Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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PopulateInvButtonData Struct Reference

Public Attributes

Int currIndex
 index that represents the control we're talking about
 
Int maxIndex
 this is the last valid control we can use
 
GameWindow ** controls
 the controls
 
Objecttransport
 the transport
 

Detailed Description

Note, this iterate callback assumes that the inventory exit buttons appear in a continuous order in the layout of the command set

Definition at line 80 of file ControlBarCommand.cpp.

Member Data Documentation

◆ controls

GameWindow** PopulateInvButtonData::controls

the controls

Definition at line 84 of file ControlBarCommand.cpp.

◆ currIndex

Int PopulateInvButtonData::currIndex

index that represents the control we're talking about

Definition at line 82 of file ControlBarCommand.cpp.

◆ maxIndex

Int PopulateInvButtonData::maxIndex

this is the last valid control we can use

Definition at line 83 of file ControlBarCommand.cpp.

◆ transport

Object* PopulateInvButtonData::transport

the transport

Definition at line 85 of file ControlBarCommand.cpp.


The documentation for this struct was generated from the following file: