including all inherited members.

ActiveBodyModuleData()ActiveBodyModuleData
BehaviorModuleData()BehaviorModuleDatainline
BodyModuleData()BodyModuleDatainline
buildFieldParse(MultiIniFieldParse &p)StructureBodyModuleDatainlinestatic
crc(Xfer *xfer)ModuleDatainlinevirtual
getAsW3DModelDrawModuleData() constModuleDatainlinevirtual
getAsW3DTreeDrawModuleData() constModuleDatainlinevirtual
getMinimumRequiredGameLOD() constModuleDatainlinevirtual
getModuleTagNameKey() constModuleDatainline
isAiModuleData() constModuleDatainlinevirtual
loadPostProcess(void)ModuleDatainlinevirtual
m_initialHealthActiveBodyModuleData
m_maxHealthActiveBodyModuleData
m_subdualDamageCapActiveBodyModuleData
m_subdualDamageHealAmountActiveBodyModuleData
m_subdualDamageHealRateActiveBodyModuleData
ModuleData()ModuleDatainline
setModuleTagNameKey(NameKeyType key)ModuleDatainline
Snapshot(void)Snapshot
StructureBodyModuleData()StructureBodyModuleDatainline
xfer(Xfer *xfer)ModuleDatainlinevirtual
~ModuleData()ModuleDatainlinevirtual
~Snapshot(void)Snapshot