#include <MiscAudio.h>
Public Attributes | |
| AudioEventRTS | m_radarUnitUnderAttackSound |
| radar sounds to play when unit under attack | |
| AudioEventRTS | m_radarHarvesterUnderAttackSound |
| radar sounds to play when harvester under attack | |
| AudioEventRTS | m_radarStructureUnderAttackSound |
| radar sounds to play when structure under attack | |
| AudioEventRTS | m_radarUnderAttackSound |
| radar sounds to play when ? under attack | |
| AudioEventRTS | m_radarInfiltrationSound |
| radar sounds to play when something is infiltrated | |
| AudioEventRTS | m_radarOnlineSound |
| radar sounds to play when radar goes online | |
| AudioEventRTS | m_radarOfflineSound |
| radar sounds to play when radar goes offline | |
| AudioEventRTS | m_defectorTimerTickSound |
| snd to play during transient invulnerability while defecting // lorenzen | |
| AudioEventRTS | m_defectorTimerDingSound |
| snd to play when you become vulnerable again // lorenzen | |
| AudioEventRTS | m_lockonTickSound |
| snd to play during stealth-fighter-lockon period | |
| AudioEventRTS | m_allCheerSound |
| snd to play when user presses 'cheer' key | |
| AudioEventRTS | m_battleCrySound |
| snd to play when user presses 'battlecry' key | |
| AudioEventRTS | m_guiClickSound |
| snd to play when user presses button in GUI | |
| AudioEventRTS | m_noCanDoSound |
| Global "No Can Do" sound. | |
| AudioEventRTS | m_stealthDiscoveredSound |
| I have just discovered an enemy stealth unit. | |
| AudioEventRTS | m_stealthNeutralizedSound |
| One of my stealthed units has just been discovered by the enemy. | |
| AudioEventRTS | m_moneyDepositSound |
| Money was deposited in my bank. | |
| AudioEventRTS | m_moneyWithdrawSound |
| Money was withdrawn from my bank. | |
| AudioEventRTS | m_buildingDisabled |
| Building has lost power, been hit with an EMP, or disable hacked. | |
| AudioEventRTS | m_buildingReenabled |
| Building has recovered from being disabled. | |
| AudioEventRTS | m_vehicleDisabled |
| Vehicle has been disabled via EMP or hacker attack. | |
| AudioEventRTS | m_vehicleReenabled |
| Vehicle has recovered from being disabled. | |
| AudioEventRTS | m_splatterVehiclePilotsBrain |
| Pilot has been sniped by Jarmen Kell. | |
| AudioEventRTS | m_terroristInCarMoveVoice |
| Terrorist issues a move order while in a car. | |
| AudioEventRTS | m_terroristInCarAttackVoice |
| Terrorist issues attack order while in a car. | |
| AudioEventRTS | m_terroristInCarSelectVoice |
| Terrorist is selected while in a car. | |
| AudioEventRTS | m_crateHeal |
| When heal crate is picked up. | |
| AudioEventRTS | m_crateShroud |
| When shroud crate is picked up. | |
| AudioEventRTS | m_crateSalvage |
| When salvage crate is picked up. | |
| AudioEventRTS | m_crateFreeUnit |
| When free unit crate is picked up. | |
| AudioEventRTS | m_crateMoney |
| When money crate is picked up. | |
| AudioEventRTS | m_unitPromoted |
| Unit is promoted. | |
| AudioEventRTS | m_repairSparks |
| Battle drone repairs unit. | |
| AudioEventRTS | m_sabotageShutDownBuilding |
| When Saboteur hits a building. | |
| AudioEventRTS | m_sabotageResetTimerBuilding |
| When Saboteur hits a building. | |
| AudioEventRTS | m_aircraftWheelScreech |
| When a jet lands on a runway. | |
Static Public Attributes | |
| static const FieldParse | m_fieldParseTable [] |
Definition at line 35 of file MiscAudio.h.
| AudioEventRTS MiscAudio::m_aircraftWheelScreech |
When a jet lands on a runway.
Definition at line 74 of file MiscAudio.h.
| AudioEventRTS MiscAudio::m_allCheerSound |
snd to play when user presses 'cheer' key
Definition at line 49 of file MiscAudio.h.
| AudioEventRTS MiscAudio::m_battleCrySound |
snd to play when user presses 'battlecry' key
Definition at line 50 of file MiscAudio.h.
| AudioEventRTS MiscAudio::m_buildingDisabled |
Building has lost power, been hit with an EMP, or disable hacked.
Definition at line 57 of file MiscAudio.h.
| AudioEventRTS MiscAudio::m_buildingReenabled |
Building has recovered from being disabled.
Definition at line 58 of file MiscAudio.h.
| AudioEventRTS MiscAudio::m_crateFreeUnit |
When free unit crate is picked up.
Definition at line 68 of file MiscAudio.h.
| AudioEventRTS MiscAudio::m_crateHeal |
When heal crate is picked up.
Definition at line 65 of file MiscAudio.h.
| AudioEventRTS MiscAudio::m_crateMoney |
When money crate is picked up.
Definition at line 69 of file MiscAudio.h.
| AudioEventRTS MiscAudio::m_crateSalvage |
When salvage crate is picked up.
Definition at line 67 of file MiscAudio.h.
| AudioEventRTS MiscAudio::m_crateShroud |
When shroud crate is picked up.
Definition at line 66 of file MiscAudio.h.
| AudioEventRTS MiscAudio::m_defectorTimerDingSound |
snd to play when you become vulnerable again // lorenzen
Definition at line 47 of file MiscAudio.h.
| AudioEventRTS MiscAudio::m_defectorTimerTickSound |
snd to play during transient invulnerability while defecting // lorenzen
Definition at line 46 of file MiscAudio.h.
|
static |
Definition at line 31 of file MiscAudio.h.
| AudioEventRTS MiscAudio::m_guiClickSound |
snd to play when user presses button in GUI
Definition at line 51 of file MiscAudio.h.
| AudioEventRTS MiscAudio::m_lockonTickSound |
snd to play during stealth-fighter-lockon period
Definition at line 48 of file MiscAudio.h.
| AudioEventRTS MiscAudio::m_moneyDepositSound |
Money was deposited in my bank.
Definition at line 55 of file MiscAudio.h.
| AudioEventRTS MiscAudio::m_moneyWithdrawSound |
Money was withdrawn from my bank.
Definition at line 56 of file MiscAudio.h.
| AudioEventRTS MiscAudio::m_noCanDoSound |
Global "No Can Do" sound.
Definition at line 52 of file MiscAudio.h.
| AudioEventRTS MiscAudio::m_radarHarvesterUnderAttackSound |
radar sounds to play when harvester under attack
Definition at line 40 of file MiscAudio.h.
| AudioEventRTS MiscAudio::m_radarInfiltrationSound |
radar sounds to play when something is infiltrated
Definition at line 43 of file MiscAudio.h.
| AudioEventRTS MiscAudio::m_radarOfflineSound |
radar sounds to play when radar goes offline
Definition at line 45 of file MiscAudio.h.
| AudioEventRTS MiscAudio::m_radarOnlineSound |
radar sounds to play when radar goes online
Definition at line 44 of file MiscAudio.h.
| AudioEventRTS MiscAudio::m_radarStructureUnderAttackSound |
radar sounds to play when structure under attack
Definition at line 41 of file MiscAudio.h.
| AudioEventRTS MiscAudio::m_radarUnderAttackSound |
radar sounds to play when ? under attack
Definition at line 42 of file MiscAudio.h.
| AudioEventRTS MiscAudio::m_radarUnitUnderAttackSound |
radar sounds to play when unit under attack
Definition at line 39 of file MiscAudio.h.
| AudioEventRTS MiscAudio::m_repairSparks |
Battle drone repairs unit.
Definition at line 71 of file MiscAudio.h.
| AudioEventRTS MiscAudio::m_sabotageResetTimerBuilding |
When Saboteur hits a building.
Definition at line 73 of file MiscAudio.h.
| AudioEventRTS MiscAudio::m_sabotageShutDownBuilding |
When Saboteur hits a building.
Definition at line 72 of file MiscAudio.h.
| AudioEventRTS MiscAudio::m_splatterVehiclePilotsBrain |
Pilot has been sniped by Jarmen Kell.
Definition at line 61 of file MiscAudio.h.
| AudioEventRTS MiscAudio::m_stealthDiscoveredSound |
I have just discovered an enemy stealth unit.
Definition at line 53 of file MiscAudio.h.
| AudioEventRTS MiscAudio::m_stealthNeutralizedSound |
One of my stealthed units has just been discovered by the enemy.
Definition at line 54 of file MiscAudio.h.
| AudioEventRTS MiscAudio::m_terroristInCarAttackVoice |
Terrorist issues attack order while in a car.
Definition at line 63 of file MiscAudio.h.
| AudioEventRTS MiscAudio::m_terroristInCarMoveVoice |
Terrorist issues a move order while in a car.
Definition at line 62 of file MiscAudio.h.
| AudioEventRTS MiscAudio::m_terroristInCarSelectVoice |
Terrorist is selected while in a car.
Definition at line 64 of file MiscAudio.h.
| AudioEventRTS MiscAudio::m_unitPromoted |
Unit is promoted.
Definition at line 70 of file MiscAudio.h.
| AudioEventRTS MiscAudio::m_vehicleDisabled |
Vehicle has been disabled via EMP or hacker attack.
Definition at line 59 of file MiscAudio.h.
| AudioEventRTS MiscAudio::m_vehicleReenabled |
Vehicle has recovered from being disabled.
Definition at line 60 of file MiscAudio.h.