Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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LayoutScriptParse Struct Reference

Public Attributes

char * name
 
Bool(* parse )(char *token, char *buffer, UnsignedInt version, WindowLayoutInfo *info)
 

Detailed Description

Layout parse structure ... these data items apply to the window file itself, they are not associated with any window, but rather just a block of data in every file

Definition at line 99 of file GameWindowManagerScript.cpp.

Member Data Documentation

◆ name

char* LayoutScriptParse::name

Definition at line 102 of file GameWindowManagerScript.cpp.

◆ parse

Bool(* LayoutScriptParse::parse) (char *token, char *buffer, UnsignedInt version, WindowLayoutInfo *info)

Definition at line 103 of file GameWindowManagerScript.cpp.


The documentation for this struct was generated from the following file: