#include <Object.h>
Definition at line 135 of file Object.h.
◆ TTriggerInfo()
| TTriggerInfo::TTriggerInfo |
( |
| ) |
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inline |
◆ entered
| Byte TTriggerInfo::entered |
True if the object entered this trigger area this frame.
Definition at line 138 of file Object.h.
◆ exited
| Byte TTriggerInfo::exited |
True if the object entered this trigger area this frame.
Definition at line 139 of file Object.h.
◆ isInside
| Byte TTriggerInfo::isInside |
True if the object is inside this trigger area this frame.
Definition at line 140 of file Object.h.
◆ padding
| Byte TTriggerInfo::padding |
◆ pTrigger
The trigger area that the object is inside.
Definition at line 137 of file Object.h.
The documentation for this struct was generated from the following file:
- Code/GameEngine/Include/GameLogic/Object.h