Public Attributes | |
| char * | name |
| Bool(* | parse )(char *token, char *buffer, UnsignedInt version, WindowLayoutInfo *info) |
Layout parse structure ... these data items apply to the window file itself, they are not associated with any window, but rather just a block of data in every file
Definition at line 99 of file GameWindowManagerScript.cpp.
| char* LayoutScriptParse::name |
Definition at line 102 of file GameWindowManagerScript.cpp.
| Bool(* LayoutScriptParse::parse) (char *token, char *buffer, UnsignedInt version, WindowLayoutInfo *info) |
Definition at line 103 of file GameWindowManagerScript.cpp.