Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
Loading...
Searching...
No Matches
MiscAudio Struct Reference

#include <MiscAudio.h>

Public Attributes

AudioEventRTS m_radarUnitUnderAttackSound
 radar sounds to play when unit under attack
 
AudioEventRTS m_radarHarvesterUnderAttackSound
 radar sounds to play when harvester under attack
 
AudioEventRTS m_radarStructureUnderAttackSound
 radar sounds to play when structure under attack
 
AudioEventRTS m_radarUnderAttackSound
 radar sounds to play when ? under attack
 
AudioEventRTS m_radarInfiltrationSound
 radar sounds to play when something is infiltrated
 
AudioEventRTS m_radarOnlineSound
 radar sounds to play when radar goes online
 
AudioEventRTS m_radarOfflineSound
 radar sounds to play when radar goes offline
 
AudioEventRTS m_defectorTimerTickSound
 snd to play during transient invulnerability while defecting // lorenzen
 
AudioEventRTS m_defectorTimerDingSound
 snd to play when you become vulnerable again // lorenzen
 
AudioEventRTS m_lockonTickSound
 snd to play during stealth-fighter-lockon period
 
AudioEventRTS m_allCheerSound
 snd to play when user presses 'cheer' key
 
AudioEventRTS m_battleCrySound
 snd to play when user presses 'battlecry' key
 
AudioEventRTS m_guiClickSound
 snd to play when user presses button in GUI
 
AudioEventRTS m_noCanDoSound
 Global "No Can Do" sound.
 
AudioEventRTS m_stealthDiscoveredSound
 I have just discovered an enemy stealth unit.
 
AudioEventRTS m_stealthNeutralizedSound
 One of my stealthed units has just been discovered by the enemy.
 
AudioEventRTS m_moneyDepositSound
 Money was deposited in my bank.
 
AudioEventRTS m_moneyWithdrawSound
 Money was withdrawn from my bank.
 
AudioEventRTS m_buildingDisabled
 Building has lost power, been hit with an EMP, or disable hacked.
 
AudioEventRTS m_buildingReenabled
 Building has recovered from being disabled.
 
AudioEventRTS m_vehicleDisabled
 Vehicle has been disabled via EMP or hacker attack.
 
AudioEventRTS m_vehicleReenabled
 Vehicle has recovered from being disabled.
 
AudioEventRTS m_splatterVehiclePilotsBrain
 Pilot has been sniped by Jarmen Kell.
 
AudioEventRTS m_terroristInCarMoveVoice
 Terrorist issues a move order while in a car.
 
AudioEventRTS m_terroristInCarAttackVoice
 Terrorist issues attack order while in a car.
 
AudioEventRTS m_terroristInCarSelectVoice
 Terrorist is selected while in a car.
 
AudioEventRTS m_crateHeal
 When heal crate is picked up.
 
AudioEventRTS m_crateShroud
 When shroud crate is picked up.
 
AudioEventRTS m_crateSalvage
 When salvage crate is picked up.
 
AudioEventRTS m_crateFreeUnit
 When free unit crate is picked up.
 
AudioEventRTS m_crateMoney
 When money crate is picked up.
 
AudioEventRTS m_unitPromoted
 Unit is promoted.
 
AudioEventRTS m_repairSparks
 Battle drone repairs unit.
 
AudioEventRTS m_sabotageShutDownBuilding
 When Saboteur hits a building.
 
AudioEventRTS m_sabotageResetTimerBuilding
 When Saboteur hits a building.
 
AudioEventRTS m_aircraftWheelScreech
 When a jet lands on a runway.
 

Static Public Attributes

static const FieldParse m_fieldParseTable []
 

Detailed Description

Definition at line 35 of file MiscAudio.h.

Member Data Documentation

◆ m_aircraftWheelScreech

AudioEventRTS MiscAudio::m_aircraftWheelScreech

When a jet lands on a runway.

Definition at line 74 of file MiscAudio.h.

◆ m_allCheerSound

AudioEventRTS MiscAudio::m_allCheerSound

snd to play when user presses 'cheer' key

Definition at line 49 of file MiscAudio.h.

◆ m_battleCrySound

AudioEventRTS MiscAudio::m_battleCrySound

snd to play when user presses 'battlecry' key

Definition at line 50 of file MiscAudio.h.

◆ m_buildingDisabled

AudioEventRTS MiscAudio::m_buildingDisabled

Building has lost power, been hit with an EMP, or disable hacked.

Definition at line 57 of file MiscAudio.h.

◆ m_buildingReenabled

AudioEventRTS MiscAudio::m_buildingReenabled

Building has recovered from being disabled.

Definition at line 58 of file MiscAudio.h.

◆ m_crateFreeUnit

AudioEventRTS MiscAudio::m_crateFreeUnit

When free unit crate is picked up.

Definition at line 68 of file MiscAudio.h.

◆ m_crateHeal

AudioEventRTS MiscAudio::m_crateHeal

When heal crate is picked up.

Definition at line 65 of file MiscAudio.h.

◆ m_crateMoney

AudioEventRTS MiscAudio::m_crateMoney

When money crate is picked up.

Definition at line 69 of file MiscAudio.h.

◆ m_crateSalvage

AudioEventRTS MiscAudio::m_crateSalvage

When salvage crate is picked up.

Definition at line 67 of file MiscAudio.h.

◆ m_crateShroud

AudioEventRTS MiscAudio::m_crateShroud

When shroud crate is picked up.

Definition at line 66 of file MiscAudio.h.

◆ m_defectorTimerDingSound

AudioEventRTS MiscAudio::m_defectorTimerDingSound

snd to play when you become vulnerable again // lorenzen

Definition at line 47 of file MiscAudio.h.

◆ m_defectorTimerTickSound

AudioEventRTS MiscAudio::m_defectorTimerTickSound

snd to play during transient invulnerability while defecting // lorenzen

Definition at line 46 of file MiscAudio.h.

◆ m_fieldParseTable

const FieldParse MiscAudio::m_fieldParseTable
static

Definition at line 31 of file MiscAudio.h.

◆ m_guiClickSound

AudioEventRTS MiscAudio::m_guiClickSound

snd to play when user presses button in GUI

Definition at line 51 of file MiscAudio.h.

◆ m_lockonTickSound

AudioEventRTS MiscAudio::m_lockonTickSound

snd to play during stealth-fighter-lockon period

Definition at line 48 of file MiscAudio.h.

◆ m_moneyDepositSound

AudioEventRTS MiscAudio::m_moneyDepositSound

Money was deposited in my bank.

Definition at line 55 of file MiscAudio.h.

◆ m_moneyWithdrawSound

AudioEventRTS MiscAudio::m_moneyWithdrawSound

Money was withdrawn from my bank.

Definition at line 56 of file MiscAudio.h.

◆ m_noCanDoSound

AudioEventRTS MiscAudio::m_noCanDoSound

Global "No Can Do" sound.

Definition at line 52 of file MiscAudio.h.

◆ m_radarHarvesterUnderAttackSound

AudioEventRTS MiscAudio::m_radarHarvesterUnderAttackSound

radar sounds to play when harvester under attack

Definition at line 40 of file MiscAudio.h.

◆ m_radarInfiltrationSound

AudioEventRTS MiscAudio::m_radarInfiltrationSound

radar sounds to play when something is infiltrated

Definition at line 43 of file MiscAudio.h.

◆ m_radarOfflineSound

AudioEventRTS MiscAudio::m_radarOfflineSound

radar sounds to play when radar goes offline

Definition at line 45 of file MiscAudio.h.

◆ m_radarOnlineSound

AudioEventRTS MiscAudio::m_radarOnlineSound

radar sounds to play when radar goes online

Definition at line 44 of file MiscAudio.h.

◆ m_radarStructureUnderAttackSound

AudioEventRTS MiscAudio::m_radarStructureUnderAttackSound

radar sounds to play when structure under attack

Definition at line 41 of file MiscAudio.h.

◆ m_radarUnderAttackSound

AudioEventRTS MiscAudio::m_radarUnderAttackSound

radar sounds to play when ? under attack

Definition at line 42 of file MiscAudio.h.

◆ m_radarUnitUnderAttackSound

AudioEventRTS MiscAudio::m_radarUnitUnderAttackSound

radar sounds to play when unit under attack

Definition at line 39 of file MiscAudio.h.

◆ m_repairSparks

AudioEventRTS MiscAudio::m_repairSparks

Battle drone repairs unit.

Definition at line 71 of file MiscAudio.h.

◆ m_sabotageResetTimerBuilding

AudioEventRTS MiscAudio::m_sabotageResetTimerBuilding

When Saboteur hits a building.

Definition at line 73 of file MiscAudio.h.

◆ m_sabotageShutDownBuilding

AudioEventRTS MiscAudio::m_sabotageShutDownBuilding

When Saboteur hits a building.

Definition at line 72 of file MiscAudio.h.

◆ m_splatterVehiclePilotsBrain

AudioEventRTS MiscAudio::m_splatterVehiclePilotsBrain

Pilot has been sniped by Jarmen Kell.

Definition at line 61 of file MiscAudio.h.

◆ m_stealthDiscoveredSound

AudioEventRTS MiscAudio::m_stealthDiscoveredSound

I have just discovered an enemy stealth unit.

Definition at line 53 of file MiscAudio.h.

◆ m_stealthNeutralizedSound

AudioEventRTS MiscAudio::m_stealthNeutralizedSound

One of my stealthed units has just been discovered by the enemy.

Definition at line 54 of file MiscAudio.h.

◆ m_terroristInCarAttackVoice

AudioEventRTS MiscAudio::m_terroristInCarAttackVoice

Terrorist issues attack order while in a car.

Definition at line 63 of file MiscAudio.h.

◆ m_terroristInCarMoveVoice

AudioEventRTS MiscAudio::m_terroristInCarMoveVoice

Terrorist issues a move order while in a car.

Definition at line 62 of file MiscAudio.h.

◆ m_terroristInCarSelectVoice

AudioEventRTS MiscAudio::m_terroristInCarSelectVoice

Terrorist is selected while in a car.

Definition at line 64 of file MiscAudio.h.

◆ m_unitPromoted

AudioEventRTS MiscAudio::m_unitPromoted

Unit is promoted.

Definition at line 70 of file MiscAudio.h.

◆ m_vehicleDisabled

AudioEventRTS MiscAudio::m_vehicleDisabled

Vehicle has been disabled via EMP or hacker attack.

Definition at line 59 of file MiscAudio.h.

◆ m_vehicleReenabled

AudioEventRTS MiscAudio::m_vehicleReenabled

Vehicle has recovered from being disabled.

Definition at line 60 of file MiscAudio.h.


The documentation for this struct was generated from the following files: