Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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PhysicsBehaviorModuleData Member List

This is the complete list of members for PhysicsBehaviorModuleData, including all inherited members.

BehaviorModuleData()BehaviorModuleDatainline
buildFieldParse(MultiIniFieldParse &p)PhysicsBehaviorModuleDatastatic
crc(Xfer *xfer)ModuleDatainlinevirtual
getAsW3DModelDrawModuleData() constModuleDatainlinevirtual
getAsW3DTreeDrawModuleData() constModuleDatainlinevirtual
getMinimumRequiredGameLOD() constModuleDatainlinevirtual
getModuleTagNameKey() constModuleDatainline
isAiModuleData() constModuleDatainlinevirtual
loadPostProcess(void)ModuleDatainlinevirtual
m_aerodynamicFrictionPhysicsBehaviorModuleData
m_allowBouncingPhysicsBehaviorModuleData
m_allowCollideForcePhysicsBehaviorModuleData
m_centerOfMassOffsetPhysicsBehaviorModuleData
m_fallHeightDamageFactorPhysicsBehaviorModuleData
m_forwardFrictionPhysicsBehaviorModuleData
m_killWhenRestingOnGroundPhysicsBehaviorModuleData
m_lateralFrictionPhysicsBehaviorModuleData
m_massPhysicsBehaviorModuleData
m_minFallSpeedForDamagePhysicsBehaviorModuleData
m_pitchRollYawFactorPhysicsBehaviorModuleData
m_shockMaxPitchPhysicsBehaviorModuleData
m_shockMaxRollPhysicsBehaviorModuleData
m_shockMaxYawPhysicsBehaviorModuleData
m_shockResistancePhysicsBehaviorModuleData
m_vehicleCrashesIntoBuildingWeaponTemplatePhysicsBehaviorModuleData
m_vehicleCrashesIntoNonBuildingWeaponTemplatePhysicsBehaviorModuleData
m_ZFrictionPhysicsBehaviorModuleData
ModuleData()ModuleDatainline
PhysicsBehaviorModuleData()PhysicsBehaviorModuleData
setModuleTagNameKey(NameKeyType key)ModuleDatainline
Snapshot(void)Snapshot
xfer(Xfer *xfer)ModuleDatainlinevirtual
~ModuleData()ModuleDatainlinevirtual
~Snapshot(void)Snapshot