Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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InGameUI::MoveHintStruct Struct Reference

#include <InGameUI.h>

Public Attributes

Coord3D pos
 World coords of destination point.
 
UnsignedInt sourceID
 id of who will move to this point
 
UnsignedInt frame
 frame the command was issued on
 

Detailed Description

Definition at line 632 of file InGameUI.h.

Member Data Documentation

◆ frame

UnsignedInt InGameUI::MoveHintStruct::frame

frame the command was issued on

Definition at line 636 of file InGameUI.h.

◆ pos

Coord3D InGameUI::MoveHintStruct::pos

World coords of destination point.

Definition at line 634 of file InGameUI.h.

◆ sourceID

UnsignedInt InGameUI::MoveHintStruct::sourceID

id of who will move to this point

Definition at line 635 of file InGameUI.h.


The documentation for this struct was generated from the following file: