Public Attributes | |
| Int | currIndex |
| index that represents the control we're talking about | |
| Int | maxIndex |
| this is the last valid control we can use | |
| GameWindow ** | controls |
| the controls | |
| Object * | transport |
| the transport | |
Note, this iterate callback assumes that the inventory exit buttons appear in a continuous order in the layout of the command set
Definition at line 80 of file ControlBarCommand.cpp.
| GameWindow** PopulateInvButtonData::controls |
the controls
Definition at line 84 of file ControlBarCommand.cpp.
| Int PopulateInvButtonData::currIndex |
index that represents the control we're talking about
Definition at line 82 of file ControlBarCommand.cpp.
| Int PopulateInvButtonData::maxIndex |
this is the last valid control we can use
Definition at line 83 of file ControlBarCommand.cpp.
| Object* PopulateInvButtonData::transport |
the transport
Definition at line 85 of file ControlBarCommand.cpp.