Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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NetPlayerLeaveCommandMsg Class Reference

#include <NetCommandMsg.h>

Inherits NetCommandMsg.

Public Member Functions

 NetPlayerLeaveCommandMsg ()
 
UnsignedByte getLeavingPlayerID ()
 
void setLeavingPlayerID (UnsignedByte id)
 
- Public Member Functions inherited from NetCommandMsg
 NetCommandMsg ()
 
UnsignedInt GetTimestamp ()
 
void SetTimestamp (UnsignedInt timestamp)
 
void setExecutionFrame (UnsignedInt frame)
 
void setPlayerID (UnsignedInt playerID)
 
void setID (UnsignedShort id)
 
UnsignedInt getExecutionFrame ()
 
UnsignedInt getPlayerID ()
 
UnsignedShort getID ()
 
void setNetCommandType (NetCommandType type)
 
NetCommandType getNetCommandType ()
 
virtual Int getSortNumber ()
 
void attach ()
 
void detach ()
 
virtual AsciiString getContentsAsAsciiString (void)
 
- Public Member Functions inherited from MemoryPoolObject
void deleteInstance ()
 

Protected Attributes

UnsignedByte m_leavingPlayerID
 
- Protected Attributes inherited from NetCommandMsg
UnsignedInt m_timestamp
 
UnsignedInt m_executionFrame
 
UnsignedInt m_playerID
 
UnsignedShort m_id
 
NetCommandType m_commandType
 
Int m_referenceCount
 

Additional Inherited Members

- Protected Member Functions inherited from MemoryPoolObject
virtual ~MemoryPoolObject ()
 
void * operator new (size_t s)
 
void operator delete (void *p)
 
virtual MemoryPoolgetObjectMemoryPool ()=0
 

Detailed Description

Definition at line 187 of file NetCommandMsg.h.

Constructor & Destructor Documentation

◆ NetPlayerLeaveCommandMsg()

NetPlayerLeaveCommandMsg::NetPlayerLeaveCommandMsg ( )

Constructor

Definition at line 436 of file NetCommandMsg.cpp.

Member Function Documentation

◆ getLeavingPlayerID()

UnsignedByte NetPlayerLeaveCommandMsg::getLeavingPlayerID ( )

Get the id of the player leaving the game.

Definition at line 450 of file NetCommandMsg.cpp.

◆ setLeavingPlayerID()

void NetPlayerLeaveCommandMsg::setLeavingPlayerID ( UnsignedByte id)

Set the id of the player leaving the game.

Definition at line 457 of file NetCommandMsg.cpp.

Member Data Documentation

◆ m_leavingPlayerID

UnsignedByte NetPlayerLeaveCommandMsg::m_leavingPlayerID
protected

Definition at line 198 of file NetCommandMsg.h.


The documentation for this class was generated from the following files: