Struct in memory. More...
#include <WorldHeightMap.h>
Public Attributes | |
| Int | globalTextureClass |
| Int | firstTile |
| Int | numTiles |
| Int | width |
| Int | isBlendEdgeTile |
| True if the texture contains blend edges. | |
| AsciiString | name |
| ICoord2D | positionInTexture |
Struct in memory.
Definition at line 61 of file WorldHeightMap.h.
| Int TXTextureClass::firstTile |
Definition at line 63 of file WorldHeightMap.h.
| Int TXTextureClass::globalTextureClass |
Definition at line 62 of file WorldHeightMap.h.
| Int TXTextureClass::isBlendEdgeTile |
True if the texture contains blend edges.
Definition at line 66 of file WorldHeightMap.h.
| AsciiString TXTextureClass::name |
Definition at line 67 of file WorldHeightMap.h.
| Int TXTextureClass::numTiles |
Definition at line 64 of file WorldHeightMap.h.
| ICoord2D TXTextureClass::positionInTexture |
Definition at line 68 of file WorldHeightMap.h.
| Int TXTextureClass::width |
Definition at line 65 of file WorldHeightMap.h.